public StencilOperations(StencilOperations other) { unsafe { fixed(StencilOperations *p = &this) { *p = other; } } }
public DepthStencilStateDesc(bool setdefault) { DepthEnable = true; WriteEnable = true; DepthFunc = Comparison.Less; StencilEnable = false; StencilReadMask = 0xFF; StencilWriteMask = 0xFF; FrontFace = new StencilOperations(); BackFace = new StencilOperations(); FrontFace.SetDefaults(); BackFace.SetDefaults(); StencilRef = 0; }
public DepthStencilStateDesc( bool depthEnable = true, bool writeEnable = true, Comparison depthFunc = Comparison.Less, bool stencilEnable = false, byte stencilReadMask = 0xFF, byte stencilWriteMask = 0xFF, byte stencilRef = 0, StencilOperations?frontFace = null, StencilOperations?backFace = null) { DepthEnable = depthEnable; WriteEnable = writeEnable; DepthFunc = depthFunc; StencilEnable = stencilEnable; StencilReadMask = stencilReadMask; StencilWriteMask = stencilWriteMask; StencilRef = 0; FrontFace = frontFace ?? new StencilOperations(StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep, Comparison.Always); BackFace = backFace ?? new StencilOperations(StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep, Comparison.Always); }