/// <summary> /// Invoked before the execution of the next step is started on the model, i.e., before a set of initial /// states or successor states is computed. /// </summary> protected override void BeginExecution() { _transitions.Clear(); }
/// <summary> /// Invoked before the execution of the next step is started on the model, i.e., before a set of initial /// states or successor states is computed. /// </summary> protected override void BeginExecution() { _transitions.Clear(); TemporaryStateStorage.Clear(); }