public void ConstructorTest1() { try { IavaSkeleton skeleton = new IavaSkeleton() { ClippedEdges = IavaFrameEdges.Left, Position = new IavaSkeletonPoint() { X = 1.0f, Y = 2.0f, Z = 3.0f }, TrackingId = 531, TrackingState = IavaSkeletonTrackingState.Tracked }; // Create the object IavaSkeletonEventArgs iavaEventArgs = new IavaSkeletonEventArgs(skeleton); // Make sure the property set correctly Assert.AreEqual(skeleton, iavaEventArgs.Skeleton); } catch (Exception ex) { Assert.Fail(ex.Message); } }
/// <summary> /// Preps the IavaSkeleton object so it can be tested for performed gestures /// </summary> /// <param name="sender">Event sender</param> /// <param name="e">IavaSkeletonEventArgs containing the Skeleton object</param> protected void OnSkeletonReady(object sender, IavaSkeletonEventArgs e) { if (!_detectingGestures) { return; } IavaSkeletonPoint translationVector = e.Skeleton.Joints[IavaJointType.HipCenter].Position; IavaJoint joint = new IavaJoint(); // Translate all the points in the skeleton to the center of the kinect view for (IavaJointType jointID = 0; jointID < IavaJointType.Count; jointID++) { // Refer to http://stackoverflow.com/questions/1003772/setting-margin-properties-in-code // for why things are done this way joint = e.Skeleton.Joints[jointID]; joint.Position = Geometry.Translate(joint.Position, translationVector); // Set the point to the point with the updated position e.Skeleton.Joints[jointID] = joint; } // If we're synced up look for gestures if (m_isSynced) { _engine.CheckForGesture(e.Skeleton); } // Check for the sync gesture else { _engine.CheckForSyncGesture(e.Skeleton); } }
/// <summary> /// Handles the SkeletonReady event of the IRuntime control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="IavaSkeletonEventArgs"/> instance containing the event data.</param> private static void OnSkeletonReady(object sender, IavaSkeletonEventArgs e) { if (SkeletonReady != null) { SkeletonReady(null, e); } }
public void EqualityTest() { try { IavaSkeleton_Accessor accessor1 = new IavaSkeleton_Accessor() { ClippedEdges = IavaFrameEdges.Left, Position = new IavaSkeletonPoint() { X = 1.0f, Y = 2.0f, Z = 3.0f }, TrackingId = 531, TrackingState = IavaSkeletonTrackingState.Tracked }; IavaSkeleton_Accessor accessor2 = new IavaSkeleton_Accessor() { ClippedEdges = IavaFrameEdges.Left, Position = new IavaSkeletonPoint() { X = 1.0f, Y = 2.0f, Z = 3.0f }, TrackingId = 531, TrackingState = IavaSkeletonTrackingState.Tracked }; IavaSkeleton_Accessor accessor3 = new IavaSkeleton_Accessor() { ClippedEdges = IavaFrameEdges.Left, Position = new IavaSkeletonPoint() { X = 3.0f, Y = 2.0f, Z = 1.0f }, TrackingId = 450, TrackingState = IavaSkeletonTrackingState.Tracked }; IavaSkeletonEventArgs eventArgs1 = new IavaSkeletonEventArgs((IavaSkeleton)accessor1.Target); IavaSkeletonEventArgs eventArgs2 = new IavaSkeletonEventArgs((IavaSkeleton)accessor2.Target); IavaSkeletonEventArgs eventArgs3 = new IavaSkeletonEventArgs((IavaSkeleton)accessor3.Target); IavaSkeletonEventArgs eventArgs4 = new IavaSkeletonEventArgs((IavaSkeleton)null); IavaSkeletonEventArgs eventArgs5 = new IavaSkeletonEventArgs((IavaSkeleton)null); // Make sure eventArgs1 does not equal null Assert.IsFalse(eventArgs1 == null); // Make sure null does not equal eventArgs1 Assert.IsFalse(null == eventArgs1); // Make sure eventArgs1 and eventArgs3 are not equal Assert.IsFalse(eventArgs1 == eventArgs3); // Make sure eventArgs1 and eventArgs2 are equal Assert.IsTrue(eventArgs1 == eventArgs2); // Make sure eventArgs4 and eventArgs5 are equal Assert.IsTrue(eventArgs4 == eventArgs5); // Make sure eventArgs1 equals itself Assert.IsTrue(eventArgs1 == eventArgs1); } catch (Exception ex) { Assert.Fail(ex.Message); } }