private void MainForm_Load(object sender, EventArgs e) { mGameList = new GameListItem[] { new GameListItem(GameType.None, "<Not found>", ""), new GameListItem(GameType.Doom3, "Doom 3", "doom3.exe"), new GameListItem(GameType.Prey, "Prey", "prey.exe"), new GameListItem(GameType.Quake4, "Quake 4", "quake4.exe") }; if (mGameList == null) { throw new OutOfMemoryException(); } var game = DetectGame(); gameComboBox.DataSource = mGameList; gameComboBox.SelectedValue = game; mGame = (GameListItem)gameComboBox.SelectedItem; if (game != GameType.None) { if (LoadFile(mGame.ExeName)) { mPatchOffset = FindBytes(PATCH_BYTES); mRevertOffset = FindBytes(REVERT_BYTES); bool foundPatch = (mPatchOffset > 0); bool foundRevert = (mRevertOffset > 0); if (foundPatch && foundRevert) { errorProvider.SetError( gameComboBox, "File \"" + mGame.ExeName + "\" contains both data to patch and to revert.\n" + "Not original file?"); } else if (!foundPatch && !foundRevert) { errorProvider.SetError( gameComboBox, "File \"" + mGame.ExeName + "\" contains no data to patch/revert."); } else { if (foundPatch) { patchButton.Enabled = true; } if (foundRevert) { revertButton.Enabled = true; } } } } else { errorProvider.SetError(gameComboBox, "Game not found. Please put the\nprogram into the game folder."); } }
private void MainForm_Load(object sender, EventArgs e) { mGameList = new GameListItem[] { new GameListItem(GameType.None, "<Not found>", ""), new GameListItem(GameType.Doom3, "Doom 3", "doom3.exe"), new GameListItem(GameType.Prey, "Prey", "prey.exe"), new GameListItem(GameType.Quake4, "Quake 4", "quake4.exe") }; if (mGameList == null) throw new OutOfMemoryException(); var game = DetectGame(); gameComboBox.DataSource = mGameList; gameComboBox.SelectedValue = game; mGame = (GameListItem)gameComboBox.SelectedItem; if (game != GameType.None) { if (LoadFile(mGame.ExeName)) { mPatchOffset = FindBytes(PATCH_BYTES); mRevertOffset = FindBytes(REVERT_BYTES); bool foundPatch = (mPatchOffset > 0); bool foundRevert = (mRevertOffset > 0); if (foundPatch && foundRevert) { errorProvider.SetError( gameComboBox, "File \"" + mGame.ExeName + "\" contains both data to patch and to revert.\n" + "Not original file?"); } else if (!foundPatch && !foundRevert) { errorProvider.SetError( gameComboBox, "File \"" + mGame.ExeName + "\" contains no data to patch/revert."); } else { if (foundPatch) patchButton.Enabled = true; if (foundRevert) revertButton.Enabled = true; } } } else { errorProvider.SetError(gameComboBox, "Game not found. Please put the\nprogram into the game folder."); } }