private void Rotate(object sender, EventArgs e) { using var rotateDialog = new InputTextDialog("Rotate", "The angle at which to rotate the image:"); if (rotateDialog.ShowDialog() == DialogResult.OK) { var degrees = rotateDialog.Result; _state.Rotate(degrees); _lastCommand = new Action(() => _state.Rotate(degrees)); } RefreshImageState(); }
private void RoundedCorners(object sender, EventArgs e) { using var cornersDialog = new InputTextDialog( "Rounded Corners", "The radius at which the corner will be rounded:", 1); if (cornersDialog.ShowDialog() == DialogResult.OK) { int radius = cornersDialog.Result; _state.RoundedCorners(radius); _lastCommand = new Action(() => _state.RoundedCorners(radius)); } RefreshImageState(); }
private void Pixelate(object sender, EventArgs e) { using var pixelateDialog = new InputTextDialog( "Pixelate", "The size of the pixels to create:", 0); if (pixelateDialog.ShowDialog() == DialogResult.OK) { int size = pixelateDialog.Result; _state.Pixelate(size); _lastCommand = new Action(() => _state.Pixelate(size)); } RefreshImageState(); }
//TODO: Large Performance Calculation private void GaussianSharpen(object sender, EventArgs e) { using var sharpenDialog = new InputTextDialog( "Gaussian Sharpen", "The size of the kernel by which to sharpen the image:", 0); if (sharpenDialog.ShowDialog() == DialogResult.OK) { int size = sharpenDialog.Result; _state.GaussianSharpen(size); _lastCommand = new Action(() => _state.GaussianSharpen(size)); } RefreshImageState(); }
private void Contrast(object sender, EventArgs e) { using var contrastDialog = new InputTextDialog( "Contrast", "The percentage (-100 to 100) by which to alter the image's contrast.", -100, 100); if (contrastDialog.ShowDialog() == DialogResult.OK) { var percentage = contrastDialog.Result; _state.Contrast(percentage); _lastCommand = new Action(() => _state.Contrast(percentage)); } RefreshImageState(); }
private void Saturation(object sender, EventArgs e) { using var saturationDialog = new InputTextDialog( "Saturation", "The percentage (-100 to 100) by which to alter the image's saturation.", -100, 100); if (saturationDialog.ShowDialog() == DialogResult.OK) { int percentage = saturationDialog.Result; _state.Saturation(percentage); _lastCommand = new Action(() => _state.Saturation(percentage)); } RefreshImageState(); }
private void Brightness(object sender, EventArgs e) { using var brightnessDialog = new InputTextDialog( "Brightness", "The percentage (-100 to 100) by which to alter the image's brightness:", -100, 100); if (brightnessDialog.ShowDialog() == DialogResult.OK) { var percentage = brightnessDialog.Result; _state.Brightness(percentage); _lastCommand = new Action(() => _state.Brightness(percentage)); } RefreshImageState(); }
private void Alpha(object sender, EventArgs e) { using var alphaDialog = new InputTextDialog( "Alpha", "The percentage (0 to 100) by which to alter the image's opacity:", 0, 100); if (alphaDialog.ShowDialog() == DialogResult.OK) { var percentage = alphaDialog.Result; _state.Alpha(percentage); _lastCommand = new Action(() => _state.Alpha(percentage)); } RefreshImageState(); }
private void Hue(object sender, EventArgs e) { using var hueDialog = new InputTextDialog( "Hue", "The angle (0 - 360) by which to alter the image's hue.", 0, 360, true, "Rotate"); if (hueDialog.ShowDialog() == DialogResult.OK) { var degrees = hueDialog.Result; var rotate = hueDialog.CheckboxResult; _state.Hue(degrees, rotate); _lastCommand = new Action(() => _state.Hue(degrees, rotate)); } RefreshImageState(); }