public static int GetNumberOfSurroundingBombs(this TileGrid grid, Tile tile)
        {
            int result = 0;

            var neighbors = GetNeighbors(grid, tile);

            foreach (var neighbor in neighbors)
            {
                if (neighbor.CompareTag(Bomb.Tag))
                {
                    result++;
                }
            }

            return(result);
        }