GetMousePos() public static method

public static GetMousePos ( ) : Vector2
return Vector2
示例#1
0
        private static unsafe void SubmitUI()
        {
            // Demo code adapted from the official Dear ImGui demo program:
            // https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx11/main.cpp#L172

            // 1. Show a simple window.
            // Tip: if we don't call ImGui.BeginWindow()/ImGui.EndWindow() the widgets automatically appears in a window called "Debug".
            {
                ImGui.Text("Hello, world!");                                        // Display some text (you can use a format string too)
                ImGui.SliderFloat("float", ref _f, 0, 1, _f.ToString("0.000"), 1);  // Edit 1 float using a slider from 0.0f to 1.0f
                //ImGui.ColorEdit3("clear color", ref _clearColor);                   // Edit 3 floats representing a color

                ImGui.Text($"Mouse position: {ImGui.GetMousePos()}");

                ImGui.Checkbox("Demo Window", ref _showDemoWindow);                 // Edit bools storing our windows open/close state
                ImGui.Checkbox("Another Window", ref _showAnotherWindow);
                ImGui.Checkbox("Memory Editor", ref _showMemoryEditor);
                if (ImGui.Button("Button"))                                         // Buttons return true when clicked (NB: most widgets return true when edited/activated)
                {
                    _counter++;
                }
                ImGui.SameLine(0, -1);
                ImGui.Text($"counter = {_counter}");

                ImGui.DragInt("Draggable Int", ref _dragInt);

                float framerate = ImGui.GetIO().Framerate;
                ImGui.Text($"Application average {1000.0f / framerate:0.##} ms/frame ({framerate:0.#} FPS)");
            }

            // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
            if (_showAnotherWindow)
            {
                ImGui.Begin("Another Window", ref _showAnotherWindow);
                ImGui.Text("Hello from another window!");
                if (ImGui.Button("Close Me"))
                {
                    _showAnotherWindow = false;
                }
                ImGui.End();
            }

            // 3. Show the ImGui demo window. Most of the sample code is in ImGui.ShowDemoWindow(). Read its code to learn more about Dear ImGui!
            if (_showDemoWindow)
            {
                // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway.
                // Here we just want to make the demo initial state a bit more friendly!
                ImGui.SetNextWindowPos(new Vector2(650, 20), ImGuiCond.FirstUseEver);
                ImGui.ShowDemoWindow(ref _showDemoWindow);
            }

            ImGuiIOPtr io = ImGui.GetIO();

            SetThing(out io.DeltaTime, 2f);

            if (_showMemoryEditor)
            {
                _memoryEditor.Draw("Memory Editor", _memoryEditorData, _memoryEditorData.Length);
            }
        }
示例#2
0
        private static unsafe void SubmitUI()
        {
            // Demo code adapted from the official Dear ImGui demo program:
            // https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx11/main.cpp#L172
            // 1. Show a simple window.
            // Tip: if we don't call ImGui.BeginWindow()/ImGui.EndWindow() the widgets automatically appears in a window called "Debug".
            {
                ImGui.Text("Hello, world!");                                                           // Display some text (you can use a format string too)
                ImGui.SliderFloat("float", ref m_floatValue, 0, 1, m_floatValue.ToString("0.000"), 1); // Edit 1 float using a slider from 0.0f to 1.0f
                ImGui.ColorEdit3("clear color", ref m_clearColor);                                     // Edit 3 floats representing a color
                ImGui.Text($"Mouse position: {ImGui.GetMousePos()}");
                float framerate = ImGui.GetIO().Framerate;
                ImGui.Text($"Application average {1000.0f / framerate:0.##} ms/frame ({framerate:0.#} FPS)");
            }

            ImGuiIOPtr io = ImGui.GetIO();

            SetThing(out io.DeltaTime, 2f);
        }
示例#3
0
        private static unsafe void SubmitUI()
        {
            // Demo code adapted from the official Dear ImGui demo program:
            // https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx11/main.cpp#L172

            // 1. Show a simple window.
            // Tip: if we don't call ImGui.BeginWindow()/ImGui.EndWindow() the widgets automatically appears in a window called "Debug".
            {
                ImGui.Text("Hello, world!");                                     // Display some text (you can use a format string too)
                ImGui.SliderFloat("float", ref _f, 0, 1, _f.ToString("0.000"));  // Edit 1 float using a slider from 0.0f to 1.0f
                //ImGui.ColorEdit3("clear color", ref _clearColor);                   // Edit 3 floats representing a color

                ImGui.Text($"Mouse position: {ImGui.GetMousePos()}");

                ImGui.Checkbox("Demo Window", ref _showDemoWindow);                 // Edit bools storing our windows open/close state
                ImGui.Checkbox("Another Window", ref _showAnotherWindow);
                ImGui.Checkbox("Memory Editor", ref _showMemoryEditor);
                if (ImGui.Button("Button"))                                         // Buttons return true when clicked (NB: most widgets return true when edited/activated)
                {
                    _counter++;
                }
                ImGui.SameLine(0, -1);
                ImGui.Text($"counter = {_counter}");

                ImGui.DragInt("Draggable Int", ref _dragInt);

                float framerate = ImGui.GetIO().Framerate;
                ImGui.Text($"Application average {1000.0f / framerate:0.##} ms/frame ({framerate:0.#} FPS)");
            }

            // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
            if (_showAnotherWindow)
            {
                ImGui.Begin("Another Window", ref _showAnotherWindow);
                ImGui.Text("Hello from another window!");
                if (ImGui.Button("Close Me"))
                {
                    _showAnotherWindow = false;
                }
                ImGui.End();
            }

            // 3. Show the ImGui demo window. Most of the sample code is in ImGui.ShowDemoWindow(). Read its code to learn more about Dear ImGui!
            if (_showDemoWindow)
            {
                // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway.
                // Here we just want to make the demo initial state a bit more friendly!
                ImGui.SetNextWindowPos(new Vector2(650, 20), ImGuiCond.FirstUseEver);
                ImGui.ShowDemoWindow(ref _showDemoWindow);
            }

            if (ImGui.TreeNode("Tabs"))
            {
                if (ImGui.TreeNode("Basic"))
                {
                    ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags.None;
                    if (ImGui.BeginTabBar("MyTabBar", tab_bar_flags))
                    {
                        if (ImGui.BeginTabItem("Avocado"))
                        {
                            ImGui.Text("This is the Avocado tab!\nblah blah blah blah blah");
                            ImGui.EndTabItem();
                        }
                        if (ImGui.BeginTabItem("Broccoli"))
                        {
                            ImGui.Text("This is the Broccoli tab!\nblah blah blah blah blah");
                            ImGui.EndTabItem();
                        }
                        if (ImGui.BeginTabItem("Cucumber"))
                        {
                            ImGui.Text("This is the Cucumber tab!\nblah blah blah blah blah");
                            ImGui.EndTabItem();
                        }
                        ImGui.EndTabBar();
                    }
                    ImGui.Separator();
                    ImGui.TreePop();
                }

                if (ImGui.TreeNode("Advanced & Close Button"))
                {
                    // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
                    ImGui.CheckboxFlags("ImGuiTabBarFlags_Reorderable", ref s_tab_bar_flags, (uint)ImGuiTabBarFlags.Reorderable);
                    ImGui.CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", ref s_tab_bar_flags, (uint)ImGuiTabBarFlags.AutoSelectNewTabs);
                    ImGui.CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", ref s_tab_bar_flags, (uint)ImGuiTabBarFlags.NoCloseWithMiddleMouseButton);
                    if ((s_tab_bar_flags & (uint)ImGuiTabBarFlags.FittingPolicyMask) == 0)
                    {
                        s_tab_bar_flags |= (uint)ImGuiTabBarFlags.FittingPolicyDefault;
                    }
                    if (ImGui.CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", ref s_tab_bar_flags, (uint)ImGuiTabBarFlags.FittingPolicyResizeDown))
                    {
                        s_tab_bar_flags &= ~((uint)ImGuiTabBarFlags.FittingPolicyMask ^ (uint)ImGuiTabBarFlags.FittingPolicyResizeDown);
                    }
                    if (ImGui.CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", ref s_tab_bar_flags, (uint)ImGuiTabBarFlags.FittingPolicyScroll))
                    {
                        s_tab_bar_flags &= ~((uint)ImGuiTabBarFlags.FittingPolicyMask ^ (uint)ImGuiTabBarFlags.FittingPolicyScroll);
                    }

                    // Tab Bar
                    string[] names = { "Artichoke", "Beetroot", "Celery", "Daikon" };

                    for (int n = 0; n < s_opened.Length; n++)
                    {
                        if (n > 0)
                        {
                            ImGui.SameLine();
                        }
                        ImGui.Checkbox(names[n], ref s_opened[n]);
                    }

                    // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): the underlying bool will be set to false when the tab is closed.
                    if (ImGui.BeginTabBar("MyTabBar", (ImGuiTabBarFlags)s_tab_bar_flags))
                    {
                        for (int n = 0; n < s_opened.Length; n++)
                        {
                            if (s_opened[n] && ImGui.BeginTabItem(names[n], ref s_opened[n]))
                            {
                                ImGui.Text($"This is the {names[n]} tab!");
                                if ((n & 1) != 0)
                                {
                                    ImGui.Text("I am an odd tab.");
                                }
                                ImGui.EndTabItem();
                            }
                        }
                        ImGui.EndTabBar();
                    }
                    ImGui.Separator();
                    ImGui.TreePop();
                }
                ImGui.TreePop();
            }

            ImGuiIOPtr io = ImGui.GetIO();

            SetThing(out io.DeltaTime, 2f);

            if (_showMemoryEditor)
            {
                _memoryEditor.Draw("Memory Editor", _memoryEditorData, _memoryEditorData.Length);
            }
        }
示例#4
0
        private string ChooseFileMainMethod(
            string directory,
            bool _isFolderChooserDialog,
            bool _isSaveFileDialog,
            string _saveFileName,
            string fileFilterExtensionString,
            string windowTitle,
            Vector2?windowSize,
            Vector2?windowPos,
            float windowAlpha
            )
        {
            //-----------------------------------------------------------------------------
            Internal I  = _internal;
            string   rv = I.chosenPath = "";
            //-----------------------------------------------------
            bool isSelectFolderDialog = I.isSelectFolderDialog = _isFolderChooserDialog;
            bool isSaveFileDialog     = I.isSaveFileDialog = _isSaveFileDialog;

            bool allowDirectoryCreation = I.allowDirectoryCreation = I.forbidDirectoryCreation ? false : (isSelectFolderDialog || isSaveFileDialog);
            //----------------------------------------------------------

            //----------------------------------------------------------
            Style   style            = ImGui.GetStyle();
            Vector4 dummyButtonColor = new Vector4(0.0f, 0.0f, 0.0f, 0.5f);     // Only the alpha is twickable from here

            // Fill ColorSet above and fix dummyButtonColor here
            {
                for (int i = 0, sz = (int)Internal.Color.ImGuiCol_Dialog_Directory_Text; i <= sz; i++)
                {
                    Vector4 r = style.GetColor(i < sz ? (ColorTarget.Button + i) : ColorTarget.Text);
                    Internal.ColorCombine(ref ColorSet[i], r, df);
                }
                for (int i = (int)Internal.Color.ImGuiCol_Dialog_File_Background, sz =
                         (int)Internal.Color.ImGuiCol_Dialog_File_Text; i <= sz; i++)
                {
                    Vector4 r = style.GetColor(i < sz ? (ColorTarget.Button - (int)Internal.Color.ImGuiCol_Dialog_File_Background + i)
                        : ColorTarget.Text);
                    Internal.ColorCombine(ref ColorSet[i], r, ff);
                }
                if (dummyButtonColor.W > 0)
                {
                    Vector4 bbc = style.GetColor(ColorTarget.Button);
                    dummyButtonColor.X = bbc.X; dummyButtonColor.Y = bbc.Y; dummyButtonColor.Z = bbc.Z; dummyButtonColor.W *= bbc.W;
                }
            }

            if (I.rescan)
            {
                string validDirectory = ".";
                if (directory != null && directory.Length > 0)
                {
                    if (Directory.Exists(directory))
                    {
                        validDirectory = directory;
                    }
                    else
                    {
                        validDirectory = Path.GetDirectoryName(directory);
                        if (!Directory.Exists(validDirectory))
                        {
                            validDirectory = ".";
                        }
                    }
                }
                I.currentFolder = Path.GetFullPath(validDirectory);

                I.editLocationCheckButtonPressed = false;
                I.history.reset();                   // reset history
                I.history.switchTo(I.currentFolder); // init history
                I.dirs.Clear(); I.files.Clear(); I.dirNames.Clear(); I.fileNames.Clear(); I.currentSplitPath.Clear();
                I.newDirectoryName = "New Folder";
                if (_saveFileName != null)
                {
                    //&I.saveFileName[0] = _saveFileName;
                    I.saveFileName = Path.GetFileName(_saveFileName);    // Better!
                }
                else
                {
                    I.saveFileName = "";
                }
                isSelectFolderDialog   = _isFolderChooserDialog;
                isSaveFileDialog       = _isSaveFileDialog;
                allowDirectoryCreation = I.forbidDirectoryCreation? false : (isSelectFolderDialog || isSaveFileDialog);
                if (isSelectFolderDialog && I.sortingMode > (int)Sorting.SORT_ORDER_LAST_MODIFICATION_INVERSE)
                {
                    I.sortingMode = 0;
                }
                I.forceRescan = true;
                I.open        = true;
                I.filter.Clear();
                if (windowTitle == null || windowTitle.Length == 0)
                {
                    if (isSelectFolderDialog)
                    {
                        I.wndTitle = "Please select a folder";
                    }
                    else if (isSaveFileDialog)
                    {
                        I.wndTitle = "Please choose/create a file for saving";
                    }
                    else
                    {
                        I.wndTitle = "Please choose a file";
                    }
                }
                else
                {
                    I.wndTitle = windowTitle;
                }
                I.wndTitle += "##";
                // char[] tmpWndTitleNumber = new char[12];
                // ImFormatString(tmpWndTitleNumber,11,"%d", I.uniqueNumber);
                string tmpWndTitleNumber = I.uniqueNumber.ToString();
                I.wndTitle += tmpWndTitleNumber;
                I.wndPos    = windowPos ?? new Vector2();
                I.wndSize   = windowSize ?? new Vector2();
                if (I.wndSize.X <= 0)
                {
                    I.wndSize.X = 400;
                }
                if (I.wndSize.Y <= 0)
                {
                    I.wndSize.Y = 400;
                }
                Vector2 mousePos = ImGui.GetMousePos();// ImGui.GetCursorPos();
                if (I.wndPos.X <= 0)
                {
                    I.wndPos.X = mousePos.X - I.wndSize.X * 0.5f;
                }
                if (I.wndPos.Y <= 0)
                {
                    I.wndPos.Y = mousePos.Y - I.wndSize.Y * 0.5f;
                }
                Vector2 screenSize = ImGui.GetIO().DisplaySize;
                if (I.wndPos.X > screenSize.X - I.wndSize.X)
                {
                    I.wndPos.X = screenSize.X - I.wndSize.X;
                }
                if (I.wndPos.Y > screenSize.Y - I.wndSize.Y)
                {
                    I.wndPos.Y = screenSize.Y - I.wndSize.Y;
                }
                if (I.wndPos.X < 0)
                {
                    I.wndPos.X = 0;
                }
                if (I.wndPos.Y < 0)
                {
                    I.wndPos.Y = 0;
                }
                //fprintf(stderr,"screenSize = %f,%f mousePos = %f,%f wndPos = %f,%f wndSize = %f,%f\n",screenSize.X,screenSize.Y,mousePos.X,mousePos.Y,wndPos.X,wndPos.Y,wndSize.X,wndSize.Y);
                if (I.detectKnownDirectoriesAtEveryOpening)
                {
                    pUserKnownDirectories = Directory_GetUserKnownDirectories(ref pUserKnownDirectoryDisplayNames, ref pNumberKnownUserDirectoriesExceptDrives, true);
                }
            }
            if (!I.open)
            {
                return(rv);
            }

            if (I.forceRescan)
            {
                I.forceRescan = false;
                int sortingModeForDirectories = (I.sortingMode <= (int)Sorting.SORT_ORDER_LAST_MODIFICATION_INVERSE) ? I.sortingMode : (I.sortingMode % 2);
                Directory_GetDirectories(I.currentFolder, ref I.dirs, ref I.dirNames, (Sorting)sortingModeForDirectories);  // this is because directories don't return their size or their file extensions (so if needed we sort them alphabetically)
                //I.dirNames.resize(I.dirs.size());for (int i=0,sz=I.dirs.size();i<sz;i++)  Path.GetFileName(I.dirs[i],(char*)I.dirNames[i]);

                if (!isSelectFolderDialog)
                {
                    if (fileFilterExtensionString == null || fileFilterExtensionString.Length == 0)
                    {
                        Directory_GetFiles(I.currentFolder, ref I.files, ref I.fileNames, (Sorting)I.sortingMode);
                    }
                    else
                    {
                        Directory_GetFiles(I.currentFolder, ref I.files, fileFilterExtensionString, ref I.fileNames, (Sorting)I.sortingMode);
                    }
                    //I.fileNames.resize(I.files.size());for (int i=0,sz=I.files.size();i<sz;i++) Path.GetFileName(I.files[i],(char*)I.fileNames[i]);
                }
                else
                {
                    I.files.Clear(); I.fileNames.Clear();
                    I.saveFileName = "";
                    string currentFolderName     = Path.GetFileName(I.currentFolder);
                    int    currentFolderNameSize = currentFolderName.Length;
                    if (currentFolderNameSize == 0 || currentFolderName[currentFolderNameSize - 1] == ':')
                    {
                        currentFolderName += "/";
                    }
                    I.saveFileName += currentFolderName;
                }

                I.history.getCurrentSplitPath(ref I.currentSplitPath);

                const int approxNumEntriesPerColumn = 20;//(int) (20.f / browseSectionFontScale);// tweakable
                I.totalNumBrowsingEntries = (int)(I.dirs.Count + I.files.Count);
                I.numBrowsingColumns      = I.totalNumBrowsingEntries / approxNumEntriesPerColumn;
                if (I.numBrowsingColumns <= 0)
                {
                    I.numBrowsingColumns = 1;
                }
                if (I.totalNumBrowsingEntries % approxNumEntriesPerColumn > (approxNumEntriesPerColumn / 2))
                {
                    ++I.numBrowsingColumns;
                }
                if (I.numBrowsingColumns > 6)
                {
                    I.numBrowsingColumns = 6;
                }
                I.numBrowsingEntriesPerColumn = I.totalNumBrowsingEntries / I.numBrowsingColumns;
                if (I.totalNumBrowsingEntries % I.numBrowsingColumns != 0)
                {
                    ++I.numBrowsingEntriesPerColumn;
                }

                //#       define DEBUG_HISTORY
#if DEBUG_HISTORY
                if (I.history.getInfoSize() > 0)
                {
                    fprintf(stderr, "\nHISTORY: currentFolder:\"%s\" history.canGoBack=%s history.canGoForward=%s currentHistory:\n", I.currentFolder, I.history.canGoBack()?"true":"false", I.history.canGoForward()?"true":"false");
                }
                if (I.history.getCurrentFolderInfo())
                {
                    I.history.getCurrentFolderInfo()->display();
                }
#endif //DEBUG_HISTORY
            }

            if (I.rescan)
            {
                I.rescan = false; // Mandatory

                ImGui.BeginWindow(I.wndTitle, ref I.open, I.wndSize, windowAlpha, WindowFlags.Default);
                ImGuiNative.igSetWindowPos(I.wndPos, Condition.FirstUseEver);
                ImGui.SetWindowSize(I.wndSize);
                //fprintf(stderr,"\"%s\" wndPos={%1.2f,%1.2f}\n",wndTitle.c_str(),wndPos.X,wndPos.Y);
            }
            else
            {
                ImGui.BeginWindow(I.wndTitle, ref I.open, new Vector2(0, 0), windowAlpha, WindowFlags.Default);
            }
            ImGui.Separator();

            //------------------------------------------------------------------------------------
            // History (=buttons: < and >)
            {
                bool historyBackClicked    = false;
                bool historyForwardClicked = false;

                // history -----------------------------------------------
                ImGui.PushID("historyDirectoriesID");

                bool historyCanGoBack    = I.history.canGoBack();
                bool historyCanGoForward = I.history.canGoForward();

                if (!historyCanGoBack)
                {
                    ImGui.PushStyleColor(ColorTarget.Button, dummyButtonColor);
                    ImGui.PushStyleColor(ColorTarget.ButtonHovered, dummyButtonColor);
                    ImGui.PushStyleColor(ColorTarget.ButtonActive, dummyButtonColor);
                }
                historyBackClicked = ImGui.Button("<") & historyCanGoBack;
                ImGui.SameLine();
                if (!historyCanGoBack)
                {
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                }

                if (!historyCanGoForward)
                {
                    ImGui.PushStyleColor(ColorTarget.Button, dummyButtonColor);
                    ImGui.PushStyleColor(ColorTarget.ButtonHovered, dummyButtonColor);
                    ImGui.PushStyleColor(ColorTarget.ButtonActive, dummyButtonColor);
                }
                historyForwardClicked = ImGui.Button(">") & historyCanGoForward;
                ImGui.SameLine();
                if (!historyCanGoForward)
                {
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                }

                ImGui.PopID();
                // -------------------------------------------------------

                if (historyBackClicked || historyForwardClicked)
                {
                    ImGui.EndWindow();

                    if (historyBackClicked)
                    {
                        I.history.goBack();
                    }
                    else if (historyForwardClicked)
                    {
                        I.history.goForward();
                    }

                    I.forceRescan = true;

                    I.currentFolder         = I.history.getCurrentFolder();
                    I.editLocationInputText = I.currentFolder;

#if DEBUG_HISTORY
                    if (historyBackClicked)
                    {
                        fprintf(stderr, "\nPressed BACK to\t");
                    }
                    else
                    {
                        fprintf(stderr, "\nPressed FORWARD to\t");
                    }
                    fprintf(stderr, "\"%s\" (%d)\n", I.currentFolder, (int)*I.history.getCurrentSplitPathIndex());
#undef DEBUG_HISTOTY
#endif //DEBUG_HISTORY
                    return(rv);
                }
            }
            //------------------------------------------------------------------------------------
            // Edit Location CheckButton
            bool editLocationInputTextReturnPressed = false;
            {
                bool mustValidateInputPath = false;
                ImGui.PushStyleColor(ColorTarget.Button, I.editLocationCheckButtonPressed? dummyButtonColor :
                                     style.GetColor(ColorTarget.Button));

                if (ImGui.Button("L##EditLocationCheckButton"))
                {
                    I.editLocationCheckButtonPressed = !I.editLocationCheckButtonPressed;
                    if (I.editLocationCheckButtonPressed)
                    {
                        I.editLocationInputText = I.currentFolder;
                        ImGui.SetKeyboardFocusHere();
                    }
                    //if (!I.editLocationCheckButtonPressed) mustValidateInputPath = true;   // or not ? I mean: the user wants to quit or to validate in this case ?
                }

                ImGui.PopStyleColor();

                if (I.editLocationCheckButtonPressed)
                {
                    ImGui.SameLine();
                    Encoding.UTF8.GetBytes(I.editLocationInputText, 0, I.editLocationInputText.Length, tmpPathBytes, 0);
                    editLocationInputTextReturnPressed = ImGui.InputText("##EditLocationInputText", tmpPathBytes, MaxPathBytes,
                                                                         InputTextFlags.AutoSelectAll | InputTextFlags.EnterReturnsTrue, null);
                    I.editLocationInputText = Encoding.UTF8.GetString(tmpPathBytes);
                    if (editLocationInputTextReturnPressed)
                    {
                        mustValidateInputPath = true;
                    }
                    else
                    {
                        ImGui.Separator();
                    }
                }

                if (mustValidateInputPath)
                {
                    // it's better to clean the input path here from trailing slashes:
                    StringBuilder cleanEnteredPathB = new StringBuilder(I.editLocationInputText);
                    int           len = cleanEnteredPathB.Length;
                    while (len > 0 && (cleanEnteredPathB[len - 1] == '/' || cleanEnteredPathB[len - 1] == '\\'))
                    {
                        cleanEnteredPathB.Remove(len - 1, 1); len = cleanEnteredPathB.Length;
                    }
                    string cleanEnteredPath = cleanEnteredPathB.ToString();

                    if (len == 0 || I.currentFolder == cleanEnteredPath)
                    {
                        I.editLocationCheckButtonPressed = false;
                    }
                    else if (Directory.Exists(cleanEnteredPath))
                    {
                        I.editLocationCheckButtonPressed = false; // Optional (return to split-path buttons)
                        //----------------------------------------------------------------------------------
                        I.history.switchTo(cleanEnteredPath);
                        I.currentFolder = cleanEnteredPath;
                        I.forceRescan   = true;
                    }
                    //else fprintf(stderr,"mustValidateInputPath NOOP: \"%s\" \"%s\"\n",I.currentFolder,cleanEnteredPath);
                }
                else
                {
                    ImGui.SameLine();
                }
            }
            //------------------------------------------------------------------------------------
            // Split Path control
            if (!I.editLocationCheckButtonPressed && !editLocationInputTextReturnPressed)
            {
                bool       mustSwitchSplitPath = false;
                FolderInfo fi = I.history.getCurrentFolderInfo();

                Vector2 framePadding          = ImGui.GetStyle().FramePadding;
                float   originalFramePaddingX = framePadding.X;
                framePadding.X = 0;

                // Split Path
                // Tab:
                {
                    //-----------------------------------------------------
                    // TAB LABELS
                    //-----------------------------------------------------
                    {
                        int numTabs        = (int)I.currentSplitPath.Count;
                        int newSelectedTab = fi.splitPathIndex;
                        for (int t = 0; t < numTabs; t++)
                        {
                            if (t > 0)
                            {
                                ImGui.SameLine(0, 0);
                            }
                            if (t == fi.splitPathIndex)
                            {
                                ImGui.PushStyleColor(ColorTarget.Button, dummyButtonColor);
                                ImGui.PushStyleColor(ColorTarget.ButtonHovered, dummyButtonColor);
                                ImGui.PushStyleColor(ColorTarget.ButtonActive, dummyButtonColor);
                            }
                            ImGui.PushID(I.currentSplitPath[t]);
                            bool pressed = ImGui.Button(I.currentSplitPath[t]);
                            ImGui.PopID();
                            if (pressed)
                            {
                                if (fi.splitPathIndex != t && !mustSwitchSplitPath)
                                {
                                    mustSwitchSplitPath = true;
                                }
                                newSelectedTab = t;
                            }
                            if (t == fi.splitPathIndex)
                            {
                                ImGui.PopStyleColor();
                                ImGui.PopStyleColor();
                                ImGui.PopStyleColor();
                            }
                        }
                        if (mustSwitchSplitPath)
                        {
                            FolderInfo mfi = null;
                            fi.getFolderInfoForSplitPathIndex(newSelectedTab, ref mfi);
                            I.history.switchTo(mfi);
                            I.forceRescan           = true;
                            I.currentFolder         = I.history.getCurrentFolder();
                            I.editLocationInputText = I.currentFolder;
                            //fprintf(stderr,"%s\n",I.currentFolder);
                        }
                    }
                }

                framePadding.X = originalFramePaddingX;
            }
            //------------------------------------------------------------------------------------

            // Start collapsable regions----------------------------------------------------------
            // User Known directories-------------------------------------------------------------
            if (I.allowKnownDirectoriesSection && pUserKnownDirectories.Count > 0)
            {
                ImGui.Separator();

                if (ImGui.CollapsingHeader("Known Directories##UserKnownDirectories", TreeNodeFlags.CollapsingHeader))
                {
                    ImGui.PushID(id);

                    ImGui.PushStyleColor(ColorTarget.Text, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Text]);
                    ImGui.PushStyleColor(ColorTarget.Button, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Background]);
                    ImGui.PushStyleColor(ColorTarget.ButtonHovered, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Hover]);
                    ImGui.PushStyleColor(ColorTarget.ButtonActive, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Pressed]);

                    for (int i = 0, sz = (int)pUserKnownDirectories.Count; i < sz; i++)
                    {
                        string userKnownFolder            = pUserKnownDirectories[i];
                        string userKnownFolderDisplayName = pUserKnownDirectoryDisplayNames[i];
                        if (ImGui.SmallButton(userKnownFolderDisplayName) && userKnownFolder != I.currentFolder)
                        {
                            I.currentFolder         = userKnownFolder;
                            I.editLocationInputText = I.currentFolder;
                            I.history.switchTo(I.currentFolder);
                            I.forceRescan = true;
                            //------------------------------------------------------------------------------------------------------------------------------
                        }
                        if (i != sz - 1 && (i >= pNumberKnownUserDirectoriesExceptDrives || i % 7 != 6))
                        {
                            ImGui.SameLine();
                        }
                    }

                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();

                    ImGui.PopID();
                }
            }
            // End User Known directories---------------------------------------------------------
            // Allow directory creation ----------------------------------------------------------
            if (allowDirectoryCreation)
            {
                ImGui.Separator();
                bool mustCreate = false;

                if (ImGui.CollapsingHeader("New Directory##allowDirectoryCreation", TreeNodeFlags.CollapsingHeader))
                {
                    ImGui.PushID(id);

                    Encoding.UTF8.GetBytes(I.newDirectoryName, 0, I.newDirectoryName.Length, tmpPathBytes, 0);
                    ImGui.InputText("##createNewFolderName", tmpPathBytes, MaxFilenameBytes, InputTextFlags.Default, null);
                    I.newDirectoryName = Encoding.UTF8.GetString(tmpPathBytes);
                    ImGui.SameLine();
                    mustCreate = ImGui.Button("CREATE");

                    ImGui.PopID();
                }

                if (mustCreate && I.newDirectoryName.Length > 0)
                {
                    string newDirPath = Path.Combine(I.currentFolder, I.newDirectoryName);
                    if (!Directory.Exists(newDirPath))
                    {
                        //#           define SIMULATING_ONLY
#if SIMULATING_ONLY
                        fprintf(stderr, "creating: \"%s\"\n", newDirPath);
#undef SIMULATING_ONLY
#else //SIMULATING_ONLY
                        Directory.CreateDirectory(newDirPath);
                        if (!Directory.Exists(newDirPath))
                        {
                            Console.Error.WriteLine("Error creating new folder: \"{0}\"\n", newDirPath);
                        }
                        else
                        {
                            I.forceRescan = true;    // Just update
                        }
#endif //SIMULATING_ONLY
                    }
                }
            }
            // End allow directory creation ------------------------------------------------------
            // Filtering entries -----------------------------------------------------------------
            if (I.allowFiltering)
            {
                ImGui.Separator();
                if (ImGui.CollapsingHeader("Filtering##fileNameFiltering", TreeNodeFlags.CollapsingHeader))
                {
                    ImGui.PushID(id);
                    I.filter.Draw();
                    ImGui.PopID();
                }
            }
            // End filtering entries -------------------------------------------------------------
            // End collapsable regions------------------------------------------------------------

            // Selection field -------------------------------------------------------------------
            if (isSaveFileDialog || isSelectFolderDialog)
            {
                ImGui.Separator();
                bool selectionButtonPressed = false;

                ImGui.PushID(id);
                if (isSaveFileDialog)
                {
                    ImGui.Text("File:"); ImGui.SameLine();
                    Encoding.UTF8.GetBytes(I.saveFileName, 0, I.saveFileName.Length, tmpPathBytes, 0);
                    ImGui.InputText("##saveFileName", tmpPathBytes, MaxFilenameBytes, InputTextFlags.Default, null);
                    I.saveFileName = Encoding.UTF8.GetString(tmpPathBytes);
                    ImGui.SameLine();
                }
                else
                {
                    //ImGui.AlignFirstTextHeightToWidgets();
                    ImGui.Text("Folder:"); ImGui.SameLine();

                    Vector4 r = style.GetColor(ColorTarget.Text);
                    Internal.ColorCombine(ref ColorSet[(int)Internal.Color.ImGuiCol_Dialog_SelectedFolder_Text], r, sf);

                    ImGuiNative.igTextColored(ColorSet[(int)Internal.Color.ImGuiCol_Dialog_SelectedFolder_Text], I.saveFileName);
                    ImGui.SameLine();
                }

                if (isSelectFolderDialog)
                {
                    selectionButtonPressed = ImGui.Button("Select");
                }
                else
                {
                    selectionButtonPressed = ImGui.Button("Save");
                }

                ImGui.PopID();

                if (selectionButtonPressed)
                {
                    if (isSelectFolderDialog)
                    {
                        rv     = I.currentFolder;
                        I.open = true;
                    }
                    else if (isSaveFileDialog)
                    {
                        if (I.saveFileName.Length > 0)
                        {
                            bool pathOk = true;
                            if (I.mustFilterSaveFilePathWithFileFilterExtensionString && fileFilterExtensionString != null && fileFilterExtensionString.Length > 0)
                            {
                                pathOk = false;
                                string saveFileNameExtension    = Path.GetExtension(I.saveFileName);
                                bool   saveFileNameHasExtension = saveFileNameExtension.Length > 0;
                                //-------------------------------------------------------------------
                                string[] wExts     = fileFilterExtensionString.Split(';');
                                int      wExtsSize = wExts.Length;
                                if (!saveFileNameHasExtension)
                                {
                                    if (wExtsSize == 0)
                                    {
                                        pathOk = true;                  // Bad situation, better allow this case
                                    }
                                    else
                                    {
                                        I.saveFileName += wExts[0];
                                    }
                                }
                                else
                                {
                                    // saveFileNameHasExtension
                                    for (int i = 0; i < wExtsSize; i++)
                                    {
                                        string ext = wExts[i];
                                        if (ext == saveFileNameExtension)
                                        {
                                            pathOk = true;
                                            break;
                                        }
                                    }
                                    if (!pathOk && wExtsSize > 0)
                                    {
                                        I.saveFileName += wExts[0];
                                    }
                                }
                            }
                            if (pathOk)
                            {
                                string savePath = Path.Combine(I.currentFolder, I.saveFileName);
                                rv     = savePath;
                                I.open = true;
                            }
                        }
                    }
                }

                //ImGui.Spacing();
            }
            // End selection field----------------------------------------------------------------

            ImGui.Separator();
            // sorting --------------------------------------------------------------------
            ImGui.Text("Sorting by: "); ImGui.SameLine();
            {
                int oldSortingMode = I.sortingMode;
                int oldSelectedTab = I.sortingMode / 2;
                //-----------------------------------------------------
                // TAB LABELS
                //-----------------------------------------------------
                {
                    int newSortingMode = oldSortingMode;
                    int numUsedTabs    = isSelectFolderDialog ? 2 : numTabs;
                    for (int t = 0; t < numUsedTabs; t++)
                    {
                        if (t > 0)
                        {
                            ImGui.SameLine();
                        }
                        if (t == oldSelectedTab)
                        {
                            ImGui.PushStyleColor(ColorTarget.Button, dummyButtonColor);
                        }
                        ImGui.PushID(names[t]);
                        bool pressed = ImGui.SmallButton(names[t]);
                        ImGui.PopID();
                        if (pressed)
                        {
                            if (oldSelectedTab == t)
                            {
                                newSortingMode = oldSortingMode;
                                if (newSortingMode % 2 == 0)
                                {
                                    ++newSortingMode;                     // 0,2,4
                                }
                                else
                                {
                                    --newSortingMode;
                                }
                            }
                            else
                            {
                                newSortingMode = t * 2;
                            }
                        }
                        if (t == oldSelectedTab)
                        {
                            ImGui.PopStyleColor();
                        }
                    }

                    if (newSortingMode != oldSortingMode)
                    {
                        I.sortingMode = newSortingMode;
                        //printf("sortingMode = %d\n",sortingMode);
                        I.forceRescan = true;
                    }

                    //-- Browsing per row -----------------------------------
                    if (I.allowDisplayByOption && I.numBrowsingColumns > 1)
                    {
                        ImGui.SameLine();
                        ImGui.Text("   Display by:");
                        ImGui.SameLine();
                        ImGui.PushStyleColor(ColorTarget.Button, dummyButtonColor);
                        if (ImGui.SmallButton(!Internal.BrowsingPerRow? "Column##browsingPerRow" : "Row##browsingPerRow"))
                        {
                            Internal.BrowsingPerRow = !Internal.BrowsingPerRow;
                        }
                        ImGui.PopStyleColor();
                    }
                    //-- End browsing per row -------------------------------
                }
            }
            //-----------------------------------------------------------------------------
            ImGui.Separator();

            //-----------------------------------------------------------------------------
            // MAIN BROWSING FRAME:
            //-----------------------------------------------------------------------------
            {
                ImGui.BeginChild("BrowsingFrame");
                // ImGui.SetScrollPosHere();   // possible future ref: while drawing to place the scroll bar
                ImGui.Columns(I.numBrowsingColumns, null, true);

                ImGui.PushID(id);
                int cntEntries = 0;
                // Directories --------------------------------------------------------------
                if (I.dirs.Count > 0)
                {
                    ImGui.PushStyleColor(ColorTarget.Text, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Text]);
                    ImGui.PushStyleColor(ColorTarget.Button, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Background]);
                    ImGui.PushStyleColor(ColorTarget.ButtonHovered, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Hover]);
                    ImGui.PushStyleColor(ColorTarget.ButtonActive, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_Directory_Pressed]);

                    for (int i = 0, sz = (int)I.dirs.Count; i < sz; i++)
                    {
                        string dirName = I.dirNames[i];
                        if (I.filter.PassFilter(dirName))
                        {
                            if (ImGui.SmallButton(dirName))
                            {
                                I.currentFolder         = I.dirs[i];
                                I.editLocationInputText = I.currentFolder;
                                I.history.switchTo(I.currentFolder);
                                I.forceRescan = true;
                                //------------------------------------------------------------------------------------------------------------------------------
                            }
                            ++cntEntries;
                            if (Internal.BrowsingPerRow)
                            {
                                ImGui.NextColumn();
                            }
                            else if (cntEntries == I.numBrowsingEntriesPerColumn)
                            {
                                cntEntries = 0;
                                ImGui.NextColumn();
                            }
                        }
                    }

                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                }
                // Files ----------------------------------------------------------------------
                if (!isSelectFolderDialog && I.files.Count > 0)
                {
                    ImGui.PushStyleColor(ColorTarget.Text, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_File_Text]);
                    ImGui.PushStyleColor(ColorTarget.Button, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_File_Background]);
                    ImGui.PushStyleColor(ColorTarget.ButtonHovered, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_File_Hover]);
                    ImGui.PushStyleColor(ColorTarget.ButtonActive, ColorSet[(int)Internal.Color.ImGuiCol_Dialog_File_Pressed]);


                    for (int i = 0, sz = (int)I.files.Count; i < sz; i++)
                    {
                        string fileName = I.fileNames[i];
                        if (I.filter.PassFilter(fileName))
                        {
                            if (ImGui.SmallButton(fileName))
                            {
                                if (!isSaveFileDialog)
                                {
                                    rv     = I.files[i];
                                    I.open = true;
                                }
                                else
                                {
                                    I.saveFileName = Path.GetFileName(I.files[i]);
                                }
                            }
                            ++cntEntries;
                            if (Internal.BrowsingPerRow)
                            {
                                ImGui.NextColumn();
                            }
                            else if (cntEntries == I.numBrowsingEntriesPerColumn)
                            {
                                cntEntries = 0;
                                ImGui.NextColumn();
                            }
                        }
                    }

                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                    ImGui.PopStyleColor();
                }
                //-----------------------------------------------------------------------------
                ImGui.PopID();
                ImGui.EndChild();
            }
            //-----------------------------------------------------------------------------

            ImGui.EndWindow();
            return(rv);
        }