public bool checkWater(int botPosX, int botPosY, Premises premises) { if (premises.returnUnderground(botPosX, botPosY).GetType() == typeof(Water)) { return(true); } else { return(false); } }
static void Main(string[] args) { Console.WriteLine("Lass wen retten"); //Test Premises premises = new Premises(22, 20); object[,] map = premises.generateMap(); RescueBot rescueBot = new RescueBot(premises.returnStartingPosition()[0], premises.returnStartingPosition()[1], premises); // Start navigation oder so // Bot ground movement Test // --> Works!!! /* * rescueBot.updateSurroundings(); * Console.WriteLine("PosY{0}, PosX{1}",rescueBot.positionY,rescueBot.positionX); * rescueBot.driveForward(); * Console.WriteLine("Bot Pos : {0}", rescueBot.returnXpos()); * rescueBot.updateSurroundings(); * Console.WriteLine("PosY{0}, PosX{1}",rescueBot.positionY,rescueBot.positionX); * rescueBot.driveForward(); * Console.WriteLine("Bot Pos : {0}", rescueBot.returnXpos()); * rescueBot.updateSurroundings(); * Console.WriteLine("PosY{0}, PosX{1}",rescueBot.positionY,rescueBot.positionX); * rescueBot.driveForward(); * Console.WriteLine("Bot Pos : {0}", rescueBot.returnXpos()); * rescueBot.updateSurroundings(); * Console.WriteLine("PosY{0}, PosX{1}",rescueBot.positionY,rescueBot.positionX); * rescueBot.driveForward(); * Console.WriteLine("Bot Pos : {0}", rescueBot.returnXpos()); * rescueBot.updateSurroundings(); * Console.WriteLine("PosY{0}, PosX{1}",rescueBot.positionY,rescueBot.positionX); * rescueBot.driveForward(); * Console.WriteLine("Bot Pos : {0}", rescueBot.returnXpos()); * rescueBot.updateSurroundings(); * Console.WriteLine("PosY{0}, PosX{1}",rescueBot.positionY,rescueBot.positionX); * rescueBot.driveForward(); */ // TODO: // Navigations algorithmus // Automatisches aufsammeln von passenden gegenständen // wenn sie sich links, rechts, vor oder hinter dem fahrzeug befinden // entfernen der gegenstände auf der Karte DONE // Bot auf der Karte anzeigen // Bot auf der Karte bewegen rescueBot.startNavigation(rescueBot); }
public Ground[] detectSourroundings(int botPosX, int botPosY, Premises premises) { // 0 = current, 1 = left, 2 = right, 3 = behind, 4 = infront // Cast the objects to Ground Objects Ground[] sourroundings = new Ground[5]; sourroundings[0] = (Ground)premises.returnUnderground(botPosX, botPosY); sourroundings[1] = (Ground)premises.returnUnderground(botPosX - 1, botPosY); sourroundings[2] = (Ground)premises.returnUnderground(botPosX + 1, botPosY); sourroundings[3] = (Ground)premises.returnUnderground(botPosX, botPosY + 1); sourroundings[4] = (Ground)premises.returnUnderground(botPosX, botPosY - 1); return(sourroundings); }
// Der bot sollte noch eine Eigene Karte haben die er zur laufzeit erstellt um den weg zurück zu finden. public RescueBot(int posX, int posY, Premises premises) { this.premises = premises; this.positionX = posX; this.positionY = posY; this.startPositionX = posX; this.startPositionY = posY; Console.WriteLine("Rescue Bot generated at X:{0}, Y:{1}", this.positionX, this.positionY); // Motoren innerhalöb des Bauteils Initialisieren this.motorChainDriveLeft = new Motor(100, "ChainDriveLeft", false, 0, 0); this.motorChainDriveRight = new Motor(100, "ChainDriveRight", false, 0, 0); this.turbine = new Motor(100, "Turbine", false, 0, 0); this.rudder = new Motor(100, "Rudder", false, 0, 100); // Initilise Grappler and support this.grappler = new Grappler(); this.support = new Support(); this.currentLoad = 0; this.boxCover = new BoxCover(); // Kommunikation-Subsystem: this.camera = new Camera(); this.microphon = new Microphon(); this.loudspeaker = new Loudspeaker(); this.capacitySensor = new CapacitySensor(); //Objektbergung-Subsystem: this.lidar = new LIDARSensor(); this.geiger = new GeigerCounter(); // Navigation-Subsystem: this.navigation = new Navigation(); //Signalverfolgung-Subsystem: this.leftAntenna = new LeftAntenna(); this.rightAntenna = new RightAntenna(); this.backsideAntenna = new BacksideAntenna(); }
public int[,] getSignal(Premises premises) { int[,] allmessages = new int[3, 3]; allmessages = premises.radioTowersSend(); return(allmessages); }