示例#1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(LoreCompIndex);

            Building_LoreComputer lorecomp = this.job.GetTarget(TargetIndex.A).Thing as Building_LoreComputer;

            _loreDataDisk = lorecomp.GetLocationOfOwnedThing("LockedDatadisk");
            this.job.SetTarget(DataDiskIndex, _loreDataDisk);

            //haul the locked datadisk to the analyzer
            yield return(Toils_Goto.GotoThing(DataDiskIndex, PathEndMode.Touch));

            this.pawn.CurJob.count    = 1;
            this.pawn.CurJob.haulMode = HaulMode.ToCellStorage;
            yield return(Toils_Haul.StartCarryThing(DataDiskIndex, false, false));

            var GetHeldDisk = new Toil();

            GetHeldDisk.initAction = delegate
            {
                this.job.SetTarget(HeldDiskIndex, this.pawn.carryTracker.CarriedThing);
                _heldDataDisk = this.job.GetTarget(HeldDiskIndex).Thing;
            };

            yield return(GetHeldDisk);

            yield return(Toils_Goto.GotoThing(LoreCompIndex, PathEndMode.Touch));

            yield return(Toils_Haul.PlaceHauledThingInCell(LoreCompIndex, Toils_Goto.GotoThing(LoreCompIndex, PathEndMode.Touch), false));

            // perform work toil (decode the datadisk)
            var decodeTheData = new Toil();

            decodeTheData.initAction = delegate
            {
                _heldDataDisk.Destroy();
                //make a new unlocked datadisk based on weighting
                // show alert when complete
                Thing temp = ThingMaker.MakeThing(LoreComputerHarmonyPatches.ChooseDataDiskTypeOnDecrypt().def);

                GenSpawn.Spawn(temp.def, _loreComp.Position, _loreComp.Map);

                Find.LetterStack.ReceiveLetter("Datadisk decoded", "A datadisk has been decoded.", LetterDefOf.PositiveEvent);
            };

            yield return(decodeTheData);

            yield break;
        }
示例#2
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(LoreCompIndex);

            Building_LoreComputer lorecomp = this.job.GetTarget(TargetIndex.A).Thing as Building_LoreComputer;

            _researchDisk = lorecomp.GetLocationOfOwnedThing("ResearchDatadisk");
            this.job.SetTarget(DataDiskIndex, _researchDisk);

            yield return(Toils_Goto.GotoThing(DataDiskIndex, PathEndMode.Touch));

            this.pawn.CurJob.count    = 1; // this controls the num of times the pawn will do the toils, e.g count of 50 will make pawn do the entire job 50 times
            this.pawn.CurJob.haulMode = HaulMode.ToCellStorage;

            yield return(Toils_Haul.StartCarryThing(DataDiskIndex, false, false));

            var GetHeldDisk = new Toil();

            GetHeldDisk.initAction = delegate
            {
                this.job.SetTarget(HeldDiskIndex, this.pawn.carryTracker.CarriedThing);
                _heldDataDisk = this.job.GetTarget(HeldDiskIndex).Thing;
            };
            yield return(GetHeldDisk);

            yield return(Toils_Goto.GotoThing(LoreCompIndex, PathEndMode.Touch));

            yield return(Toils_Haul.PlaceHauledThingInCell(LoreCompIndex, Toils_Goto.GotoThing(LoreCompIndex, PathEndMode.Touch), false));

            // perform work toil
            var loadResearchDisk = new Toil();

            loadResearchDisk.initAction = delegate
            {
                _heldDataDisk.Destroy();
                // get a random research from entire list
                string result = LoreComputerHarmonyPatches.SelectResearchByUniformCumulativeProb(LoreComputerHarmonyPatches.UndiscoveredResearchList.MainResearchDict.Values.ToList());
                LoreComputerHarmonyPatches.AddNewResearch(result);

                Find.LetterStack.ReceiveLetter("Research Disk Loaded", "A Research disk has been loaded, and it's research data is now usable.", LetterDefOf.PositiveEvent);
            };

            yield return(loadResearchDisk);

            yield break;
        }