// NOTE: This is called during Awake() when nothing of the asset editing // structure has been initialized yet. protected override void ResetValues() { base.ResetValues(); m_AssetIsDirty = false; // ResetValues() also gets called from the apply logic at a time // when the asset editor isn't set up yet. var assetObject = (InputActionAsset)assetTarget; if (assetObject != null) { if (m_Backup != null) { assetObject.LoadFromJson(m_Backup); } var editor = InputActionAssetEditor.FindFor(assetObject); if (editor != null) { editor.Reload(); } } }
protected InputActionAssetEditor GetAssetEditor() { return(InputActionAssetEditor.FindFor(GetAsset())); }