public void OnRender(RenderTexture srcRenderTexture, out RenderTexture reslut, out bool NeedToReleaseReslut) { if (hostImageEffectManager) { hostImageEffectManager.depthtexture = srcRenderTexture; hostImageEffectManager.OnRenderImageOpaque(srcRenderTexture, out reslut, out NeedToReleaseReslut); } else { reslut = srcRenderTexture; NeedToReleaseReslut = false; } }