private byte ApplyBlur(byte[] neighborhood) { int sum = 0; for (int i = 0; i < neighborhoodSize; ++i) { sum += neighborhood[i]; } return(RgbComponentOperations.ControlOverflow(sum / neighborhoodSize)); }
protected override byte ComputeNewRgbComponentValue(byte[] neighborhood) { double sum = 0; for (int i = 0; i < neighborhood.Length; ++i) { sum += neighborhood[i] * kernel[i]; } sum *= factor; return(RgbComponentOperations.ControlOverflow(sum)); }