示例#1
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 private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e)
 {
     if (ClickTpCheckBox.Checked)
     {
         NamedPipes.CommandPipe("clicktpon");
     }
     else
     {
         NamedPipes.CommandPipe("offclicktp");
     }
 }
示例#2
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        private void Credits_Click(object sender, EventArgs e) => MessageBox.Show(Functions.TextToBox[1], "Credits");//Show Message Box With the Credits

        private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e)
        {
            if (ClickTpCheckBox.Checked)             //If the ClickTpCheckBox is checked run the code in the block body
            {
                NamedPipes.CommandPipe("clicktpon"); //Send Command through CommandPipe
            }
            else
            {
                NamedPipes.CommandPipe("offclicktp");//Send Command through CommandPipe
            }
        }
示例#3
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 //send button click event
 private void Send_Click(object sender, EventArgs e)
 {
     if (CmdTextBox.Text.ToLower() == "cmds")         //check if the user send cmds so we can display the commands
     {
         CmdBox.AppendText(Functions.TextToBox[0]);   //Append text to the command richtextbox
         CmdTextBox.Clear();                          //clear the command textbox
     }
     else if (CmdTextBox.Text.ToLower() == "credits") //check if the user send credits so we can display the credits
     {
         CmdBox.AppendText(Functions.TextToBox[1]);   //Append text to the command richtextbox
         CmdTextBox.Clear();                          //clear the command textbox
     }
     else if (CmdTextBox.Text.ToLower() == "clear")
     {
         CmdBox.Clear();
         CmdTextBox.Clear();
     }
     else
     {
         NamedPipes.CommandPipe(CmdTextBox.Text); //command pipe function to send the text in the command textbox
         CmdTextBox.Clear();                      //clear the command textbox
     }
 }
示例#4
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        private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe");                                                                       //Send Command through CommandPipe

        private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye");                                                                     //Send Command through CommandPipe
示例#5
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        private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll");                                                                  //Send Command through CommandPipe

        private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe");                                                                       //Send Command through CommandPipe
示例#6
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        private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap");                                                                           //Send Command through CommandPipe

        private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll");                                                                  //Send Command through CommandPipe
示例#7
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        private void LuaCScriptList_SelectedIndexChanged(object sender, EventArgs e) => LuaCBox.Text = File.ReadAllText($"./LuaCScripts/{LuaCScriptList.SelectedItem}"); //Function called when the Selected item in LuaCScriptList is changed, then get and read the file and send to LuaCBox

        private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap");                                                                           //Send Command through CommandPipe
示例#8
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        private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me");                       //Send Command through CommandPipe

        private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value); //Send Command through CommandPipe with the value of the JumpPowerValue
示例#9
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        private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me");                  //Send Command through CommandPipe

        private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me");                       //Send Command through CommandPipe
示例#10
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 private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value);
示例#11
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        private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me");                         //Send Command through CommandPipe

        private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue
示例#12
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        public void Inject_Click(object sender, EventArgs e) => Functions.Inject();                                   //Inject the dll to roblox

        private void Btools_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("btools me");                 //Send Command through CommandPipe
示例#13
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 private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text);
示例#14
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 private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value);
示例#15
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        private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye");                                                                     //Send Command through CommandPipe

        private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text);                                                    //Send Command through CommandPipe With ModelID text
示例#16
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        private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue

        private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me");                  //Send Command through CommandPipe
示例#17
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 private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me");