private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e) { if (ClickTpCheckBox.Checked) { NamedPipes.CommandPipe("clicktpon"); } else { NamedPipes.CommandPipe("offclicktp"); } }
private void Credits_Click(object sender, EventArgs e) => MessageBox.Show(Functions.TextToBox[1], "Credits");//Show Message Box With the Credits private void ClickTpCheckBox_CheckedChanged(object sender, EventArgs e) { if (ClickTpCheckBox.Checked) //If the ClickTpCheckBox is checked run the code in the block body { NamedPipes.CommandPipe("clicktpon"); //Send Command through CommandPipe } else { NamedPipes.CommandPipe("offclicktp");//Send Command through CommandPipe } }
//send button click event private void Send_Click(object sender, EventArgs e) { if (CmdTextBox.Text.ToLower() == "cmds") //check if the user send cmds so we can display the commands { CmdBox.AppendText(Functions.TextToBox[0]); //Append text to the command richtextbox CmdTextBox.Clear(); //clear the command textbox } else if (CmdTextBox.Text.ToLower() == "credits") //check if the user send credits so we can display the credits { CmdBox.AppendText(Functions.TextToBox[1]); //Append text to the command richtextbox CmdTextBox.Clear(); //clear the command textbox } else if (CmdTextBox.Text.ToLower() == "clear") { CmdBox.Clear(); CmdTextBox.Clear(); } else { NamedPipes.CommandPipe(CmdTextBox.Text); //command pipe function to send the text in the command textbox CmdTextBox.Clear(); //clear the command textbox } }
private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe"); //Send Command through CommandPipe private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye"); //Send Command through CommandPipe
private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll"); //Send Command through CommandPipe private void CRINGE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("cringe"); //Send Command through CommandPipe
private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap"); //Send Command through CommandPipe private void Rickrolll_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("rickroll"); //Send Command through CommandPipe
private void LuaCScriptList_SelectedIndexChanged(object sender, EventArgs e) => LuaCBox.Text = File.ReadAllText($"./LuaCScripts/{LuaCScriptList.SelectedItem}"); //Function called when the Selected item in LuaCScriptList is changed, then get and read the file and send to LuaCBox private void PPAP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ppap"); //Send Command through CommandPipe
private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me"); //Send Command through CommandPipe private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value); //Send Command through CommandPipe with the value of the JumpPowerValue
private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me"); //Send Command through CommandPipe private void Sit_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("sit me"); //Send Command through CommandPipe
private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value);
private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me"); //Send Command through CommandPipe private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue
public void Inject_Click(object sender, EventArgs e) => Functions.Inject(); //Inject the dll to roblox private void Btools_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("btools me"); //Send Command through CommandPipe
private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text);
private void JP_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("jp me " + JumpPowerValue.Value);
private void BILLNYE_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("billnye"); //Send Command through CommandPipe private void InsertBtn_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("insert " + ModelID.Text); //Send Command through CommandPipe With ModelID text
private void Ws_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ws me " + WalkSpeedValue.Value); //Send Command through CommandPipe with the value of the WalkSpeedValue private void Suicide_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("kill me"); //Send Command through CommandPipe
private void FF_Click(object sender, EventArgs e) => NamedPipes.CommandPipe("ff me");