InputTextMultiline() public static method

public static InputTextMultiline ( string label, IntPtr textBuffer, uint bufferSize, Vector2 size, InputTextFlags flags, TextEditCallback callback ) : void
label string
textBuffer System.IntPtr
bufferSize uint
size Vector2
flags InputTextFlags
callback TextEditCallback
return void
示例#1
0
            private void DrawAboutTab()
            {
                if (!_editMode && Meta.Description.Length == 0)
                {
                    return;
                }

                if (!ImGui.BeginTabItem(LabelAboutTab))
                {
                    return;
                }

                using var raii = ImGuiRaii.DeferredEnd(ImGui.EndTabItem);

                var desc  = Meta.Description;
                var flags = _editMode
                    ? ImGuiInputTextFlags.EnterReturnsTrue | ImGuiInputTextFlags.CtrlEnterForNewLine
                    : ImGuiInputTextFlags.ReadOnly;

                if (_editMode)
                {
                    if (ImGui.InputTextMultiline(LabelDescEdit, ref desc, 1 << 16,
                                                 AutoFillSize, flags))
                    {
                        Meta.Description = desc;
                        _selector.SaveCurrentMod();
                    }

                    ImGuiCustom.HoverTooltip(TooltipAboutEdit);
                }
                else
                {
                    ImGui.TextWrapped(desc);
                }
            }
示例#2
0
        private unsafe void SubmitImGuiStuff()
        {
            ImGui.GetStyle().WindowRounding = 0;

            ImGui.SetNextWindowSize(new System.Numerics.Vector2(_nativeWindow.Width - 10, _nativeWindow.Height - 20), SetCondition.Always);
            ImGui.SetNextWindowPosCenter(SetCondition.Always);
            ImGui.BeginWindow("ImGUI.NET Sample Program", ref _mainWindowOpened, WindowFlags.NoResize | WindowFlags.NoTitleBar | WindowFlags.NoMove);

            ImGui.BeginMainMenuBar();
            if (ImGui.BeginMenu("Help"))
            {
                if (ImGui.MenuItem("About", "Ctrl-Alt-A", false, true))
                {
                }
                ImGui.EndMenu();
            }
            ImGui.EndMainMenuBar();

            ImGui.Text("Hello,");
            ImGui.Text("World!");
            ImGui.Text("From ImGui.NET. ...Did that work?");
            var  pos         = ImGui.GetIO().MousePosition;
            bool leftPressed = ImGui.GetIO().MouseDown[0];

            ImGui.Text("Current mouse position: " + pos + ". Pressed=" + leftPressed);

            if (ImGui.Button("Increment the counter."))
            {
                _pressCount += 1;
            }

            ImGui.Text($"Button pressed {_pressCount} times.", new System.Numerics.Vector4(0, 1, 1, 1));

            ImGui.InputTextMultiline("Input some text:",
                                     _textInputBuffer, (uint)_textInputBufferLength,
                                     new System.Numerics.Vector2(360, 240),
                                     InputTextFlags.Default,
                                     OnTextEdited);

            ImGui.SliderFloat("SlidableValue", ref _sliderVal, -50f, 100f, $"{_sliderVal.ToString("##0.00")}", 1.0f);
            ImGui.DragVector3("Vector3", ref _positionValue, -100, 100);

            if (ImGui.TreeNode("First Item"))
            {
                ImGui.Text("Word!");
                ImGui.TreePop();
            }
            if (ImGui.TreeNode("Second Item"))
            {
                ImGui.ColorButton(_buttonColor, false, true);
                if (ImGui.Button("Push me to change color", new System.Numerics.Vector2(120, 30)))
                {
                    _buttonColor = new System.Numerics.Vector4(_buttonColor.Y + .25f, _buttonColor.Z, _buttonColor.X, _buttonColor.W);
                    if (_buttonColor.X > 1.0f)
                    {
                        _buttonColor.X -= 1.0f;
                    }
                }

                ImGui.TreePop();
            }

            if (ImGui.Button("Press me!", new System.Numerics.Vector2(100, 30)))
            {
                ImGuiNative.igOpenPopup("SmallButtonPopup");
            }

            if (ImGui.BeginPopup("SmallButtonPopup"))
            {
                ImGui.Text("Here's a popup menu.");
                ImGui.Text("With two lines.");

                ImGui.EndPopup();
            }

            if (ImGui.Button("Open Modal window"))
            {
                ImGui.OpenPopup("ModalPopup");
            }
            if (ImGui.BeginPopupModal("ModalPopup"))
            {
                ImGui.Text("You can't press on anything else right now.");
                ImGui.Text("You are stuck here.");
                if (ImGui.Button("OK", new System.Numerics.Vector2(0, 0)))
                {
                }
                ImGui.SameLine();
                ImGui.Dummy(100f, 0f);
                ImGui.SameLine();
                if (ImGui.Button("Please go away", new System.Numerics.Vector2(0, 0)))
                {
                    ImGui.CloseCurrentPopup();
                }

                ImGui.EndPopup();
            }

            ImGui.Text("I have a context menu.");
            if (ImGui.BeginPopupContextItem("ItemContextMenu"))
            {
                if (ImGui.Selectable("How's this for a great menu?"))
                {
                }
                ImGui.Selectable("Just click somewhere to get rid of me.");
                ImGui.EndPopup();
            }

            ImGui.EndWindow();

            _memoryEditor.Draw("Memory editor", _memoryEditorData, _memoryEditorData.Length);

            if (ImGui.GetIO().AltPressed&& ImGui.GetIO().KeysDown[(int)Key.F4])
            {
                _nativeWindow.Close();
            }
        }
示例#3
0
        private static unsafe void SubmitUI()
        {
            // Demo code adapted from the official Dear ImGui demo program:
            // https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx11/main.cpp#L172

            // 1. Show a simple window.
            // Tip: if we don't call ImGui.BeginWindow()/ImGui.EndWindow() the widgets automatically appears in a window called "Debug".
            {
                ImGui.Text("Hello, world!");                                                        // Display some text (you can use a format string too)
                ImGui.SliderFloat("float", ref _f, 0, 1, _f.ToString("0.000"), 1);                  // Edit 1 float using a slider from 0.0f to 1.0f
                //ImGui.ColorEdit3("clear color", ref _clearColor);                   // Edit 3 floats representing a color

                if (ImGui.InputTextMultiline("TestLabel", ref _testInput, ushort.MaxValue, new Vector2(200, 200)))
                {
                }

                ImGui.Text($"Mouse position: {ImGui.GetMousePos()}");
                ImGui.Text($"Mouse down: {ImGui.GetIO().MouseDown[0]}");

                ImGui.Checkbox("Demo Window", ref _showDemoWindow);                                 // Edit bools storing our windows open/close state
                ImGui.Checkbox("Another Window", ref _showAnotherWindow);
                ImGui.Checkbox("Memory Editor", ref _showMemoryEditor);
                if (ImGui.Button("Button"))                                                         // Buttons return true when clicked (NB: most widgets return true when edited/activated)
                {
                    _counter++;
                }
                ImGui.SameLine(0, -1);
                ImGui.Text($"counter = {_counter}");

                ImGui.DragInt("Draggable Int", ref _dragInt);

                float framerate = ImGui.GetIO().Framerate;
                ImGui.Text($"Application average {1000.0f / framerate:0.##} ms/frame ({framerate:0.#} FPS)");
            }

            // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
            if (_showAnotherWindow)
            {
                ImGui.Begin("Another Window", ref _showAnotherWindow);
                ImGui.Text("Hello from another window!");
                if (ImGui.Button("Close Me"))
                {
                    _showAnotherWindow = false;
                }
                ImGui.End();
            }

            // 3. Show the ImGui demo window. Most of the sample code is in ImGui.ShowDemoWindow(). Read its code to learn more about Dear ImGui!
            if (_showDemoWindow)
            {
                // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway.
                // Here we just want to make the demo initial state a bit more friendly!
                ImGui.SetNextWindowPos(new Vector2(650, 20), ImGuiCond.FirstUseEver);
                ImGui.ShowDemoWindow(ref _showDemoWindow);
            }

            ImGuiIOPtr io = ImGui.GetIO();

            SetThing(out io.DeltaTime, 2f);

            if (_showMemoryEditor)
            {
                _memoryEditor.Draw("Memory Editor", _memoryEditorData, _memoryEditorData.Length);
            }
        }