public string GetDeserializeUpdateIntoUpdateString(string updateFieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"var mapSize = {schemaObject}.GetObjectCount({fieldNumber});"); CommonCodeWriterBlocks.WriteCheckIsCleared(codeWriter, fieldNumber); codeWriter.WriteLine("if (mapSize > 0 || isCleared)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"{updateFieldInstance} = new global::Improbable.Gdk.Core.Option<{Type}>(new {Type}());"); } codeWriter.WriteLine("for (var i = 0; i < mapSize; i++)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"var mapObj = {schemaObject}.IndexObject({fieldNumber}, (uint) i);"); codeWriter.WriteLine($"var key = {keyType.GetDeserializationExpression("mapObj", 1)};"); codeWriter.WriteLine($"var value = {valueType.GetDeserializationExpression("mapObj", 2)};"); codeWriter.WriteLine($"{updateFieldInstance}.Value.Add(key, value);"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetDeserializeDataIntoUpdateString(string updateFieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"var value = {containedType.GetDeserializationExpression(schemaObject, fieldNumber)};"); codeWriter.WriteLine($"{updateFieldInstance} = new global::Improbable.Gdk.Core.Option<{Type}>(value);"); return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityTypeGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.GetGeneratedHeader())); #line default #line hidden #line 3 "Templates\UnityTypeGenerator.tt" this.Write("\r\n\r\nusing System.Linq;\r\nusing Improbable.Gdk.Core;\r\n\r\nnamespace "); #line default #line hidden #line 8 "Templates\UnityTypeGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 8 "Templates\UnityTypeGenerator.tt" this.Write("\r\n{ \r\n"); #line default #line hidden #line 10 "Templates\UnityTypeGenerator.tt" var generator = new UnityTypeContent(); #line default #line hidden #line 13 "Templates\UnityTypeGenerator.tt" this.Write(" "); #line default #line hidden #line 13 "Templates\UnityTypeGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate(typeDefinition, enumSet)))); #line default #line hidden #line 13 "Templates\UnityTypeGenerator.tt" this.Write("\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public string GetDeserializationString(string fieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"if ({containedType.GetCountExpression(schemaObject, fieldNumber)} == 1)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"{fieldInstance} = new {Type}({containedType.GetDeserializationExpression(schemaObject, fieldNumber)});"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetSerializationString(string fieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"foreach (var value in {fieldInstance})"); using (codeWriter.Scope()) { codeWriter.WriteLine(containedType.GetSerializationStatement("value", schemaObject, fieldNumber)); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetTrySetClearedFieldString(string fieldInstance, string componentUpdateSchemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"if ({fieldInstance}.Count == 0)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"{componentUpdateSchemaObject}.AddClearedField({fieldNumber});"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetSerializationString(string fieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"foreach (var keyValuePair in {fieldInstance})"); using (codeWriter.Scope()) { codeWriter.WriteLine($"var mapObj = {schemaObject}.AddObject({fieldNumber});"); codeWriter.WriteLine(keyType.GetSerializationStatement("keyValuePair.Key", "mapObj", 1)); codeWriter.WriteLine(valueType.GetSerializationStatement("keyValuePair.Value", "mapObj", 2)); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetDeserializationString(string fieldInstance, string schemaObject, int fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"var list = {fieldInstance} = new {Type}();"); codeWriter.WriteLine($"var listLength = {containedType.GetCountExpression(schemaObject, fieldNumber)};"); codeWriter.WriteLine("for (var i = 0; i < listLength; i++)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"list.Add({containedType.GetFieldIndexExpression(schemaObject, fieldNumber, "i")});"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityEnumGenerator.tt" this.Write("\r\n"); #line default #line hidden #line 4 "Templates\UnityEnumGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.GetGeneratedHeader())); #line default #line hidden #line 4 "Templates\UnityEnumGenerator.tt" this.Write("\r\n\r\nnamespace "); #line default #line hidden #line 6 "Templates\UnityEnumGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 6 "Templates\UnityEnumGenerator.tt" this.Write("\r\n{ \r\n "); #line default #line hidden #line 8 "Templates\UnityEnumGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(new UnityEnumContent().Generate(enumDefinition)))); #line default #line hidden #line 8 "Templates\UnityEnumGenerator.tt" this.Write("\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public string GetDeserializationString(string fieldInstance, string schemaObject, int fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"var map = {fieldInstance} = new {Type}();"); codeWriter.WriteLine($"var mapSize = {schemaObject}.GetObjectCount({fieldNumber});"); codeWriter.WriteLine("for (var i = 0; i < mapSize; i++)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"var mapObj = {schemaObject}.IndexObject({fieldNumber}, (uint) i);"); codeWriter.WriteLine($"var key = {keyType.GetDeserializationExpression("mapObj", 1)};"); codeWriter.WriteLine($"var value = {valueType.GetDeserializationExpression("mapObj", 2)};"); codeWriter.WriteLine("map.Add(key, value);"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetDeserializeDataIntoUpdateString(string updateFieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"var listSize = {containedType.GetCountExpression(schemaObject, fieldNumber)};"); codeWriter.WriteLine($"{updateFieldInstance} = new global::Improbable.Gdk.Core.Option<{Type}>(new {Type}());"); codeWriter.WriteLine("for (var i = 0; i < listSize; i++)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"var value = {containedType.GetFieldIndexExpression(schemaObject, fieldNumber, "i")};"); codeWriter.WriteLine($"{updateFieldInstance}.Value.Add(value);"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetDeserializeUpdateString(string fieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); CommonCodeWriterBlocks.WriteCheckIsCleared(codeWriter, fieldNumber); codeWriter.WriteLine("if (isCleared)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"{fieldInstance} = new {Type}();"); } codeWriter.WriteLine($"else if ({containedType.GetCountExpression(schemaObject, fieldNumber)} == 1)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"var value = {containedType.GetDeserializationExpression(schemaObject, fieldNumber)};"); codeWriter.WriteLine($"{fieldInstance} = new {Type}(value);"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public string GetDeserializeUpdateString(string fieldInstance, string schemaObject, uint fieldNumber, int indents) { var codeWriter = new CodeWriter(); codeWriter.WriteLine($"var listSize = {containedType.GetCountExpression(schemaObject, fieldNumber)};"); CommonCodeWriterBlocks.WriteCheckIsCleared(codeWriter, fieldNumber); codeWriter.WriteLine("if (listSize > 0 || isCleared)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"{fieldInstance}.Clear();"); } codeWriter.WriteLine("for (var i = 0; i < listSize; i++)"); using (codeWriter.Scope()) { codeWriter.WriteLine($"var value = {containedType.GetFieldIndexExpression(schemaObject, fieldNumber, "i")};"); codeWriter.WriteLine($"{fieldInstance}.Add(value);"); } return(CommonGeneratorUtils.IndentEveryNewline(codeWriter.Build(), indents)); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityCommandStorageGenerator.tt" var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var componentDetails = GetComponentDetails(); var commandDetailsList = GetCommandDetailsList(); #line default #line hidden #line 8 "Templates\UnityCommandStorageGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 8 "Templates\UnityCommandStorageGenerator.tt" this.Write("\r\n\r\nusing System;\r\nusing System.Collections.Generic;\r\nusing Improbable.Gdk.Core.C" + "ommands;\r\n\r\nnamespace "); #line default #line hidden #line 14 "Templates\UnityCommandStorageGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 14 "Templates\UnityCommandStorageGenerator.tt" this.Write("\r\n{\r\n public partial class "); #line default #line hidden #line 16 "Templates\UnityCommandStorageGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 16 "Templates\UnityCommandStorageGenerator.tt" this.Write("\r\n {\r\n internal class CommandStorages\r\n {\r\n"); #line default #line hidden #line 20 "Templates\UnityCommandStorageGenerator.tt" foreach (var commandDetails in commandDetailsList) { #line default #line hidden #line 21 "Templates\UnityCommandStorageGenerator.tt" this.Write(" public class "); #line default #line hidden #line 21 "Templates\UnityCommandStorageGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 21 "Templates\UnityCommandStorageGenerator.tt" this.Write(" : CommandStorage\r\n {\r\n public Dictionary<long, Command" + "RequestStore<"); #line default #line hidden #line 23 "Templates\UnityCommandStorageGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 23 "Templates\UnityCommandStorageGenerator.tt" this.Write(">> CommandRequestsInFlight =\r\n new Dictionary<long, CommandReq" + "uestStore<"); #line default #line hidden #line 24 "Templates\UnityCommandStorageGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 24 "Templates\UnityCommandStorageGenerator.tt" this.Write(">>();\r\n }\r\n"); #line default #line hidden #line 26 "Templates\UnityCommandStorageGenerator.tt" } #line default #line hidden #line 27 "Templates\UnityCommandStorageGenerator.tt" this.Write(" }\r\n }\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityReferenceTypeProviderGenerator.tt" var fieldDetailsList = GetFieldDetailsList(); var eventDetailsList = GetEventDetailsList(); var componentDetails = GetComponentDetails(); var commandDetailsList = GetCommandDetailsList(); var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var generator = new UnityReferenceTypeProviderContent(); var componentNamespace = qualifiedNamespace + "." + componentDetails.ComponentName; #line default #line hidden #line 12 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 12 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n\r\nusing System;\r\nusing System.Collections.Generic;\r\nusing System.Linq;\r\nusing I" + "mprobable.Gdk.Core;\r\n\r\nnamespace "); #line default #line hidden #line 19 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 19 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n{\r\n public partial class "); #line default #line hidden #line 21 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 21 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n {\r\n internal static class ReferenceTypeProviders\r\n {\r\n " + " "); #line default #line hidden #line 25 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate("Updates", $"List<{componentNamespace}.Update>"), 3))); #line default #line hidden #line 25 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n\r\n"); #line default #line hidden #line 27 "Templates\UnityReferenceTypeProviderGenerator.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 28 "Templates\UnityReferenceTypeProviderGenerator.tt" if (!fieldDetails.IsBlittable) { #line default #line hidden #line 29 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(" "); #line default #line hidden #line 29 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate(fieldDetails.PascalCaseName, fieldDetails.Type), 3))); #line default #line hidden #line 29 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n\r\n"); #line default #line hidden #line 31 "Templates\UnityReferenceTypeProviderGenerator.tt" } #line default #line hidden #line 32 "Templates\UnityReferenceTypeProviderGenerator.tt" } #line default #line hidden #line 33 "Templates\UnityReferenceTypeProviderGenerator.tt" foreach (var eventDetails in eventDetailsList) { #line default #line hidden #line 34 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(" "); #line default #line hidden #line 34 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate(eventDetails.EventName, $"List<{eventDetails.FqnPayloadType}>"), 3))); #line default #line hidden #line 34 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n"); #line default #line hidden #line 35 "Templates\UnityReferenceTypeProviderGenerator.tt" } #line default #line hidden #line 36 "Templates\UnityReferenceTypeProviderGenerator.tt" foreach (var commandDetails in commandDetailsList) { #line default #line hidden #line 37 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(" "); #line default #line hidden #line 37 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate($"{commandDetails.CommandName}Sender", $"List<{qualifiedNamespace}.{componentDetails.ComponentName}.{commandDetails.CommandName}.Request>"), 3))); #line default #line hidden #line 37 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n "); #line default #line hidden #line 38 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate($"{commandDetails.CommandName}Requests", $"List<{qualifiedNamespace}.{componentDetails.ComponentName}.{commandDetails.CommandName}.ReceivedRequest>"), 3))); #line default #line hidden #line 38 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n "); #line default #line hidden #line 39 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate($"{commandDetails.CommandName}Responder", $"List<{qualifiedNamespace}.{componentDetails.ComponentName}.{commandDetails.CommandName}.Response>"), 3))); #line default #line hidden #line 39 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n "); #line default #line hidden #line 40 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(generator.Generate($"{commandDetails.CommandName}Responses", $"List<{qualifiedNamespace}.{componentDetails.ComponentName}.{commandDetails.CommandName}.ReceivedResponse>"), 3))); #line default #line hidden #line 40 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write("\r\n\r\n"); #line default #line hidden #line 42 "Templates\UnityReferenceTypeProviderGenerator.tt" } #line default #line hidden #line 43 "Templates\UnityReferenceTypeProviderGenerator.tt" this.Write(" }\r\n }\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityCommandPayloadGenerator.tt" var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var componentDetails = GetComponentDetails(); var commandDetailsList = GetCommandDetailsList(); #line default #line hidden #line 8 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 8 "Templates\UnityCommandPayloadGenerator.tt" this.Write("\r\n\r\nusing System.Collections.Generic;\r\nusing Improbable.Worker;\r\nusing Improbable" + ".Worker.Core;\r\n\r\nnamespace "); #line default #line hidden #line 14 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 14 "Templates\UnityCommandPayloadGenerator.tt" this.Write("\r\n{\r\n public partial class "); #line default #line hidden #line 16 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 16 "Templates\UnityCommandPayloadGenerator.tt" this.Write("\r\n {\r\n"); #line default #line hidden #line 18 "Templates\UnityCommandPayloadGenerator.tt" foreach (var commandDetails in commandDetailsList) { #line default #line hidden #line 19 "Templates\UnityCommandPayloadGenerator.tt" this.Write(" public partial class "); #line default #line hidden #line 19 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 19 "Templates\UnityCommandPayloadGenerator.tt" this.Write(@" { /// <summary> /// Please do not use the default constructor. Use CreateRequest instead. /// Using CreateRequest will ensure a correctly formed structure. /// </summary> public struct Request { public EntityId TargetEntityId { get; internal set; } public "); #line default #line hidden #line 28 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 28 "Templates\UnityCommandPayloadGenerator.tt" this.Write(@" Payload { get; internal set; } public uint? TimeoutMillis { get; internal set; } public bool AllowShortCircuiting { get; internal set; } public System.Object Context { get; internal set; } public long RequestId { get; internal set; } } public static Request CreateRequest(EntityId targetEntityId, "); #line default #line hidden #line 36 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 36 "Templates\UnityCommandPayloadGenerator.tt" this.Write(@" request, uint? timeoutMillis = null, bool allowShortCircuiting = false, System.Object context = null) { return new Request { TargetEntityId = targetEntityId, Payload = request, TimeoutMillis = timeoutMillis, AllowShortCircuiting = allowShortCircuiting, Context = context, RequestId = global::Improbable.Gdk.Core.CommandRequestIdGenerator.GetNext(), }; } public struct ReceivedRequest { public long RequestId { get; } public string CallerWorkerId { get; } public List<string> CallerAttributeSet { get; } public "); #line default #line hidden #line 57 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 57 "Templates\UnityCommandPayloadGenerator.tt" this.Write(" Payload { get; }\r\n\r\n public ReceivedRequest(long requestId,\r\n " + " string callerWorkerId,\r\n List<string> callerA" + "ttributeSet,\r\n "); #line default #line hidden #line 62 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 62 "Templates\UnityCommandPayloadGenerator.tt" this.Write(@" request) { RequestId = requestId; CallerWorkerId = callerWorkerId; CallerAttributeSet = callerAttributeSet; Payload = request; } } /// <summary> /// Please do not use the default constructor. Use CreateResponse or CreateFailure instead. /// Using CreateResponse or CreateFailure will ensure a correctly formed structure. /// </summary> public struct Response { public long RequestId { get; internal set; } public "); #line default #line hidden #line 78 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnResponseType)); #line default #line hidden #line 78 "Templates\UnityCommandPayloadGenerator.tt" this.Write("? Payload { get; internal set; }\r\n public string FailureMessage { " + "get; internal set; }\r\n }\r\n\r\n public static Response Create" + "Response(ReceivedRequest req, "); #line default #line hidden #line 82 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnResponseType)); #line default #line hidden #line 82 "Templates\UnityCommandPayloadGenerator.tt" this.Write(@" payload) { return new Response { RequestId = req.RequestId, Payload = payload, FailureMessage = null, }; } public static Response CreateResponseFailure(ReceivedRequest req, string failureMessage) { return new Response { RequestId = req.RequestId, Payload = null, FailureMessage = failureMessage, }; } public struct ReceivedResponse { public EntityId EntityId { get; } public string Message { get; } public StatusCode StatusCode { get; } public "); #line default #line hidden #line 107 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnResponseType)); #line default #line hidden #line 107 "Templates\UnityCommandPayloadGenerator.tt" this.Write("? ResponsePayload { get; }\r\n public "); #line default #line hidden #line 108 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 108 "Templates\UnityCommandPayloadGenerator.tt" this.Write(@" RequestPayload { get; } public System.Object Context { get; } public long RequestId { get; } public ReceivedResponse(EntityId entityId, string message, StatusCode statusCode, "); #line default #line hidden #line 115 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnResponseType)); #line default #line hidden #line 115 "Templates\UnityCommandPayloadGenerator.tt" this.Write("? response,\r\n "); #line default #line hidden #line 116 "Templates\UnityCommandPayloadGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 116 "Templates\UnityCommandPayloadGenerator.tt" this.Write(@" request, System.Object context, long requestId) { EntityId = entityId; Message = message; StatusCode = statusCode; ResponsePayload = response; RequestPayload = request; Context = context; RequestId = requestId; } } } "); #line default #line hidden #line 130 "Templates\UnityCommandPayloadGenerator.tt" } #line default #line hidden #line 131 "Templates\UnityCommandPayloadGenerator.tt" this.Write(" }\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityWorkerMenuGenerator.tt" var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var workerTypeList = GetWorkerTypes(); #line default #line hidden #line 7 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 7 "Templates\UnityWorkerMenuGenerator.tt" this.Write(@" using Improbable.Gdk.BuildSystem; using Improbable.Gdk.BuildSystem.Configuration; using Improbable.Gdk.Tools; using UnityEditor; using UnityEngine; namespace Improbable { internal static class BuildWorkerMenu { private const string LocalMenu = ""Build for local""; private const string CloudMenu = ""Build for cloud""; private static readonly string[] AllWorkers = { "); #line default #line hidden #line 24 "Templates\UnityWorkerMenuGenerator.tt" foreach (var workerType in workerTypeList) { #line default #line hidden #line 25 "Templates\UnityWorkerMenuGenerator.tt" this.Write(" \""); #line default #line hidden #line 25 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerType)); #line default #line hidden #line 25 "Templates\UnityWorkerMenuGenerator.tt" this.Write("\",\r\n"); #line default #line hidden #line 26 "Templates\UnityWorkerMenuGenerator.tt" } #line default #line hidden #line 27 "Templates\UnityWorkerMenuGenerator.tt" this.Write(" };\r\n\r\n"); #line default #line hidden #line 29 "Templates\UnityWorkerMenuGenerator.tt" for (var i = 0; i < workerTypeList.Count; i++) { var workerType = workerTypeList[i]; #line default #line hidden #line 33 "Templates\UnityWorkerMenuGenerator.tt" this.Write(" [MenuItem(EditorConfig.ParentMenu + \"/\" + LocalMenu + \"/"); #line default #line hidden #line 33 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerType)); #line default #line hidden #line 33 "Templates\UnityWorkerMenuGenerator.tt" this.Write("\", false, EditorConfig.MenuOffset + "); #line default #line hidden #line 33 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(i)); #line default #line hidden #line 33 "Templates\UnityWorkerMenuGenerator.tt" this.Write(")]\r\n public static void BuildLocal"); #line default #line hidden #line 34 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerType)); #line default #line hidden #line 34 "Templates\UnityWorkerMenuGenerator.tt" this.Write("()\r\n {\r\n MenuBuild(BuildEnvironment.Local, \""); #line default #line hidden #line 36 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerType)); #line default #line hidden #line 36 "Templates\UnityWorkerMenuGenerator.tt" this.Write("\");\r\n }\r\n\r\n [MenuItem(EditorConfig.ParentMenu + \"/\" + CloudMenu + \"" + "/"); #line default #line hidden #line 39 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerType)); #line default #line hidden #line 39 "Templates\UnityWorkerMenuGenerator.tt" this.Write("\", false, EditorConfig.MenuOffset + "); #line default #line hidden #line 39 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(i)); #line default #line hidden #line 39 "Templates\UnityWorkerMenuGenerator.tt" this.Write(")]\r\n public static void BuildCloud"); #line default #line hidden #line 40 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerType)); #line default #line hidden #line 40 "Templates\UnityWorkerMenuGenerator.tt" this.Write("()\r\n {\r\n MenuBuild(BuildEnvironment.Cloud, \""); #line default #line hidden #line 42 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerType)); #line default #line hidden #line 42 "Templates\UnityWorkerMenuGenerator.tt" this.Write("\");\r\n }\r\n\r\n"); #line default #line hidden #line 45 "Templates\UnityWorkerMenuGenerator.tt" } #line default #line hidden #line 46 "Templates\UnityWorkerMenuGenerator.tt" this.Write("\r\n [MenuItem(EditorConfig.ParentMenu + \"/\" + LocalMenu + \"/All workers\", f" + "alse, EditorConfig.MenuOffset + "); #line default #line hidden #line 47 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerTypeList.Count)); #line default #line hidden #line 47 "Templates\UnityWorkerMenuGenerator.tt" this.Write(")]\r\n public static void BuildLocalAll()\r\n {\r\n MenuBuild(" + "BuildEnvironment.Local, AllWorkers);\r\n }\r\n\r\n [MenuItem(EditorConfi" + "g.ParentMenu + \"/\" + CloudMenu + \"/All workers\", false, EditorConfig.MenuOffset " + "+ "); #line default #line hidden #line 53 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerTypeList.Count)); #line default #line hidden #line 53 "Templates\UnityWorkerMenuGenerator.tt" this.Write(")]\r\n public static void BuildCloudAll()\r\n {\r\n MenuBuild(" + "BuildEnvironment.Cloud, AllWorkers);\r\n }\r\n\r\n [MenuItem(EditorConfi" + "g.ParentMenu + \"/Clean all workers\", false, EditorConfig.MenuOffset + "); #line default #line hidden #line 59 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerTypeList.Count)); #line default #line hidden #line 59 "Templates\UnityWorkerMenuGenerator.tt" this.Write(")]\r\n public static void Clean()\r\n {\r\n WorkerBuilder.Clea" + "n();\r\n Debug.Log(\"Clean completed\");\r\n }\r\n\r\n private st" + "atic bool CheckWorkersCanBuildForEnvironment(BuildEnvironment environment, strin" + "g[] workerTypes)\r\n {\r\n var canInitiateBuild = true;\r\n " + " var spatialOSBuildConfiguration = SpatialOSBuildConfiguration.GetInstance();\r" + "\n\r\n foreach (var workerType in workerTypes)\r\n {\r\n " + " var buildTargetsForWorker = WorkerBuilder.GetBuildTargetsForWorkerForEnvi" + "ronment(workerType, environment);\r\n var buildTargetsMissingBuildS" + "upport = BuildSupportChecker.GetBuildTargetsMissingBuildSupport(buildTargetsForW" + "orker);\r\n\r\n if (buildTargetsMissingBuildSupport.Length > 0)\r\n " + " {\r\n canInitiateBuild = false;\r\n\r\n " + " Debug.LogError(BuildSupportChecker.ConstructMissingSupportMessage(workerType" + ", environment, buildTargetsMissingBuildSupport),\r\n spatia" + "lOSBuildConfiguration);\r\n }\r\n }\r\n\r\n return " + "canInitiateBuild;\r\n }\r\n\r\n private static void MenuBuild(BuildEnvir" + "onment environment, params string[] workerTypes)\r\n {\r\n // Dela" + "ying build by a frame to ensure the editor has re-rendered the UI to avoid odd g" + "litches.\r\n EditorApplication.delayCall += () =>\r\n {\r\n " + " if (!CheckWorkersCanBuildForEnvironment(environment, workerTypes))\r\n " + " {\r\n DisplayBuildFailureDialog();\r\n\r\n " + " return;\r\n }\r\n\r\n try\r\n {\r\n" + " LocalLaunch.BuildConfig();\r\n\r\n foreach (v" + "ar workerType in workerTypes)\r\n {\r\n Wo" + "rkerBuilder.BuildWorkerForEnvironment(workerType, environment);\r\n " + " }\r\n\r\n Debug.LogFormat(\"Completed build for {0} target\", " + "environment);\r\n }\r\n catch (System.Exception)\r\n " + " {\r\n DisplayBuildFailureDialog();\r\n\r\n " + " throw;\r\n }\r\n };\r\n }\r\n\r\n private s" + "tatic void DisplayBuildFailureDialog()\r\n {\r\n EditorUtility.Dis" + "playDialog(\"Build Failed\",\r\n \"Build failed. Please see the Unity " + "Console Window for information.\",\r\n \"OK\");\r\n }\r\n\r\n " + "[MenuItem(EditorConfig.ParentMenu + \"/Check build support\", false, EditorConfig." + "MenuOffset + "); #line default #line hidden #line 127 "Templates\UnityWorkerMenuGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(workerTypeList.Count + 1)); #line default #line hidden #line 127 "Templates\UnityWorkerMenuGenerator.tt" this.Write(@")] private static void CheckBuildSupport() { bool checksPassed = CheckWorkersCanBuildForEnvironment(BuildEnvironment.Local, AllWorkers); if (!CheckWorkersCanBuildForEnvironment(BuildEnvironment.Cloud, AllWorkers)) { checksPassed = false; } EditorUtility.DisplayDialog(""Build Support Check"", checksPassed ? ""Build support check passed. Your Unity Editor installation has all necessary components."" : ""Build support check failed. Please see the Unity Console Window for information."", ""OK""); Debug.Log(""Build support check completed.""); } } } "); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityCommandComponentsGenerator.tt" var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var componentDetails = GetComponentDetails(); var commandDetailsList = GetCommandDetailsList(); #line default #line hidden #line 8 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 8 "Templates\UnityCommandComponentsGenerator.tt" this.Write("\r\n\r\nusing System.Collections.Generic;\r\nusing Unity.Entities;\r\n\r\nnamespace "); #line default #line hidden #line 13 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 13 "Templates\UnityCommandComponentsGenerator.tt" this.Write("\r\n{\r\n public partial class "); #line default #line hidden #line 15 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 15 "Templates\UnityCommandComponentsGenerator.tt" this.Write("\r\n {\r\n public class CommandSenders\r\n {\r\n"); #line default #line hidden #line 19 "Templates\UnityCommandComponentsGenerator.tt" foreach (var command in commandDetailsList) { #line default #line hidden #line 20 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" public struct "); #line default #line hidden #line 20 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 20 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" : IComponentData\r\n {\r\n internal uint CommandListHandle" + ";\r\n public List<"); #line default #line hidden #line 23 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 23 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 23 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 23 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 23 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 23 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".Request> RequestsToSend\r\n {\r\n get => "); #line default #line hidden #line 25 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 25 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 25 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 25 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 25 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 25 "Templates\UnityCommandComponentsGenerator.tt" this.Write("SenderProvider.Get(CommandListHandle);\r\n set => "); #line default #line hidden #line 26 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 26 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 26 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 26 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 26 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 26 "Templates\UnityCommandComponentsGenerator.tt" this.Write("SenderProvider.Set(CommandListHandle, value);\r\n }\r\n }\r\n" + ""); #line default #line hidden #line 29 "Templates\UnityCommandComponentsGenerator.tt" } #line default #line hidden #line 30 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" }\r\n\r\n public class CommandRequests\r\n {\r\n"); #line default #line hidden #line 34 "Templates\UnityCommandComponentsGenerator.tt" foreach (var command in commandDetailsList) { #line default #line hidden #line 35 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" public struct "); #line default #line hidden #line 35 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 35 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" : IComponentData\r\n {\r\n internal uint CommandListHandle" + ";\r\n public List<"); #line default #line hidden #line 38 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 38 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 38 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 38 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 38 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 38 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReceivedRequest> Requests\r\n {\r\n get => "); #line default #line hidden #line 40 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 40 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 40 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 40 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 40 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 40 "Templates\UnityCommandComponentsGenerator.tt" this.Write("RequestsProvider.Get(CommandListHandle);\r\n set => "); #line default #line hidden #line 41 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 41 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 41 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 41 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 41 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 41 "Templates\UnityCommandComponentsGenerator.tt" this.Write("RequestsProvider.Set(CommandListHandle, value);\r\n }\r\n }" + "\r\n"); #line default #line hidden #line 44 "Templates\UnityCommandComponentsGenerator.tt" } #line default #line hidden #line 45 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" }\r\n\r\n public class CommandResponders\r\n {\r\n"); #line default #line hidden #line 49 "Templates\UnityCommandComponentsGenerator.tt" foreach (var command in commandDetailsList) { #line default #line hidden #line 50 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" public struct "); #line default #line hidden #line 50 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 50 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" : IComponentData\r\n {\r\n internal uint CommandListHandle" + ";\r\n public List<"); #line default #line hidden #line 53 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 53 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 53 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 53 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 53 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 53 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".Response> ResponsesToSend\r\n {\r\n get => "); #line default #line hidden #line 55 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 55 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 55 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 55 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 55 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 55 "Templates\UnityCommandComponentsGenerator.tt" this.Write("ResponderProvider.Get(CommandListHandle);\r\n set => "); #line default #line hidden #line 56 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 56 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 56 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 56 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 56 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 56 "Templates\UnityCommandComponentsGenerator.tt" this.Write("ResponderProvider.Set(CommandListHandle, value);\r\n }\r\n " + "}\r\n"); #line default #line hidden #line 59 "Templates\UnityCommandComponentsGenerator.tt" } #line default #line hidden #line 60 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" }\r\n\r\n public class CommandResponses\r\n {\r\n"); #line default #line hidden #line 64 "Templates\UnityCommandComponentsGenerator.tt" foreach (var command in commandDetailsList) { #line default #line hidden #line 65 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" public struct "); #line default #line hidden #line 65 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 65 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" : IComponentData\r\n {\r\n internal uint CommandListHandle" + ";\r\n public List<"); #line default #line hidden #line 68 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 68 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 68 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 68 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 68 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 68 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReceivedResponse> Responses\r\n {\r\n get => "); #line default #line hidden #line 70 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 70 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 70 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 70 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 70 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 70 "Templates\UnityCommandComponentsGenerator.tt" this.Write("ResponsesProvider.Get(CommandListHandle);\r\n set => "); #line default #line hidden #line 71 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 71 "Templates\UnityCommandComponentsGenerator.tt" this.Write("."); #line default #line hidden #line 71 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 71 "Templates\UnityCommandComponentsGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 71 "Templates\UnityCommandComponentsGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(command.CommandName)); #line default #line hidden #line 71 "Templates\UnityCommandComponentsGenerator.tt" this.Write("ResponsesProvider.Set(CommandListHandle, value);\r\n }\r\n " + "}\r\n"); #line default #line hidden #line 74 "Templates\UnityCommandComponentsGenerator.tt" } #line default #line hidden #line 75 "Templates\UnityCommandComponentsGenerator.tt" this.Write(" }\r\n }\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 1 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n"); #line default #line hidden #line 4 "Templates\UnityReaderWriterGenerator.tt" var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var componentDetails = GetComponentDetails(); var fieldDetailsList = GetFieldDetailsList(); var eventDetailsList = GetEventDetailsList(); var commandDetailsList = GetCommandDetailsList(); var componentNamespace = qualifiedNamespace + "." + componentDetails.ComponentName; #line default #line hidden #line 12 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 12 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n\r\nusing System;\r\nusing System.Collections.Generic;\r\nusing Unity.Entities;\r\nusin" + "g Improbable.Gdk.Core;\r\nusing Improbable.Gdk.GameObjectRepresentation;\r\nusing En" + "tity = Unity.Entities.Entity;\r\n\r\nnamespace "); #line default #line hidden #line 21 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 21 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n{\r\n public partial class "); #line default #line hidden #line 23 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 23 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n {\r\n public partial class Requirable\r\n {\r\n [Injecta" + "bleId(InjectableType.ReaderWriter, "); #line default #line hidden #line 27 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 27 "Templates\UnityReaderWriterGenerator.tt" this.Write(@")] internal class ReaderWriterCreator : IInjectableCreator { public IInjectable CreateInjectable(Entity entity, EntityManager entityManager, ILogDispatcher logDispatcher) { return new ReaderWriterImpl(entity, entityManager, logDispatcher); } } [InjectableId(InjectableType.ReaderWriter, "); #line default #line hidden #line 36 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 36 "Templates\UnityReaderWriterGenerator.tt" this.Write(")]\r\n [InjectionCondition(InjectionCondition.RequireComponentPresent)]\r" + "\n public interface Reader : IReader<"); #line default #line hidden #line 38 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 38 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Component, "); #line default #line hidden #line 38 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 38 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Update>\r\n {\r\n"); #line default #line hidden #line 40 "Templates\UnityReaderWriterGenerator.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 41 "Templates\UnityReaderWriterGenerator.tt" this.Write(" event Action<"); #line default #line hidden #line 41 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.Type)); #line default #line hidden #line 41 "Templates\UnityReaderWriterGenerator.tt" this.Write("> "); #line default #line hidden #line 41 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 41 "Templates\UnityReaderWriterGenerator.tt" this.Write("Updated;\r\n"); #line default #line hidden #line 42 "Templates\UnityReaderWriterGenerator.tt" } #line default #line hidden #line 43 "Templates\UnityReaderWriterGenerator.tt" foreach (var eventDetails in eventDetailsList) { var payloadType = eventDetails.FqnPayloadType; #line default #line hidden #line 46 "Templates\UnityReaderWriterGenerator.tt" this.Write(" event Action<"); #line default #line hidden #line 46 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(payloadType)); #line default #line hidden #line 46 "Templates\UnityReaderWriterGenerator.tt" this.Write("> On"); #line default #line hidden #line 46 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 46 "Templates\UnityReaderWriterGenerator.tt" this.Write(";\r\n"); #line default #line hidden #line 47 "Templates\UnityReaderWriterGenerator.tt" } #line default #line hidden #line 48 "Templates\UnityReaderWriterGenerator.tt" this.Write(" }\r\n\r\n [InjectableId(InjectableType.ReaderWriter, "); #line default #line hidden #line 50 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 50 "Templates\UnityReaderWriterGenerator.tt" this.Write(")]\r\n [InjectionCondition(InjectionCondition.RequireComponentWithAuthor" + "ity)]\r\n public interface Writer : Reader, IWriter<"); #line default #line hidden #line 52 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 52 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Component, "); #line default #line hidden #line 52 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 52 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Update>\r\n {\r\n"); #line default #line hidden #line 54 "Templates\UnityReaderWriterGenerator.tt" foreach (var eventDetails in eventDetailsList) { #line default #line hidden #line 55 "Templates\UnityReaderWriterGenerator.tt" this.Write(" void Send"); #line default #line hidden #line 55 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 55 "Templates\UnityReaderWriterGenerator.tt" this.Write("( "); #line default #line hidden #line 55 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.FqnPayloadType)); #line default #line hidden #line 55 "Templates\UnityReaderWriterGenerator.tt" this.Write(" payload);\r\n"); #line default #line hidden #line 56 "Templates\UnityReaderWriterGenerator.tt" } #line default #line hidden #line 57 "Templates\UnityReaderWriterGenerator.tt" this.Write(" }\r\n\r\n internal class ReaderWriterImpl :\r\n R" + "eaderWriterBase<"); #line default #line hidden #line 60 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 60 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Component, "); #line default #line hidden #line 60 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 60 "Templates\UnityReaderWriterGenerator.tt" this.Write(@".Update>, Reader, Writer { public ReaderWriterImpl(Entity entity, EntityManager entityManager, ILogDispatcher logDispatcher) : base(entity, entityManager, logDispatcher) { } "); #line default #line hidden #line 66 "Templates\UnityReaderWriterGenerator.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 67 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n private readonly List<Action<"); #line default #line hidden #line 68 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.Type)); #line default #line hidden #line 68 "Templates\UnityReaderWriterGenerator.tt" this.Write(">> "); #line default #line hidden #line 68 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.CamelCaseName)); #line default #line hidden #line 68 "Templates\UnityReaderWriterGenerator.tt" this.Write("Delegates = new List<Action<"); #line default #line hidden #line 68 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.Type)); #line default #line hidden #line 68 "Templates\UnityReaderWriterGenerator.tt" this.Write(">>();\r\n\r\n public event Action<"); #line default #line hidden #line 70 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.Type)); #line default #line hidden #line 70 "Templates\UnityReaderWriterGenerator.tt" this.Write("> "); #line default #line hidden #line 70 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 70 "Templates\UnityReaderWriterGenerator.tt" this.Write("Updated\r\n {\r\n add\r\n {\r\n " + " if (!IsValid())\r\n {\r\n " + " return;\r\n }\r\n\r\n "); #line default #line hidden #line 79 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.CamelCaseName)); #line default #line hidden #line 79 "Templates\UnityReaderWriterGenerator.tt" this.Write("Delegates.Add(value);\r\n }\r\n remove\r\n " + " {\r\n if (!IsValid())\r\n " + " {\r\n return;\r\n }\r\n\r\n " + " "); #line default #line hidden #line 88 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.CamelCaseName)); #line default #line hidden #line 88 "Templates\UnityReaderWriterGenerator.tt" this.Write("Delegates.Remove(value);\r\n }\r\n }\r\n"); #line default #line hidden #line 91 "Templates\UnityReaderWriterGenerator.tt" } #line default #line hidden #line 92 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n protected override void TriggerFieldCallbacks("); #line default #line hidden #line 93 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 93 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Update update)\r\n {\r\n"); #line default #line hidden #line 95 "Templates\UnityReaderWriterGenerator.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 96 "Templates\UnityReaderWriterGenerator.tt" this.Write(" DispatchWithErrorHandling(update."); #line default #line hidden #line 96 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 96 "Templates\UnityReaderWriterGenerator.tt" this.Write(", "); #line default #line hidden #line 96 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.CamelCaseName)); #line default #line hidden #line 96 "Templates\UnityReaderWriterGenerator.tt" this.Write("Delegates);\r\n"); #line default #line hidden #line 97 "Templates\UnityReaderWriterGenerator.tt" } #line default #line hidden #line 98 "Templates\UnityReaderWriterGenerator.tt" this.Write(" }\r\n\r\n protected override void ApplyUpdate("); #line default #line hidden #line 100 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 100 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Update update, ref "); #line default #line hidden #line 100 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentNamespace)); #line default #line hidden #line 100 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Component data)\r\n {\r\n"); #line default #line hidden #line 102 "Templates\UnityReaderWriterGenerator.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 103 "Templates\UnityReaderWriterGenerator.tt" this.Write(" if (update."); #line default #line hidden #line 103 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 103 "Templates\UnityReaderWriterGenerator.tt" this.Write(".HasValue)\r\n {\r\n data."); #line default #line hidden #line 105 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 105 "Templates\UnityReaderWriterGenerator.tt" this.Write(" = update."); #line default #line hidden #line 105 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 105 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Value;\r\n }\r\n"); #line default #line hidden #line 107 "Templates\UnityReaderWriterGenerator.tt" } #line default #line hidden #line 108 "Templates\UnityReaderWriterGenerator.tt" this.Write(" }\r\n"); #line default #line hidden #line 109 "Templates\UnityReaderWriterGenerator.tt" foreach (var eventDetails in eventDetailsList) { var delegateList = eventDetails.EventName + "Delegates"; var payloadType = eventDetails.FqnPayloadType; #line default #line hidden #line 113 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n private readonly List<Action<"); #line default #line hidden #line 114 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(payloadType)); #line default #line hidden #line 114 "Templates\UnityReaderWriterGenerator.tt" this.Write(">> "); #line default #line hidden #line 114 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 114 "Templates\UnityReaderWriterGenerator.tt" this.Write(" = new List<Action<"); #line default #line hidden #line 114 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(payloadType)); #line default #line hidden #line 114 "Templates\UnityReaderWriterGenerator.tt" this.Write(">>();\r\n\r\n public event Action<"); #line default #line hidden #line 116 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(payloadType)); #line default #line hidden #line 116 "Templates\UnityReaderWriterGenerator.tt" this.Write("> On"); #line default #line hidden #line 116 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 116 "Templates\UnityReaderWriterGenerator.tt" this.Write("\r\n {\r\n add\r\n {\r\n " + " if (!IsValid())\r\n {\r\n " + " return;\r\n }\r\n\r\n "); #line default #line hidden #line 125 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 125 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Add(value);\r\n }\r\n remove\r\n " + " {\r\n if (!IsValid())\r\n {\r\n " + " return;\r\n }\r\n\r\n " + " "); #line default #line hidden #line 134 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 134 "Templates\UnityReaderWriterGenerator.tt" this.Write(".Remove(value);\r\n }\r\n }\r\n\r\n publ" + "ic void On"); #line default #line hidden #line 138 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 138 "Templates\UnityReaderWriterGenerator.tt" this.Write("Event("); #line default #line hidden #line 138 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(payloadType)); #line default #line hidden #line 138 "Templates\UnityReaderWriterGenerator.tt" this.Write(" payload)\r\n {\r\n GameObjectDelegates.DispatchWit" + "hErrorHandling(payload, "); #line default #line hidden #line 140 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 140 "Templates\UnityReaderWriterGenerator.tt" this.Write(", logDispatcher);\r\n }\r\n\r\n public void Send"); #line default #line hidden #line 143 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 143 "Templates\UnityReaderWriterGenerator.tt" this.Write("("); #line default #line hidden #line 143 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.FqnPayloadType)); #line default #line hidden #line 143 "Templates\UnityReaderWriterGenerator.tt" this.Write(" payload)\r\n {\r\n if (!IsValid())\r\n " + " {\r\n return;\r\n }\r\n\r\n " + " var sender = EntityManager.GetComponentData<EventSender."); #line default #line hidden #line 150 "Templates\UnityReaderWriterGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 150 "Templates\UnityReaderWriterGenerator.tt" this.Write(">(Entity);\r\n sender.Events.Add(payload);\r\n }\r\n"); #line default #line hidden #line 153 "Templates\UnityReaderWriterGenerator.tt" } #line default #line hidden #line 154 "Templates\UnityReaderWriterGenerator.tt" this.Write(" }\r\n }\r\n }\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityEventGenerator.tt" var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var componentDetails = GetComponentDetails(); var eventDetailsList = GetEventDetailsList(); #line default #line hidden #line 8 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 8 "Templates\UnityEventGenerator.tt" this.Write("\r\n\r\nusing System.Collections.Generic;\r\nusing Unity.Entities;\r\n\r\nnamespace "); #line default #line hidden #line 13 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 13 "Templates\UnityEventGenerator.tt" this.Write("\r\n{\r\n public partial class "); #line default #line hidden #line 15 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 15 "Templates\UnityEventGenerator.tt" this.Write("\r\n {\r\n public static class ReceivedEvents\r\n {\r\n"); #line default #line hidden #line 19 "Templates\UnityEventGenerator.tt" foreach (var eventDetails in eventDetailsList) { #line default #line hidden #line 20 "Templates\UnityEventGenerator.tt" this.Write(" public struct "); #line default #line hidden #line 20 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 20 "Templates\UnityEventGenerator.tt" this.Write(" : IComponentData\r\n {\r\n internal uint handle;\r\n\r\n " + " public List<"); #line default #line hidden #line 24 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.FqnPayloadType)); #line default #line hidden #line 24 "Templates\UnityEventGenerator.tt" this.Write("> Events\r\n {\r\n get => "); #line default #line hidden #line 26 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 26 "Templates\UnityEventGenerator.tt" this.Write("."); #line default #line hidden #line 26 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 26 "Templates\UnityEventGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 26 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 26 "Templates\UnityEventGenerator.tt" this.Write("Provider.Get(handle);\r\n internal set => "); #line default #line hidden #line 27 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 27 "Templates\UnityEventGenerator.tt" this.Write("."); #line default #line hidden #line 27 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 27 "Templates\UnityEventGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 27 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 27 "Templates\UnityEventGenerator.tt" this.Write("Provider.Set(handle, value);\r\n }\r\n }\r\n\r\n"); #line default #line hidden #line 31 "Templates\UnityEventGenerator.tt" } #line default #line hidden #line 32 "Templates\UnityEventGenerator.tt" this.Write(" }\r\n\r\n public static class EventSender\r\n {\r\n"); #line default #line hidden #line 36 "Templates\UnityEventGenerator.tt" foreach (var eventDetails in eventDetailsList) { #line default #line hidden #line 37 "Templates\UnityEventGenerator.tt" this.Write(" public struct "); #line default #line hidden #line 37 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 37 "Templates\UnityEventGenerator.tt" this.Write(" : IComponentData\r\n {\r\n internal uint handle;\r\n\r\n " + " public List<"); #line default #line hidden #line 41 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.FqnPayloadType)); #line default #line hidden #line 41 "Templates\UnityEventGenerator.tt" this.Write("> Events\r\n {\r\n get => "); #line default #line hidden #line 43 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 43 "Templates\UnityEventGenerator.tt" this.Write("."); #line default #line hidden #line 43 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 43 "Templates\UnityEventGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 43 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 43 "Templates\UnityEventGenerator.tt" this.Write("Provider.Get(handle);\r\n internal set => "); #line default #line hidden #line 44 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 44 "Templates\UnityEventGenerator.tt" this.Write("."); #line default #line hidden #line 44 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 44 "Templates\UnityEventGenerator.tt" this.Write(".ReferenceTypeProviders."); #line default #line hidden #line 44 "Templates\UnityEventGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(eventDetails.EventName)); #line default #line hidden #line 44 "Templates\UnityEventGenerator.tt" this.Write("Provider.Set(handle, value);\r\n }\r\n }\r\n\r\n"); #line default #line hidden #line 48 "Templates\UnityEventGenerator.tt" } #line default #line hidden #line 49 "Templates\UnityEventGenerator.tt" this.Write(" }\r\n }\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 3 "Templates\UnityTypeContent.tt" var typeDetails = GetTypeDetails(); var fieldDetailsList = GetFieldDetailsList(); #line default #line hidden #line 7 "Templates\UnityTypeContent.tt" this.Write("\r\npublic struct "); #line default #line hidden #line 8 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(typeDetails.CapitalisedName)); #line default #line hidden #line 8 "Templates\UnityTypeContent.tt" this.Write("\r\n{\r\n"); #line default #line hidden #line 10 "Templates\UnityTypeContent.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 11 "Templates\UnityTypeContent.tt" this.Write(" public "); #line default #line hidden #line 11 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.Type)); #line default #line hidden #line 11 "Templates\UnityTypeContent.tt" this.Write(" "); #line default #line hidden #line 11 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 11 "Templates\UnityTypeContent.tt" this.Write(";\r\n"); #line default #line hidden #line 12 "Templates\UnityTypeContent.tt" } #line default #line hidden #line 13 "Templates\UnityTypeContent.tt" if (fieldDetailsList.Count > 0) { var constructorArgs = GetConstructorArgs(); #line default #line hidden #line 18 "Templates\UnityTypeContent.tt" this.Write("\r\n public "); #line default #line hidden #line 19 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(typeDetails.CapitalisedName)); #line default #line hidden #line 19 "Templates\UnityTypeContent.tt" this.Write("("); #line default #line hidden #line 19 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(constructorArgs)); #line default #line hidden #line 19 "Templates\UnityTypeContent.tt" this.Write(")\r\n {\r\n"); #line default #line hidden #line 21 "Templates\UnityTypeContent.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 22 "Templates\UnityTypeContent.tt" this.Write(" "); #line default #line hidden #line 22 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.PascalCaseName)); #line default #line hidden #line 22 "Templates\UnityTypeContent.tt" this.Write(" = "); #line default #line hidden #line 22 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.CamelCaseName)); #line default #line hidden #line 22 "Templates\UnityTypeContent.tt" this.Write(";\r\n"); #line default #line hidden #line 23 "Templates\UnityTypeContent.tt" } #line default #line hidden #line 24 "Templates\UnityTypeContent.tt" this.Write(" }\r\n"); #line default #line hidden #line 25 "Templates\UnityTypeContent.tt" } #line default #line hidden #line 26 "Templates\UnityTypeContent.tt" this.Write("\r\n public static class Serialization\r\n {\r\n public static void Serial" + "ize("); #line default #line hidden #line 29 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(typeDetails.CapitalisedName)); #line default #line hidden #line 29 "Templates\UnityTypeContent.tt" this.Write(" instance, global::Improbable.Worker.Core.SchemaObject obj)\r\n {\r\n"); #line default #line hidden #line 31 "Templates\UnityTypeContent.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 32 "Templates\UnityTypeContent.tt" this.Write(" {\r\n "); #line default #line hidden #line 33 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.GetSerializationString("instance." + fieldDetails.PascalCaseName, "obj", 4))); #line default #line hidden #line 33 "Templates\UnityTypeContent.tt" this.Write("\r\n }\r\n"); #line default #line hidden #line 35 "Templates\UnityTypeContent.tt" } #line default #line hidden #line 36 "Templates\UnityTypeContent.tt" this.Write(" }\r\n\r\n public static "); #line default #line hidden #line 38 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(typeDetails.CapitalisedName)); #line default #line hidden #line 38 "Templates\UnityTypeContent.tt" this.Write(" Deserialize(global::Improbable.Worker.Core.SchemaObject obj)\r\n {\r\n " + " var instance = new "); #line default #line hidden #line 40 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(typeDetails.CapitalisedName)); #line default #line hidden #line 40 "Templates\UnityTypeContent.tt" this.Write("();\r\n"); #line default #line hidden #line 41 "Templates\UnityTypeContent.tt" foreach (var fieldDetails in fieldDetailsList) { #line default #line hidden #line 42 "Templates\UnityTypeContent.tt" this.Write(" {\r\n "); #line default #line hidden #line 43 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(fieldDetails.GetDeserializeString("instance." + fieldDetails.PascalCaseName, "obj", 4))); #line default #line hidden #line 43 "Templates\UnityTypeContent.tt" this.Write("\r\n }\r\n"); #line default #line hidden #line 45 "Templates\UnityTypeContent.tt" } #line default #line hidden #line 46 "Templates\UnityTypeContent.tt" this.Write(" return instance;\r\n }\r\n }\r\n"); #line default #line hidden #line 49 "Templates\UnityTypeContent.tt" var typeGenerator = new UnityTypeContent(); foreach (var nestedType in nestedTypes) { #line default #line hidden #line 54 "Templates\UnityTypeContent.tt" this.Write("\r\n "); #line default #line hidden #line 55 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(typeGenerator.Generate(nestedType, enumSet)))); #line default #line hidden #line 55 "Templates\UnityTypeContent.tt" this.Write("\r\n"); #line default #line hidden #line 56 "Templates\UnityTypeContent.tt" } #line default #line hidden #line 57 "Templates\UnityTypeContent.tt" var enumGenerator = new UnityEnumContent(); foreach (var nestedEnum in nestedEnums) { #line default #line hidden #line 62 "Templates\UnityTypeContent.tt" this.Write("\r\n "); #line default #line hidden #line 63 "Templates\UnityTypeContent.tt" this.Write(this.ToStringHelper.ToStringWithCulture(CommonGeneratorUtils.IndentEveryNewline(enumGenerator.Generate(nestedEnum)))); #line default #line hidden #line 63 "Templates\UnityTypeContent.tt" this.Write("\r\n"); #line default #line hidden #line 64 "Templates\UnityTypeContent.tt" } #line default #line hidden #line 65 "Templates\UnityTypeContent.tt" this.Write("}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }
public virtual string TransformText() { this.GenerationEnvironment = null; #line 1 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("\r\n"); #line default #line hidden #line 4 "Templates\UnityGameObjectCommandHandlersGenerator.tt" var generatedHeader = CommonGeneratorUtils.GetGeneratedHeader(); var componentDetails = GetComponentDetails(); var commandDetailsList = GetCommandDetailsList(); #line default #line hidden #line 9 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(generatedHeader)); #line default #line hidden #line 9 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("\r\n\r\nusing System;\r\nusing System.Collections.Generic;\r\nusing Improbable;\r\nusing Im" + "probable.Gdk.Core;\r\nusing Improbable.Gdk.GameObjectRepresentation;\r\nusing Improb" + "able.Worker;\r\nusing Unity.Entities;\r\nusing UnityEngine;\r\n\r\nnamespace "); #line default #line hidden #line 20 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(qualifiedNamespace)); #line default #line hidden #line 20 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("\r\n{\r\n public partial class "); #line default #line hidden #line 22 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(componentDetails.ComponentName)); #line default #line hidden #line 22 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("\r\n {\r\n"); #line default #line hidden #line 24 "Templates\UnityGameObjectCommandHandlersGenerator.tt" foreach (var commandDetails in commandDetailsList) { var rawRequestType = commandDetails.CommandName + ".ReceivedRequest"; var responsePayloadType = commandDetails.FqnResponseType; var delegateList = commandDetails.CamelCaseCommandName + "Delegates"; #line default #line hidden #line 29 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" public partial class "); #line default #line hidden #line 29 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 29 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("\r\n {\r\n public struct RequestResponder\r\n {\r\n " + " private readonly EntityManager entityManager;\r\n private re" + "adonly Entity entity;\r\n public "); #line default #line hidden #line 35 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(rawRequestType)); #line default #line hidden #line 35 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" Request { get; }\r\n\r\n internal RequestResponder(EntityManager enti" + "tyManager, Entity entity, "); #line default #line hidden #line 37 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(rawRequestType)); #line default #line hidden #line 37 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" request)\r\n {\r\n this.entity = entity;\r\n " + " this.entityManager = entityManager;\r\n Request = r" + "equest;\r\n }\r\n\r\n public void SendResponse("); #line default #line hidden #line 44 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(responsePayloadType)); #line default #line hidden #line 44 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" payload)\r\n {\r\n entityManager.GetComponentData<" + "CommandResponders."); #line default #line hidden #line 46 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 46 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">(entity).ResponsesToSend\r\n .Add("); #line default #line hidden #line 47 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 47 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(".CreateResponse(Request, payload));\r\n }\r\n\r\n public " + "void SendResponseFailure(string message)\r\n {\r\n " + " entityManager.GetComponentData<CommandResponders."); #line default #line hidden #line 52 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 52 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">(entity).ResponsesToSend\r\n .Add("); #line default #line hidden #line 53 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 53 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(".CreateResponseFailure(Request, message));\r\n }\r\n }\r\n " + " }\r\n\r\n"); #line default #line hidden #line 58 "Templates\UnityGameObjectCommandHandlersGenerator.tt" } #line default #line hidden #line 59 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" public partial class Requirable\r\n {\r\n [InjectableId(Inj" + "ectableType.CommandRequestSender, "); #line default #line hidden #line 61 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 61 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@")] internal class CommandRequestSenderCreator : IInjectableCreator { public IInjectable CreateInjectable(Entity entity, EntityManager entityManager, ILogDispatcher logDispatcher) { return new CommandRequestSender(entity, entityManager, logDispatcher); } } [InjectableId(InjectableType.CommandRequestSender, "); #line default #line hidden #line 70 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 70 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@")] [InjectionCondition(InjectionCondition.RequireNothing)] public class CommandRequestSender : RequirableBase { private Entity entity; private readonly EntityManager entityManager; private readonly ILogDispatcher logger; public CommandRequestSender(Entity entity, EntityManager entityManager, ILogDispatcher logger) : base(logger) { this.entity = entity; this.entityManager = entityManager; this.logger = logger; } "); #line default #line hidden #line 85 "Templates\UnityGameObjectCommandHandlersGenerator.tt" foreach (var commandDetails in commandDetailsList) { var receivedResponseType = commandDetails.CommandName + ".ReceivedResponse"; #line default #line hidden #line 89 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" public long Send"); #line default #line hidden #line 89 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 89 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("Request(EntityId entityId, "); #line default #line hidden #line 89 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 89 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@" payload, uint? timeoutMillis = null, bool allowShortCircuiting = false, object context = null) { if (!IsValid()) { return -1; } var ecsCommandRequestSender = entityManager.GetComponentData<CommandSenders."); #line default #line hidden #line 97 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 97 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">(entity);\r\n var request = "); #line default #line hidden #line 98 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 98 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@".CreateRequest(entityId, payload, timeoutMillis, allowShortCircuiting, context); ecsCommandRequestSender.RequestsToSend.Add(request); return request.RequestId; } public long Send"); #line default #line hidden #line 103 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 103 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("Request(EntityId entityId, "); #line default #line hidden #line 103 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.FqnRequestType)); #line default #line hidden #line 103 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" payload,\r\n Action<"); #line default #line hidden #line 104 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(receivedResponseType)); #line default #line hidden #line 104 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@"> callback, uint? timeoutMillis = null, bool allowShortCircuiting = false) { if (!IsValid()) { return -1; } var ecsCommandRequestSender = entityManager.GetComponentData<CommandSenders."); #line default #line hidden #line 111 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 111 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">(entity);\r\n var request = "); #line default #line hidden #line 112 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 112 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(".CreateRequest(entityId, payload, timeoutMillis, allowShortCircuiting, callback);" + "\r\n ecsCommandRequestSender.RequestsToSend.Add(request);\r\n " + " return request.RequestId;\r\n }\r\n\r\n"); #line default #line hidden #line 117 "Templates\UnityGameObjectCommandHandlersGenerator.tt" } #line default #line hidden #line 118 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" }\r\n\r\n [InjectableId(InjectableType.CommandRequestHandler, " + ""); #line default #line hidden #line 120 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 120 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@")] internal class CommandRequestHandlerCreator : IInjectableCreator { public IInjectable CreateInjectable(Entity entity, EntityManager entityManager, ILogDispatcher logDispatcher) { return new CommandRequestHandler(entity, entityManager, logDispatcher); } } [InjectableId(InjectableType.CommandRequestHandler, "); #line default #line hidden #line 129 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 129 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@")] [InjectionCondition(InjectionCondition.RequireComponentWithAuthority)] public class CommandRequestHandler : RequirableBase { private Entity entity; private readonly EntityManager entityManager; private readonly ILogDispatcher logger; public CommandRequestHandler(Entity entity, EntityManager entityManager, ILogDispatcher logger) : base(logger) { this.entity = entity; this.entityManager = entityManager; this.logger = logger; } "); #line default #line hidden #line 143 "Templates\UnityGameObjectCommandHandlersGenerator.tt" foreach (var commandDetails in commandDetailsList) { var delegateList = commandDetails.CamelCaseCommandName + "Delegates"; var rawRequestType = commandDetails.CommandName + ".ReceivedRequest"; var rawResponseType = commandDetails.CommandName + ".Response"; var wrappedRequestType = commandDetails.CommandName + ".RequestResponder"; var responsePayloadType = commandDetails.FqnResponseType; #line default #line hidden #line 150 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" private readonly List<Action<"); #line default #line hidden #line 150 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(wrappedRequestType)); #line default #line hidden #line 150 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">> "); #line default #line hidden #line 150 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 150 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" = new List<Action<"); #line default #line hidden #line 150 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(wrappedRequestType)); #line default #line hidden #line 150 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">>();\r\n public event Action<"); #line default #line hidden #line 151 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(wrappedRequestType)); #line default #line hidden #line 151 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("> On"); #line default #line hidden #line 151 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 151 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("Request\r\n {\r\n add\r\n {\r\n " + " if (!IsValid())\r\n {\r\n " + " return;\r\n }\r\n\r\n "); #line default #line hidden #line 160 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 160 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(".Add(value);\r\n }\r\n remove\r\n " + " {\r\n if (!IsValid())\r\n {\r\n " + " return;\r\n }\r\n\r\n " + " "); #line default #line hidden #line 169 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 169 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(".Remove(value);\r\n }\r\n }\r\n\r\n inte" + "rnal void On"); #line default #line hidden #line 173 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 173 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("RequestInternal("); #line default #line hidden #line 173 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(rawRequestType)); #line default #line hidden #line 173 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" request)\r\n {\r\n GameObjectDelegates.DispatchWit" + "hErrorHandling(new "); #line default #line hidden #line 175 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(wrappedRequestType)); #line default #line hidden #line 175 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("(entityManager, entity, request), "); #line default #line hidden #line 175 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 175 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(", logger);\r\n }\r\n"); #line default #line hidden #line 177 "Templates\UnityGameObjectCommandHandlersGenerator.tt" } #line default #line hidden #line 178 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" }\r\n\r\n [InjectableId(InjectableType.CommandResponseHandler," + " "); #line default #line hidden #line 180 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 180 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@")] internal class CommandResponseHandlerCreator : IInjectableCreator { public IInjectable CreateInjectable(Entity entity, EntityManager entityManager, ILogDispatcher logDispatcher) { return new CommandResponseHandler(entity, entityManager, logDispatcher); } } [InjectableId(InjectableType.CommandResponseHandler, "); #line default #line hidden #line 189 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(unityComponentDefinition.Id)); #line default #line hidden #line 189 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(@")] [InjectionCondition(InjectionCondition.RequireNothing)] public class CommandResponseHandler : RequirableBase { private Entity entity; private readonly EntityManager entityManager; private readonly ILogDispatcher logger; public CommandResponseHandler(Entity entity, EntityManager entityManager, ILogDispatcher logger) : base(logger) { this.entity = entity; this.entityManager = entityManager; this.logger = logger; } "); #line default #line hidden #line 203 "Templates\UnityGameObjectCommandHandlersGenerator.tt" foreach (var commandDetails in commandDetailsList) { var commandResponseType = commandDetails.CommandName + ".ReceivedResponse"; var delegateList = commandDetails.CamelCaseCommandName + "Delegates"; #line default #line hidden #line 207 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("\r\n private readonly List<Action<"); #line default #line hidden #line 208 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandResponseType)); #line default #line hidden #line 208 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">> "); #line default #line hidden #line 208 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 208 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" = new List<Action<"); #line default #line hidden #line 208 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandResponseType)); #line default #line hidden #line 208 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(">>();\r\n public event Action<"); #line default #line hidden #line 209 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandResponseType)); #line default #line hidden #line 209 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("> On"); #line default #line hidden #line 209 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 209 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("Response\r\n {\r\n add\r\n {\r\n " + " if (!IsValid())\r\n {\r\n " + " return;\r\n }\r\n\r\n "); #line default #line hidden #line 218 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 218 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(".Add(value);\r\n }\r\n remove\r\n " + " {\r\n if (!IsValid())\r\n {\r\n " + " return;\r\n }\r\n\r\n " + " "); #line default #line hidden #line 227 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 227 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(".Remove(value);\r\n }\r\n }\r\n\r\n inte" + "rnal void On"); #line default #line hidden #line 231 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandDetails.CommandName)); #line default #line hidden #line 231 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write("ResponseInternal("); #line default #line hidden #line 231 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(commandResponseType)); #line default #line hidden #line 231 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" response)\r\n {\r\n GameObjectDelegates.DispatchWi" + "thErrorHandling(response, "); #line default #line hidden #line 233 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(this.ToStringHelper.ToStringWithCulture(delegateList)); #line default #line hidden #line 233 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(", logger);\r\n }\r\n"); #line default #line hidden #line 235 "Templates\UnityGameObjectCommandHandlersGenerator.tt" } #line default #line hidden #line 236 "Templates\UnityGameObjectCommandHandlersGenerator.tt" this.Write(" }\r\n }\r\n }\r\n}\r\n"); #line default #line hidden return(this.GenerationEnvironment.ToString()); }