private void CallCommandObservers(FleetCommand previousCommand, FleetCommand newCommand) { foreach (Action <FleetCommand, FleetCommand> action in commandObservers) { action.Invoke(previousCommand, newCommand); } }
public FleetCommand SetNextFleetCommand() { FleetCommand fleetCommand = GetNextFleetCommand(); CurrentFleetCommand = fleetCommand; if (!loopFleetCommands) { fleetCommands.RemoveAt(0); } return(fleetCommand); }
public ISerializable <FleetCommandQueuePersistance> SetObject(FleetCommandQueuePersistance serializedObject) { this.loopFleetCommands = serializedObject.loopFleetCommands; foreach (FleetCommandPersistance fleetCommandPersistance in serializedObject.fleetCommands) { fleetCommands.Add(fleetCommandPersistance.ToFleetCommand()); } if (fleetCommands.Count > 0) { currentFleetCommand = fleetCommands[serializedObject.currentFleetCommand]; } return(this); }
public void ResetCommands() { fleetCommands.Clear(); CurrentFleetCommand = null; }