public Game1() : base() { graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; camera = new Base3DCamera(this, .1f, 20000); floor = new BaseDeferredObject(this, "Models/plane"); floor.TextureMaterials.Add("Textures/FloorColor"); floor.NormalMaterials.Add("Textures/FloorNormal"); floor.Position = new Vector3(0, -1f, -10); Components.Add(floor); dude = new BaseDeferredSkinnedObject(this); dude.Position = new Vector3(0, -1, -10); dude.RotateAA(Vector3.Up, MathHelper.PiOver2); dude.Scale = Vector3.One * .05f; dude.AnimationClip = "Take 001"; dude.Mesh = "Models/dude"; Components.Add(dude); SunPosition = new Vector3(110, 110, 200); renderer.DirectionalLights.Add(new DeferredDirectionalLight(this, SunPosition, Vector3.Zero, Color.White, 1, true)); }