public void Push(LtmdpChosenValue value) { if (_memoryBuffer.SizeInBytes <= Count * sizeof(LtmdpChosenValue)) { _memoryBuffer.Resize(_memoryBuffer.SizeInBytes * 2, zeroMemory: true); _buffer = (LtmdpChosenValue *)_memoryBuffer.Pointer; } _buffer[Count++] = value; }
/// <summary> /// Sets the choices that should be made during the next step. /// </summary> /// <param name="choices">The choices that should be made.</param> internal override void SetChoices(int[] choices) { Requires.NotNull(choices, nameof(choices)); for (var i = 0; i < choices.Length; i++) { var newChosenValue = new LtmdpChosenValue { ContinuationId = i, OptionIndex = choices[i] }; _chosenValues.Push(newChosenValue); _valueCount.Push(0); } }
public override bool PrepareNextPath() { if (_choiceIndex != _valueCount.Count - 1) { throw new NondeterminismException(); } // Reset the choice counter as each path starts from the beginning _choiceIndex = -1; // If this is the first path of the state, we definitely have to enumerate it if (_firstPath) { _firstPath = false; return(true); } // Let's go through the entire stack to determine what we have to do next while (_chosenValues.Count > 0) { // Remove the value we've chosen last -- we've already chosen it, so we're done with it var chosenValue = _chosenValues.Remove(); // If we have at least one other value to choose, let's do that next if (_valueCount.Peek() > chosenValue.OptionIndex + 1) { _continuationId = chosenValue.ContinuationId + 1; var newChosenValue = new LtmdpChosenValue { OptionIndex = chosenValue.OptionIndex + 1, ContinuationId = _continuationId, }; _chosenValues.Push(newChosenValue); return(true); } // Otherwise, we've chosen all values of the last choice, so we're done with it _valueCount.Remove(); } AssertThatDatastructureIsIntact(); // If we reach this point, we know that we've chosen all values of all choices, so there are no further paths return(false); }
public override int HandleProbabilisticChoice(int valueCount) { ++_choiceIndex; // If we have a preselected value that we should choose for the current path, return it var chosenValuesMaxIndex = _chosenValues.Count - 1; if (_choiceIndex <= chosenValuesMaxIndex) { return(_chosenValues[_choiceIndex].OptionIndex); } // We haven't encountered this choice before; store the value count and return the first value _valueCount.Push(valueCount); var oldContinuationId = _continuationId; _continuationId = _nextFreeContinuationId; var newChosenValue = new LtmdpChosenValue { OptionIndex = 0, ContinuationId = _continuationId, }; _chosenValues.Push(newChosenValue); _nextFreeContinuationId = _nextFreeContinuationId + valueCount; LtmdpStepGraph.ProbabilisticSplit(oldContinuationId, _continuationId, _continuationId + valueCount - 1); // set default values var defaultValue = 1.0 / valueCount; for (var i = 0; i < valueCount; i++) { LtmdpStepGraph.SetProbabilityOfContinuationId(_continuationId + i, defaultValue); } return(0); }