示例#1
0
        /// <summary>
        /// 線対称の位置を計算
        /// </summary>
        /// <param name="v"></param>
        /// <param name="start">線対称の線の始点</param>
        /// <param name="end">線対称の線の終点</param>
        /// <returns></returns>
        Vector2 CalcSymmetricPoint(Vector2 v, Vector2 start, Vector2 end)
        {
            var v0 = end - start;
            var a0 = MathF.Atan2(v0.Y, v0.X);
            var v1 = v - start;
            var a1 = MathF.Atan2(v1.Y, v1.X);
            var a  = a0 - (a1 - a0);
            var l  = CmUtils.Length(v, start);

            Vector2 vn = new Vector2(l * MathF.Cos(a), l * MathF.Sin(a));

            vn += start;
            return(vn);
        }
示例#2
0
        public string GetInfo(int partIndex, bool simple = false)
        {
            string  label = "座標";
            Vector2 p     = points[0];

            switch (Command)
            {
            case 'C':
            case 'c':
            {
                if (points.Count == 3)
                {
                    p = points[2];
                    if (partIndex == 2)
                    {
                        label = string.Format("座標 {0} {1:0.00} {2:0.00} ", Command, p.X, p.Y);
                    }
                    else if (partIndex == 0 || partIndex == 1)
                    {
                        if (partIndex == 0)
                        {
                            p = befor.GetPoint();
                        }
                        Vector2 c = points[partIndex];
                        c.X = c.X - p.X;
                        c.Y = c.Y - p.Y;
                        // コントロールポイントの長さ
                        float l = MathF.Sqrt(c.X * c.X + c.Y * c.Y);
                        // コントロールポイントのアンカーポイントからの角度
                        double r = l / 0.5522847;

                        float a = CmUtils.ToAngle(MathF.Atan2(c.Y, c.X));
                        if (simple)
                        {
                            label = string.Format(" c1 {0:0.00} {1:0.00} r:{2:0.00} (長さ:{3:0.00}角度:{4:0.00})", c.X, c.Y, r, l, a);
                        }
                        else
                        {
                            label = string.Format("座標 {0} {1:0.00} {2:0.00} c1 {3:0.00} {4:0.00} r:{5:0.00} (長さ:{6:0.00}角度:{7:0.00})", Command, p.X, p.Y, c.X, c.Y, r, l, a);
                        }
                    }
                }
                break;
            }

            default:
                return(string.Format("座標 {0} {1:0.00} {2:0.00} ", Command, p.X, p.Y));
            }
            return(label);
        }
示例#3
0
        /// <summary>
        /// 直線をベジェに変換、コントロールポイントは直線上に1/3の長さで設定
        /// </summary>
        /// <returns></returns>
        internal bool ConvertToCurve()
        {
            var p0  = befor.GetPoint();
            var p1  = GetPoint();
            var l   = CmUtils.Length(p0, p1) / 3;
            var rad = MathF.Atan2(p1.Y - p0.Y, p1.X - p0.X);

            points.Insert(0, CmUtils.Coordinate(p0, l, rad));
            points.Insert(1, CmUtils.Coordinate(p1, l, rad + MathF.PI));
            Command = 'C';


            return(true);
        }
示例#4
0
        bool RoundSub(Vector2 pc, Vector2 pb, Vector2 pn, ref Vector2 pb2, ref Vector2 pn2, float step)
        {
            var a1 = MathF.Atan2(pc.Y - pb.Y, pc.X - pb.X); //傾き
            var a2 = MathF.Atan2(pn.Y - pc.Y, pn.X - pc.X); //次の線の傾き

            var a = (a1 + a2) / 2;

            a = MathF.Abs(a);
            if (a > MathF.PI)
            {
                a -= MathF.PI;
            }
            // a は中線の傾き

            float lb2 = CmUtils.Length(pc, pb2);
            float ln2 = CmUtils.Length(pc, pn2);
            float l   = MathF.Min(lb2, ln2);

            var ac2 = MathF.Abs((a1 - a2) / 2);

            if (ac2 > MathF.PI)
            {
                ac2 -= MathF.PI;
            }

            float r = l * MathF.Tan(ac2);

            r = MathF.Round(r, 1);
            if (step > 0)
            {
                if (r < 2)
                {
                    step = 0.1f;
                }
                else if (r < 2.4)
                {
                    step = 2.4f - r;
                }
                else
                {
                    step = 0.1f;
                }
            }
            else
            {
                if (r <= 2.0f)
                {
                    step = -0.1f;
                }
                else if (r < 2.5)
                {
                    step = 2.0f - r;
                }
                else
                {
                    step = -0.5f;
                }
            }
            r += step;
            ///

            float v = 0;

            v = r / MathF.Tan(a);              // 半径r円の接点の頂点からの距離
            float l1 = CmUtils.Length(pb, pc); // 自分の線の長さ
            float l2 = CmUtils.Length(pc, pn); // 次の線の長さ

            if (l1 < v || l2 < v)
            {
                return(false);
            }



            var x  = MathF.Cos(a1) * v;
            var y  = MathF.Sin(a1) * v;
            var p1 = new Vector2(pc.X - x, pc.Y - y);

            x = MathF.Cos(a2) * v;
            y = MathF.Sin(a2) * v;
            var p2 = new Vector2(pc.X + x, pc.Y + y);


            var c = r * 0.5522847f; // 半径rの円弧に近似するためのコントロールポイントの長さ

            x = MathF.Cos(a1) * c;
            y = MathF.Sin(a1) * c;
            var c1 = new Vector2(p1.X + x, p1.Y + y);

            x = MathF.Cos(a2) * c;
            y = MathF.Sin(a2) * c;
            var c2 = new Vector2(p2.X - x, p2.Y - y);

            //
            points[0] = c1;
            points[1] = c2;
            points[2] = p2;

            pb2 = p1;
            pn2 = p2;



            //            this.points[0] = p1;

            CmUtils.DebugWriteLine(string.Format("a1:{0:0.00},a2:{1:0.00},ac:{2:0.00},r:{3:0.00}", CmUtils.ToAngle(a1), CmUtils.ToAngle(a2), CmUtils.ToAngle(ac2), r));

            return(true);
        }
示例#5
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pn"></param>
        /// <returns></returns>
        internal SvgPathItem CreateRoundCorner(Vector2 pn)
        {
            var pc = GetPoint();
            var pb = befor.GetPoint();

            var a1 = MathF.Atan2(pc.Y - pb.Y, pc.X - pb.X); //傾き
            var a2 = MathF.Atan2(pn.Y - pc.Y, pn.X - pc.X); //次の線の傾き
            var a  = (a1 + a2) / 2;

            a = MathF.Abs(a);
            if (a > MathF.PI)
            {
                a -= MathF.PI;
            }

            float r = 2;
            float v = 0;


            v = r / MathF.Tan(a);              // 半径r円の接点の頂点からの距離
            float l1 = CmUtils.Length(pb, pc); // 自分の線の長さ
            float l2 = CmUtils.Length(pc, pn); // 次の線の長さ

            if (l1 < v || l2 < v)
            {
                return(null);
            }


            var citem = new SvgPathItem('C', this);

            var x  = MathF.Cos(a1) * v;
            var y  = MathF.Sin(a1) * v;
            var p1 = new Vector2(pc.X - x, pc.Y - y);

            x = MathF.Cos(a2) * v;
            y = MathF.Sin(a2) * v;
            var p2 = new Vector2(pc.X + x, pc.Y + y);


            var c = r * 0.5522847f; // 半径rの円弧に近似するためのコントロールポイントの長さ

            x = MathF.Cos(a1) * c;
            y = MathF.Sin(a1) * c;
            var c1 = new Vector2(p1.X + x, p1.Y + y);

            x = MathF.Cos(a2) * c;
            y = MathF.Sin(a2) * c;
            var c2 = new Vector2(p2.X - x, p2.Y - y);

            var points = new List <Vector2>();

            points.Add(c1);
            points.Add(c2);
            points.Add(p2);
            citem.SetPoints(points);

            this.points[0] = p1;

            CmUtils.DebugWriteLine(string.Format("a1:{0:0.00},a2:{1:0.00},vl:{2:0.00},cl:{3:0.00}", CmUtils.ToAngle(a1), CmUtils.ToAngle(a2), v, c));

            return(citem);
        }
示例#6
0
        internal string GetInfo(MainPage.PolygonUnit polygonUnitValue)
        {
            if (CurrentIndex.IsValid())
            {
                var m_path = Paths[CurrentIndex.BlockIndex];
                if (polygonUnitValue == PolygonUnit.Symmetry)
                {
                    if (CurrentIndex.BlockIndex == Paths.Count - 1)
                    {
                        Vector2 start = m_path[0].GetPoint();
                        Vector2 end   = m_path[1].GetPoint();

                        var v1 = end - start;
                        var a1 = MathF.Atan2(v1.Y, v1.X);


                        string text = string.Format("始点({0:0.00},{1:0.00}) 終点({2:0.00},{3:0.00}) 角度({4:0.0}) ", start.X, start.Y, end.X, end.Y, CmUtils.ToAngle(a1));


                        return(text);
                    }
                    else
                    {
                        Vector2 start = new Vector2();
                        Vector2 end   = new Vector2();
                        var     item  = m_path[CurrentIndex.ItemIndex];
                        var     p     = item.GetPoint(CurrentIndex.PartIndex);
                        if (RulerEnabled)
                        {
                            var ruler = Paths[Paths.Count - 1];
                            start = ruler[0].GetPoint();
                            end   = ruler[1].GetPoint();
                        }
                        else
                        {
                            CalcReferenceLine(ref start, ref end);
                        }

                        /*
                         *
                         */

                        var v1 = end - start;
                        var a1 = MathF.Atan2(v1.Y, v1.X);
                        var v2 = p - start;
                        var a2 = MathF.Atan2(v2.Y, v2.X);
                        var l  = MathF.Abs(MathF.Sin(a2 - a1) * MathF.Sqrt(MathF.Pow(v2.X, 2) + MathF.Pow(v2.Y, 2)));
                        var l2 = MathF.Cos(a2 - a1) * MathF.Sqrt(MathF.Pow(v2.X, 2) + MathF.Pow(v2.Y, 2));


                        string text = string.Format("基準から:{1:0.0} 中心線から:{0:0.0} $$  ", l, l2);

                        string info = item.GetInfo(CurrentIndex.PartIndex, true);
                        return(text + info);
                    }
                }
                else if (polygonUnitValue == PolygonUnit.RulerOrigin)
                {
                    if (RulerVisible)
                    {
                        var ruler = Paths[Paths.Count - 1];
                        var v     = ruler[0].GetPoint();

                        var    item = m_path[CurrentIndex.ItemIndex];
                        string info = item.GetInfo(CurrentIndex.PartIndex, true);


                        string text = string.Format("原点:{0:0.0} {1:0.0}", v.X, v.Y);

                        var   p   = item.GetPoint();
                        var   ofy = p.Y - v.Y;
                        var   ofx = p.X - v.X;
                        float r   = MathF.Sqrt(MathF.Pow(ofx, 2) + MathF.Pow(ofy, 2));

                        var a = MathF.Atan2(ofy, ofx);

                        text += string.Format(" 半径 {0:0.00} 角度 {1:0.00}", r, ToAngle(a));


                        return(text + info);
                    }
                }
                else if (polygonUnitValue != MainPage.PolygonUnit.none)
                {
                    int unit  = (int)polygonUnitValue;
                    var count = m_path.Count - 1;
                    if (IsSameLast(m_path))
                    {
                        count--;
                    }
                    if (count >= unit * 2 && count % 2 == 0)
                    {
                        var    PolygonCenter = CalcCenter(m_path);
                        string text          = string.Format("中心:{0:0.0} {1:0.0}", PolygonCenter.X, PolygonCenter.Y);
                        var    index         = CurrentIndex.ItemIndex;//
                        if (index >= 0)
                        {
                            var   item = m_path[index];
                            var   p    = item.GetPoint();
                            var   v    = PolygonCenter;
                            var   ofy  = p.Y - v.Y;
                            var   ofx  = p.X - v.X;
                            float r    = MathF.Sqrt(MathF.Pow(ofx, 2) + MathF.Pow(ofy, 2));

                            var a = MathF.Atan2(ofy, ofx);

                            text += string.Format(" 半径 {0:0.00} 角度 {1:0.00}", r, ToAngle(a));


                            var    partIndex = CurrentIndex.PartIndex; //
                            string info      = item.GetInfo(partIndex, true);
                            text += info;
                        }
                        return(text);
                    }
                }
                {
                    var index     = CurrentIndex.ItemIndex; //
                    var partIndex = CurrentIndex.PartIndex; //
                    if (index >= 0)
                    {
                        var    item = m_path[index];
                        string info = item.GetInfo(partIndex);

                        return(info);
                    }
                }
            }
            return("選択されていません");
        }