public Thunderstorm(RoutineBrain brain, int priority) : base(brain, priority, "Thunderstorm", 12) { }
public RoutineAction(RoutineBrain brain, int priority) { Brain = brain; Priority = priority; }
public Shield(RoutineBrain brain, int priority) : base(brain, priority, "Lightning Shield", 6) { }
public FlameShock(RoutineBrain brain, int priority) : base(brain, priority, "Flame Shock", 25) { }
public EarthShock(RoutineBrain brain, int priority) : base(brain, priority, "Earth Shock", 25) { }
public RoutineScript() : base("Starter Mage", "Routine") { routine = new StarterMageRoutine(); }
public RoutineAction(RoutineBrain brain, int priority) { this.Brain = brain; this.Priority = priority; }