public DrawingLayer() { this.Parallax = Vector3.One; this.Visible = true; _components = new DrawingLayerComponent[6]; _components[0] = new DrawingLayerComponent(DrawingLayerType.Additive); _components[1] = new DrawingLayerComponent(DrawingLayerType.Subtractive); _components[2] = new DrawingLayerComponent(DrawingLayerType.Alpha); _components[3] = new DrawingLayerComponent(DrawingLayerType.Additive); _components[4] = new DrawingLayerComponent(DrawingLayerType.Subtractive); _components[5] = new DrawingLayerComponent(DrawingLayerType.Additive); _components[5].UseRefraction = true; #if !XNATOUCH _postProcessRequestCollection = new List <PostProcessRequest>(); #endif }
public DrawingLayer() { this.Parallax = Vector3.One; this.Visible = true; _components = new DrawingLayerComponent[6]; _components[0] = new DrawingLayerComponent(DrawingLayerType.Additive); _components[1] = new DrawingLayerComponent(DrawingLayerType.Subtractive); _components[2] = new DrawingLayerComponent(DrawingLayerType.Alpha); _components[3] = new DrawingLayerComponent(DrawingLayerType.Additive); _components[4] = new DrawingLayerComponent(DrawingLayerType.Subtractive); _components[5] = new DrawingLayerComponent(DrawingLayerType.Additive); _components[5].UseRefraction = true; #if !XNATOUCH _postProcessRequestCollection = new List<PostProcessRequest>(); #endif }