public static Matrix4x3d operator /(Matrix4x3d matrix, double scalar) { return(Matrix.Divide(matrix, scalar)); }
public static Matrix4x4d operator *(Matrix4x3d left, Matrix3x4d right) { return(Matrix.Multiply(left, right)); }
public static Matrix4x3d operator *(double scalar, Matrix4x3d matrix) { return(Matrix.Multiply(matrix, scalar)); }
public static Matrix4x3d operator -(Matrix4x3d left, Matrix4x3d right) { return(Matrix.Subtract(left, right)); }
public static Matrix4x3d operator +(Matrix4x3d left, Matrix4x3d right) { return(Matrix.Add(left, right)); }
public static Matrix4x3d operator -(Matrix4x3d value) { return(Matrix.Negate(value)); }