public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { double environmentScore = 10; //Hello magic number. How are you today. int educatedCount = 0; foreach (Person person in World.PersonSet) { if (person.IsEducated) { educatedCount++; } } foreach (Building b in World.BuildingSet) { if (b is Factory){ environmentScore -= ((Factory) b).PollutionFactor; } } educationBar.Fraction = educatedCount / (double)World.PersonSet.Count; environmentBar.Fraction = environmentScore / (double)10; overallBar.Fraction = (educationBar.Fraction + healthBar.Fraction + environmentBar.Fraction) / 3; base.Draw(spriteBatch, isRelative); }
public override void Draw(SpriteBatchRelative spriteBatch) { spriteBatch.DrawRelative(Texture, BoundingBox, Color.Red, Layer.GetWorldDepth(GridLocation)); effectDisplay.Sequence = effects[ActivatedEffect].sequence; effectDisplay.Draw(spriteBatch, true); }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { dayNightButton.Text = World.IsNight ? "Begin Day" : "Begin Night"; timeBar.Fraction = World.TimeLeft / World.DAY_TIME_LIMIT; dayBox.Text = "Day " + World.DayCount.ToString(); moneyNumBox.Text = "$" + World.Money.ToString(); base.Draw(spriteBatch, isRelative); }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (IsActive) { foreach (Button button in buttons) { spriteBatch.DrawAbsolute(MediaRepository.Textures["BlankTile"], button.BoundingBox, new Color(0, 0, 0, 50)); } base.Draw(spriteBatch, isRelative); } }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (IsActive) { title.Text = professionToString[person.Profession]; educationBar.Fraction = person.Education / (double)Person.EDUCATION_MAX; movementBar.Fraction = person.RemainingMovement / (double) person.MovementRange; healthBar.Fraction = person.Health / (double)Person.HEALTH_MAX; professionIcon.Color = professionToColor[person.Profession]; base.Draw(spriteBatch, isRelative); } }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { base.Draw(spriteBatch, isRelative); Rectangle frontBarBoundingBox = BoundingBox; frontBarBoundingBox.Width = (int)(frontBarBoundingBox.Width * fraction); if (isRelative) { spriteBatch.DrawRelative(MediaRepository.Textures["Blank"], frontBarBoundingBox, frontColor, layerDepth); } else { spriteBatch.DrawAbsolute(MediaRepository.Textures["Blank"], frontBarBoundingBox, frontColor); } }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (IsActive) { spriteBatch.DrawAbsolute(base.background, base.boundingBox, base.color); Rectangle tileRect = new Rectangle(boundingBox.X, boundingBox.Y + TilePosY, ButtonWidth, ButtonWidth / 2); for (int n = 0; n < professionButtons.Count(); n++) { spriteBatch.DrawAbsolute(MediaRepository.Textures["BlankTile"], tileRect, new Color(255, 255, 255, 100)); tileRect = Geometry.Translate(tileRect, ButtonWidth, 0); } foreach (Button button in professionButtons) { button.Draw(spriteBatch, false); } } }
public override void Draw(SpriteBatchRelative spriteBatch) { Rectangle arrowBox = Display.GridLocationToViewport(GridLocation); Color arrowColor = new Color(255, 255, 255, 200); switch (direction) { case DirectionType.North: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_N"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; case DirectionType.East: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_E"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; case DirectionType.South: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_S"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; case DirectionType.West: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_W"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; } spriteBatch.DrawRelative(Texture, BoundingBox, Color.White, Layer.GetWorldDepth(GridLocation)); }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (IsActive) { base.Draw(spriteBatch, isRelative); Point curPivot = new Point(BoundingBox.X, BoundingBox.Y); Point increment = new Point(tileSize.Width + indent, 0); for (Light.LightType type = 0; type < Light.LightType.SIZE; type++) { for (int count = 0; count < sequence.Frequencies[type]; count++) { if (isRelative) { spriteBatch.DrawRelative(MediaRepository.Textures["Blank"], Geometry.ConstructRectangle(curPivot, tileSize), Light.GetLightColor(type), layerDepth); } else { spriteBatch.DrawAbsolute(MediaRepository.Textures["Blank"], Geometry.ConstructRectangle(curPivot, tileSize), Light.GetLightColor(type)); } curPivot = Geometry.Sum(curPivot, increment); } } } }
public abstract void Draw(SpriteBatchRelative spriteBatch);
public override void Draw(SpriteBatchRelative spriteBatch) { // spriteBatch.Draw(Texture, BoundingBox, colorTable[type]); }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (IsActive) { Building thisBuilding = (Building)World.SelectedEntities.First(); for (int index = 0; index < 4; index++) { if (thisBuilding.GetEffects()[index].isKnown) { descriptions[index].Activate(); effectButtons[index].Activate(); sequenceBars[index].Activate(); unknownTexts[index].Deactivate(); } else { descriptions[index].Deactivate(); effectButtons[index].Deactivate(); sequenceBars[index].Deactivate(); unknownTexts[index].Activate(); } if (World.IsNight) { effectButtons[index].Deactivate(); } } base.Draw(spriteBatch, isRelative); spriteBatch.DrawAbsolute(MediaRepository.Textures["Border"], effectButtons[thisBuilding.ActivatedEffect].BoundingBox, World.IsNight ? Color.Black : Color.White); } }
public override void Draw(SpriteBatchRelative spriteBatch) { switch (type) { case TileType.Grass: spriteBatch.DrawRelative(MediaRepository.Textures["GrassTile"], BoundingBox, new Color(255, 255, 255, 100), Layer.Depth["Tile"]); break; case TileType.Water: spriteBatch.DrawRelative(MediaRepository.Textures["WaterTile"], BoundingBox, new Color(255, 255, 255, 100), Layer.Depth["Tile"]); break; } if (highlightColor != TileHighlightColor.None) { spriteBatch.DrawRelative(MediaRepository.Textures["BlankTile"], BoundingBox, tileHighlightColors[highlightColor], Layer.Depth["Highlight"]); } foreach (Entity entity in entities) { if (!entity.DeferDraw && !entity.Hidden) { entity.Draw(spriteBatch); } } }
public override void Draw(SpriteBatchRelative spriteBatch) { Rectangle arrowBox = Display.GridLocationToViewport(GridLocation); Color arrowColor = new Color(255, 255, 255, 200); switch (direction) { case DirectionType.North: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_N"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; case DirectionType.East: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_E"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; case DirectionType.South: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_S"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; case DirectionType.West: spriteBatch.DrawRelative(MediaRepository.Textures["Arrow_W"], arrowBox, arrowColor, Layer.Depth["Arrow"]); break; } spriteBatch.DrawRelative(Texture, BoundingBox, Color.White, Layer.GetWorldDepth(GridLocation)); if (IsEducated && (profession == ProfessionType.Worker)) { Rectangle noticeBox = new Rectangle(BoundingBox.X, BoundingBox.Y, BoundingBox.Width / 2, BoundingBox.Height / 2); spriteBatch.DrawRelative(MediaRepository.Textures["Notice"], noticeBox, Color.Yellow, Layer.Depth["Notice"]); } }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (!IsActive) { return; } base.Draw(spriteBatch, isRelative); foreach (Component c in components) { c.Draw(spriteBatch, isRelative); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatchRelative(GraphicsDevice); MediaRepository.LoadAll(this); }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (IsActive) { activateButton.Deactivate(); abortButton.Deactivate(); if (thisCenter.IsActive) { abortButton.Activate(); } if (thisResearch != null) { descriptionText.Text = thisResearch.Description; if (thisResearch.IsCompleted) { statusText.Text = "Completed"; } else if (thisResearch.IsInProgress) { statusText.Text = "In Progress"; } else { statusText.Text = "Not Started"; activateButton.Activate(); } for (int index = 0; index < MaxTasksPerResearch; index++) { if (index < thisResearch.TaskCount) { tasksDisplay[index].Sequence = thisResearch.GetTask(index); } else { tasksDisplay[index].Sequence = new LightSequence(); } } } base.Draw(spriteBatch, isRelative); } }
public override void Draw(SpriteBatchRelative spriteBatch) { spriteBatch.DrawRelative(GetTexture(), BoundingBox, Color.White, Layer.GetWorldDepth(GridLocation)); }
public override void Draw(SpriteBatchRelative spriteBatch, bool isRelative) { if (World.CurrentMission.GetMissionStatus() == Objective.StatusType.Failure) { missionResultBox.Color = new Color(255, 0, 0, 100); missionResultBox.Text = "Mission Fail!"; } else if (World.CurrentMission.GetMissionStatus() == Objective.StatusType.Success) { missionResultBox.Color = new Color(0, 0, 255, 100); missionResultBox.Text = "Mission Complete!"; } base.Draw(spriteBatch, isRelative); }