public ConservativeTester(LightSpaceTransformer transformer, int width, int height) { ColorSamples = new ColorTexture2D(width, height); GL.BindImageTexture(3, ColorSamples.TextureId, 0, false, 0, TextureAccess.ReadWrite, ColorSamples.InternalFormat()); SampleShader.SetMatrix4("lightTransform", transformer.LightTransform); }
public IZBRenderer(List <Mesh> scene, Camera defaultCam) { Scene = scene; DefaultCam = defaultCam; LightDir = new Vector3(-1, -1, -1).Normalized(); PosSampler = new FragPosSampler(scene, defaultCam); LSTransformer = new LightSpaceTransformer(scene, PosSampler, LightDir); Binner = new LightSpaceBinner(defaultCam.Width, defaultCam.Height); ConTester = new ConservativeTester(LSTransformer, defaultCam.Width, defaultCam.Height); }