/// <summary> /// Handles the GameLogonRequestIn packet. This packet is sent to us when we first connect /// to the game server. We reply with a logon request and a ping /// </summary> /// <param name="packet">The packet.</param> private void OnRequestLogonInfo(GameServerPacket packet) { GameLogonRequestOut toServer = new GameLogonRequestOut( gameServerArgs.GameHash, gameServerArgs.GameToken, settings.ClientVersion, (byte)gameServerArgs.CharacterClass, gameServerArgs.CharacterName ); SendPacket(toServer); SendPing(); }
/// <summary> /// Handles the GameLogonRequestIn packet. This packet is sent to us when we first connect /// to the game server. We reply with a logon request and a ping /// </summary> /// <param name="packet">The packet.</param> private void OnRequestLogonInfo(GameServerPacket packet) { GameLogonRequestOut toServer = new GameLogonRequestOut( gameServerArgs.GameHash, gameServerArgs.GameToken, settings.ClientVersion, (byte)gameServerArgs.CharacterClass, gameServerArgs.CharacterName ); SendPacket(toServer); SendPing(); }