public static void Postfix(ref ProfileModel __instance) { Il2CppSystem.Collections.Generic.List <string> unlockedTowers = __instance.unlockedTowers; Il2CppSystem.Collections.Generic.List <string> acquiredUpgrades = __instance.acquiredUpgrades; if (!unlockedTowers.Contains(customTowerName)) { unlockedTowers.Add(customTowerName); } string[] array = new string[] { customTowerUpgrade1, customTowerUpgrade2, customTowerUpgrade3, customTowerUpgrade4, customTowerUpgrade5 }; checked { for (int i = 0; i < array.Length; i++) { if (!acquiredUpgrades.Contains(array[i])) { acquiredUpgrades.Add(array[i]); } } } }
protected override void IntroPrefix(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List <PlayerControl> yourTeam) { var jesterTeam = new List <PlayerControl>(); jesterTeam.Add(PlayerControl.LocalPlayer); yourTeam = jesterTeam; }
public static bool Prefix(ref Il2CppSystem.Collections.Generic.List <TowerDetailsModel> allTowersInTheGame) { var towersToRemove = allTowersInTheGame.ToArray().Where(x => x.name.Contains("Hero")); foreach (var towerToRemove in towersToRemove) { allTowersInTheGame.Remove(towerToRemove); } isInventoryInitialized = false; return(true); }
private static void OnRandomSongButtonShot() { songSelect = GameObject.FindObjectOfType <SongSelect>(); songs = songSelect.songSelectItems.mItems; int maxLength = songs.Count; if (!availableSongListsSetup) { availableSongListsSetup = true; for (int i = 0; i < mainSongCount; i++) { availableMainSongs.Add(i); } for (int i = mainSongCount; i < maxLength; i++) { availableExtrasSongs.Add(i); } for (int i = 0; i < maxLength; i++) { availableSongs.Add(i); } foreach (string song in FilterPanel.favorites.songIDs) { availableFavouritesSongs.Add(song); } } SongSelect.Filter filter = songSelect.GetListFilter(); var rand = new System.Random(); int index; if (FilterPanel.filteringFavorites && availableFavouritesSongs.Count > 0) { string id = availableFavouritesSongs[rand.Next(0, availableFavouritesSongs.Count)]; for (int i = 0; i < songs.Count; i++) { if (id == songs[i].mSongData.songID) { lastPickedFavouritesSongs.Add(id); availableFavouritesSongs.Remove(id); songs[i].OnSelect(); break; } } if (availableFavouritesSongs.Count < 1) { foreach (string s in lastPickedFavouritesSongs) { availableFavouritesSongs.Add(s); } lastPickedFavouritesSongs = new System.Collections.Generic.List <string>(); } return; } else if (filter == SongSelect.Filter.All) { index = availableSongs[rand.Next(0, availableSongs.Count)]; } else if (filter == SongSelect.Filter.Main) { index = availableMainSongs[rand.Next(0, availableMainSongs.Count)]; if (availableMainSongs.Count > 0) { availableMainSongs.Remove(index); } } else { if (availableExtrasSongs.Count < 1) { foreach (int i in lastPickedSongs) { availableSongs.Add(i); if (i < 33) { availableMainSongs.Add(i); } else { availableExtrasSongs.Add(i); } } lastPickedSongs.Clear(); } index = availableExtrasSongs[rand.Next(0, availableExtrasSongs.Count)]; availableExtrasSongs.Remove(index); } songs[index].OnSelect(); lastPickedSongs.Add(index); if (availableSongs.Count > 0) { availableSongs.Remove(index); } if (lastPickedSongs.Count > randomSongBagSize) { int oldestIndex = lastPickedSongs[0]; lastPickedSongs.Remove(oldestIndex); availableSongs.Add(oldestIndex); if (oldestIndex < 33) { availableMainSongs.Add(oldestIndex); //was index before but why did i do that? } else { availableExtrasSongs.Add(oldestIndex); //was index before but why did i do that? } } }