void SetInitialReferences() { if (GameManager_References._player != null) { playerMaster = GameManager_References._player.GetComponent <Player_Master> (); } }
void SetInitialReferences() { inventoryUIScript = GameObject.Find("GameManager").GetComponent <GameManager_ToggleInventoryUI> (); playerMaster = GetComponent <Player_Master> (); }
void SetInitialReferences() { playerMaster = GetComponent <Player_Master> (); }
void SetInitialReferences() { gameManagerMaster = GameObject.Find("GameManager").GetComponent <GameManager_Master> (); playerMaster = GetComponent <Player_Master> (); }