private void UpdateExiting(float p_deltaTime) { m_XMovement.MinigameUpdate(p_deltaTime); if (m_XMovement.CheckOffEdge()) { Despawn(); } }
public override void MinigameUpdate(float p_deltaTime) { m_XMovement.MinigameUpdate(p_deltaTime); m_YMovement.MinigameUpdate(p_deltaTime); CalculateMouthState(); if (m_XMovement.CheckOffEdge()) { Despawn(); } }
public override void MinigameUpdate(float p_deltaTime) { base.MinigameUpdate(p_deltaTime); m_XMovement.MinigameUpdate(p_deltaTime); Vector2 vector = base.transform.position; vector.y = m_BobMovement.GetValue(p_deltaTime); base.transform.position = vector; if (m_XMovement.CheckOffEdge()) { Despawn(); } }
public override void MinigameUpdate(float p_deltaTime) { m_XMovement.MinigameUpdate(p_deltaTime); if (m_XMovement.CheckOffEdge()) { Despawn(); mg_if_EObjectsMovement p_movement = mg_if_EObjectsMovement.MOVEMENT_LEFT; if (m_XMovement.Movement == mg_if_EObjectsMovement.MOVEMENT_LEFT) { p_movement = mg_if_EObjectsMovement.MOVEMENT_RIGHT; } m_spawnManager.SpawnShark(p_movement); } }
public override void MinigameUpdate(float p_deltaTime) { base.MinigameUpdate(p_deltaTime); m_XMovement.MinigameUpdate(p_deltaTime); Vector2 vector = base.transform.position; vector.y = m_BobMovement.GetValue(p_deltaTime); base.transform.position = vector; if (m_lifeGiven) { m_fadeTimeRemaining -= p_deltaTime; float p_alpha = m_fadeTimeRemaining / m_variables.ExtraLifeFadeTime; base.UpdateAlpha(p_alpha); } if (m_XMovement.CheckOffEdge()) { Despawn(); } }