protected override void processMessage(MessageIn msg) { switch(msg.getId()) { case Protocol.AGMSG_REGISTER_RESPONSE: { if(msg.readInt16()!=(short)DataVersion.DATA_VERSION_OK) { Logger.Write(LogLevel.Error, "Item database is outdated! Please update to prevent inconsistencies"); stop(); //Disconnect gracefully from account server. //Stop gameserver to prevent inconsistencies. System.Environment.Exit((int)ExitValue.EXIT_DB_EXCEPTION); } else { Logger.Write(LogLevel.Debug, "Local item database is in sync with account server."); } if(msg.readInt16()!=(short)Password.PASSWORD_OK) { Logger.Write(LogLevel.Error, "This game server sent a invalid password"); stop(); System.Environment.Exit((int)ExitValue.EXIT_BAD_CONFIG_PARAMETER); } //read world state variables while(msg.getUnreadLength()>0) { string key=msg.readString(); string @value=msg.readString(); if(key!=""&&@value!="") { GameState.setVariableFromDbserver(key, @value); } } } break; case Protocol.AGMSG_PLAYER_ENTER: { string token=msg.readString(); Character ptr=new Character(msg); Program.gameHandler.addPendingCharacter(token, ptr); } break; case Protocol.AGMSG_ACTIVE_MAP: { int mapId=msg.readInt16(); if(MapManager.activateMap(mapId)) { // Set map variables MapComposite m=MapManager.getMap(mapId); int mapVarsNumber=msg.readInt16(); for(int i = 0;i < mapVarsNumber;++i) { string key=msg.readString(); string @value=msg.readString(); if(key!=""&&@value!="") { m.setVariableFromDbserver(key, @value); } } //Recreate potential persistent floor items Logger.Write(LogLevel.Debug, "Recreate persistant items on map {0}", mapId); int floorItemsNumber=msg.readInt16(); for(int i = 0;i < floorItemsNumber;i += 4) { int itemId=msg.readInt32(); int amount=msg.readInt16(); int posX=msg.readInt16(); int posY=msg.readInt16(); ItemClass ic=Program.itemManager.getItem(itemId); if(ic!=null) { Item item=new Item(ic, amount); item.setMap(m); Point dst=new Point(posX, posY); item.setPosition(dst); if(!GameState.insertOrDelete((Thing)item)) { // The map is full. Logger.Write(LogLevel.Debug, "Couldn't add floor item(s) {0} into map {1}", itemId, mapId); return; } } } } break; } case Protocol.AGMSG_SET_VAR_WORLD: { string key=msg.readString(); string @value=msg.readString(); GameState.setVariableFromDbserver(key, value); Logger.Write(LogLevel.Debug, "Global variable \"{0}\" has changed to \"{1}\"", key, @value); } break; case Protocol.AGMSG_REDIRECT_RESPONSE: { int id=msg.readInt32(); string token=msg.readString(); string address=msg.readString(); int port=msg.readInt16(); Program.gameHandler.completeServerChange(id, token, address, port); } break; case Protocol.AGMSG_GET_VAR_CHR_RESPONSE: { int id=msg.readInt32(); string name=msg.readString(); string @value=msg.readString(); Quest.recoveredQuestVar(id, name, @value); } break; case Protocol.CGMSG_CHANGED_PARTY: { // Character DB id int charid=msg.readInt32(); // Party id, 0 for none int partyid=msg.readInt32(); Program.gameHandler.updateCharacter(charid, partyid); } break; case Protocol.CGMSG_POST_RESPONSE: { // get the character Character character=Program.postMan.getCharacter(msg.readInt32()); // check character is still valid if(character==null) { break; } string sender=msg.readString(); string letter=msg.readString(); Program.postMan.gotPost(character, sender, letter); } break; case Protocol.CGMSG_STORE_POST_RESPONSE: { // get character Character character=Program.postMan.getCharacter(msg.readInt32()); // check character is valid if(character==null) { break; } //TODO: Get NPC to tell character if the sending of post //was successful or not } break; default: { Logger.Write(LogLevel.Warning, "Invalid message type"); break; } } }
// internal GameServer getGameServerFromMap(int); //internal void GameServerHandler::dumpStatistics(std::ostream &); /// <summary> /// Processes server messages. /// </summary> /// <param name="computer"></param> /// <param name="message"></param> protected override void processMessage(NetComputer computer, MessageIn message) { MessageOut result=new MessageOut(); GameServer server=(GameServer)(computer); switch(message.getId()) { case Protocol.GAMSG_REGISTER: { Logger.Write(LogLevel.Debug, "GAMSG_REGISTER"); // TODO: check the credentials of the game server server.address=message.readString(); server.port=message.readInt16(); string password=message.readString(); // checks the version of the remote item database with our local copy uint dbversion=(uint)message.readInt32(); Logger.Write(LogLevel.Information, "Game server uses itemsdatabase with version {0}", dbversion); Logger.Write(LogLevel.Debug, "AGMSG_REGISTER_RESPONSE"); MessageOut outmessage=new MessageOut(Protocol.AGMSG_REGISTER_RESPONSE); if(dbversion==Program.storage.getItemDatabaseVersion()) { Logger.Write(LogLevel.Debug, "Item databases between account server and gameserver are in sync"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OK); } else { Logger.Write(LogLevel.Debug, "Item database of game server has a wrong version"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OUTDATED); } if(password==Configuration.getValue("net_password", "changeMe")) { outmessage.writeInt16((int)Password.PASSWORD_OK); computer.send(outmessage); // transmit global world state variables Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(0); foreach(KeyValuePair<string, string> pair in variables) { outmessage.writeString(pair.Key); outmessage.writeString(pair.Value); } } else { Logger.Write(LogLevel.Information, "The password given by {0}:{1} was bad.", server.address, server.port); outmessage.writeInt16((int)Password.PASSWORD_BAD); computer.disconnect(outmessage); break; } Logger.Write(LogLevel.Information, "Game server {0}:{1} wants to register {2} maps.", server.address, server.port, (message.getUnreadLength()/2)); while(message.getUnreadLength()!=0) { int id=message.readInt16(); Logger.Write(LogLevel.Information, "Registering map {0}.", id); GameServer s=GameServerHandler.getGameServerFromMap(id); if(s!=null) { Logger.Write(LogLevel.Error, "Server Handler: map is already registered by {0}:{1}.", s.address, s.port); } else { MessageOut tmpOutMsg=new MessageOut(Protocol.AGMSG_ACTIVE_MAP); // Map variables tmpOutMsg.writeInt16(id); Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(id); // Map vars number tmpOutMsg.writeInt16(variables.Count); foreach(KeyValuePair<string, string> pair in variables) { tmpOutMsg.writeString(pair.Key); tmpOutMsg.writeString(pair.Value); } // Persistent Floor Items List<FloorItem> items=Program.storage.getFloorItemsFromMap(id); tmpOutMsg.writeInt16(items.Count); //number of floor items // Send each map item: item_id, amount, pos_x, pos_y foreach(FloorItem i in items) { tmpOutMsg.writeInt32(i.getItemId()); tmpOutMsg.writeInt16(i.getItemAmount()); tmpOutMsg.writeInt16(i.getPosX()); tmpOutMsg.writeInt16(i.getPosY()); } computer.send(tmpOutMsg); //MapStatistics m=server.maps[(ushort)id]; //Auskommentiert da nicht klar ist wo dieser Wert gesetzt wird //m.nbThings=0; //m.nbMonsters=0; } } } break; case Protocol.GAMSG_PLAYER_DATA: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_DATA"); int id=message.readInt32(); try { Character ptr=Program.storage.getCharacter(id, null); CharacterData.deserializeCharacterData(ptr, message); if(!Program.storage.updateCharacter(ptr)) { Logger.Write(LogLevel.Error, "Failed to update character {0}.", id); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_SYNC: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_SYNC"); GameServerHandler.syncDatabase(message); } break; case Protocol.GAMSG_REDIRECT: { Logger.Write(LogLevel.Debug, "GAMSG_REDIRECT"); int id=message.readInt32(); //string magic_token(utils::getMagicToken()); string magic_token=Various.GetUniqueID(); try { Character ptr=Program.storage.getCharacter(id, null); int mapId=ptr.getMapId(); try { GameServer s=GameServerHandler.getGameServerFromMap(mapId); GameServerHandler.registerGameClient(s, magic_token, ptr); result.writeInt16((int)Protocol.AGMSG_REDIRECT_RESPONSE); result.writeInt32(id); result.writeString(magic_token); result.writeString(s.address); result.writeInt16(s.port); } catch { Logger.Write(LogLevel.Error, "Server Change: No game server for map {0}.", mapId); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_RECONNECT: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_RECONNECT"); int id=message.readInt32(); string magic_token=message.readString(); //string magic_token=message.readString(ManaServ.MAGIC_TOKEN_LENGTH); try { Character ptr=Program.storage.getCharacter(id, null); int accountID=ptr.getAccountID(); AccountClientHandler.prepareReconnect(magic_token, accountID); } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_GET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=Program.storage.getQuestVar(id, name); result.writeInt16((Int16)Protocol.AGMSG_GET_VAR_CHR_RESPONSE); result.writeInt32(id); result.writeString(name); result.writeString(value); } break; case Protocol.GAMSG_SET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setQuestVar(id, name, value); } break; case Protocol.GAMSG_SET_VAR_WORLD: { string name=message.readString(); string value=message.readString(); // save the new value to the database Program.storage.setWorldStateVar(name, value); // relay the new value to all gameservers foreach(NetComputer client in clients) { MessageOut varUpdateMessage=new MessageOut(Protocol.AGMSG_SET_VAR_WORLD); varUpdateMessage.writeString(name); varUpdateMessage.writeString(value); client.send(varUpdateMessage); } } break; case Protocol.GAMSG_SET_VAR_MAP: { int mapid=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setWorldStateVar(name, mapid, value); } break; case Protocol.GAMSG_BAN_PLAYER: { int id=message.readInt32(); int duration=message.readInt32(); Program.storage.banCharacter(id, duration); } break; case Protocol.GAMSG_CHANGE_PLAYER_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); Program.storage.setPlayerLevel(id, level); } break; case Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); // get the character so we can get the account id Character c=Program.storage.getCharacter(id, null); if(c!=null) { Program.storage.setAccountLevel(c.getAccountID(), level); } } break; case Protocol.GAMSG_STATISTICS: { //while (message.getUnreadLength()!=0) //{ // int mapId = message.readInt16(); // ServerStatistics::iterator i = server.maps.find(mapId); // if (i == server.maps.end()) // { // Logger.Add(LogLevel.Error, "Server {0}:{1} should not be sending statistics for map {2}.", server.address, server.port, mapId); // // Skip remaining data. // break; // } // MapStatistics m = i.second; // m.nbThings =(ushort) message.readInt16(); // m.nbMonsters=(ushort)message.readInt16(); // int nb = message.readInt16(); // m.players.resize(nb); // for (int j = 0; j < nb; ++j) // { // m.players[j] = message.readInt32(); // } //} } break; case Protocol.GCMSG_REQUEST_POST: { // Retrieve the post for user Logger.Write(LogLevel.Debug, "GCMSG_REQUEST_POST"); result.writeInt16((int)Protocol.CGMSG_POST_RESPONSE); // get the character id int characterId=message.readInt32(); // send the character id of sender result.writeInt32(characterId); // get the character based on the id Character ptr=Program.storage.getCharacter(characterId, null); if(ptr!=null) { // Invalid character Logger.Write(LogLevel.Error, "Error finding character id for post"); break; } // get the post for that character Post post=Program.postalManager.getPost(ptr); // send the post if valid if(post!=null) { for(int i=0; i<post.getNumberOfLetters(); ++i) { // get each letter, send the sender's name, // the contents and any attachments Letter letter=post.getLetter(i); result.writeString(letter.getSender().getName()); result.writeString(letter.getContents()); List<InventoryItem> items=letter.getAttachments(); for(uint j=0; j<items.Count; ++j) { result.writeInt16((int)items[(int)j].itemId); result.writeInt16((int)items[(int)j].amount); } } // clean up Program.postalManager.clearPost(ptr); } } break; case Protocol.GCMSG_STORE_POST: { //// Store the letter for the user //Logger.Add(LogLevel.Debug, "GCMSG_STORE_POST"); //result.writeInt16((int)Protocol.CGMSG_STORE_POST_RESPONSE); //// get the sender and receiver //int senderId = message.readInt32(); //string receiverName = message.readString(); //// for sending it back //result.writeInt32(senderId); //// get their characters //Character sender = Program.storage.getCharacter(senderId, null); //Character receiver=Program.storage.getCharacter(receiverName); //if (sender!=null || receiver!=null) //{ // // Invalid character // Logger.Add(LogLevel.Error, "Error finding character id for post"); // result.writeInt8(ManaServ.ERRMSG_INVALID_ARGUMENT); // break; //} //// get the letter contents //string contents = message.readString(); //List<Pair<int>> items; //while (message.getUnreadLength()!=0) //{ // items.Add(new Pair<int>(message.readInt16(), message.readInt16())); //} //// save the letter //Logger.Add(LogLevel.Debug, "Creating letter"); //Letter letter = new Letter(0, sender, receiver); //letter.addText(contents); //for (uint i = 0; i < items.Count; ++i) //{ // InventoryItem item; // item.itemId = items[i].first; // item.amount = items[i].second; // letter.addAttachment(item); //} //Program.postalManager.addLetter(letter); //result.writeInt8(ManaServ.ERRMSG_OK); } break; case Protocol.GAMSG_TRANSACTION: { Logger.Write(LogLevel.Debug, "TRANSACTION"); int id=message.readInt32(); int action=message.readInt32(); string messageS=message.readString(); Transaction trans=new Transaction(); trans.mCharacterId=(uint)id; trans.mAction=(uint)action; trans.mMessage=messageS; Program.storage.addTransaction(trans); } break; case Protocol.GCMSG_PARTY_INVITE: Program.chatHandler.handlePartyInvite(message); break; case Protocol.GAMSG_CREATE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver create item {0} on map {1} ", itemId, mapId); Program.storage.addFloorItem(mapId, itemId, amount, posX, posY); } break; case Protocol.GAMSG_REMOVE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver removed item {0} from map {1}", itemId, mapId); Program.storage.removeFloorItem(mapId, itemId, amount, posX, posY); } break; default: { Logger.Write(LogLevel.Warning, "ServerHandler::processMessage, Invalid message type: {0}", message.getId()); result.writeInt16((int)Protocol.XXMSG_INVALID); break; } } // return result if(result.getLength()>0) { computer.send(result); } }
protected override void processMessage(NetComputer comp, MessageIn message) { AccountClient client=(AccountClient)(comp); switch(message.getId()) { case Protocol.PAMSG_LOGIN_RNDTRGR: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_LOGIN_RANDTRIGGER"); handleLoginRandTriggerMessage(client, message); break; } case Protocol.PAMSG_LOGIN: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_LOGIN"); handleLoginMessage(client, message); break; } case Protocol.PAMSG_LOGOUT: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_LOGOUT"); handleLogoutMessage(client); break; } case Protocol.PAMSG_RECONNECT: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_RECONNECT"); handleReconnectMessage(client, message); break; } case Protocol.PAMSG_REGISTER: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_REGISTER"); handleRegisterMessage(client, message); break; } case Protocol.PAMSG_UNREGISTER: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_UNREGISTER"); handleUnregisterMessage(client, message); break; } case Protocol.PAMSG_REQUEST_REGISTER_INFO: { Logger.Write(LogLevel.Debug, "Received msg ... REQUEST_REGISTER_INFO"); handleRequestRegisterInfoMessage(client, message); break; } case Protocol.PAMSG_EMAIL_CHANGE: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_EMAIL_CHANGE"); handleEmailChangeMessage(client, message); break; } case Protocol.PAMSG_PASSWORD_CHANGE: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_PASSWORD_CHANGE"); handlePasswordChangeMessage(client, message); break; } case Protocol.PAMSG_CHAR_CREATE: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_CHAR_CREATE"); handleCharacterCreateMessage(client, message); break; } case Protocol.PAMSG_CHAR_SELECT: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_CHAR_SELECT"); handleCharacterSelectMessage(client, message); break; } case Protocol.PAMSG_CHAR_DELETE: { Logger.Write(LogLevel.Debug, "Received msg ... PAMSG_CHAR_DELETE"); handleCharacterDeleteMessage(client, message); break; } default: { Logger.Write(LogLevel.Warning, "AccountHandler::processMessage, Invalid message type {0}", message.getId()); MessageOut result=new MessageOut(Protocol.XXMSG_INVALID); client.send(result); break; } } }
private void HandleClient(object td) { NetComputer comp=(NetComputer)td; TcpClient peer=comp.Peer; // If the scripting subsystem didn't hook the message // it will be handled by the default message handler. String data=null; //Byte[] bytes=new Byte[256]; Byte[] length=new Byte[2]; int i; // Get a stream object for reading and writing NetworkStream stream=peer.GetStream(); //// Loop to receive all the data sent by the client. //while((i=stream.Read(bytes, 0, bytes.Length))!=0) while((i=stream.Read(length, 0, length.Length))!=0) //TODO Auf ReadSecure umbiegen { ushort commandLength=(ushort)BitConverter.ToUInt16(length, 0); //Empfange Kommando //Byte[] commandData=new Byte[commandLength]; //int readed=stream.Read(commandData, 0, commandData.Length); //int readed= byte[] commandData=commandData=stream.Read(commandLength); //stream.Read(commandData, 0, commandData.Length); //TODO Wartemn bis Menge wirklich komplett //Packe Kommando in MessageIn MessageIn msg=new MessageIn(commandData); Logger.Write(LogLevel.Debug, "Received message {0} from {1}", (Protocol)msg.getId(), comp); processMessage(comp, msg); } //Disconnect IPEndPoint remoteEndPoint=(IPEndPoint)(peer.Client.RemoteEndPoint); Logger.Write(LogLevel.Information, "Client {0}:{1} disconnected", remoteEndPoint.Address, remoteEndPoint.Port); // Reset the peer's client information. computerDisconnected(comp); clients.Remove(comp); }
protected override void processMessage(NetComputer comp, MessageIn message) { ChatClient computer=(ChatClient)(comp); MessageOut result=new MessageOut(); if(computer.characterName==null) { if(message.getId()!=Protocol.PCMSG_CONNECT) return; string magic_token=message.readString(); mTokenCollector.addPendingClient(magic_token, computer); sendGuildRejoin(computer); return; } switch(message.getId()) { case Protocol.PCMSG_CHAT: handleChatMessage(computer, message); break; case Protocol.PCMSG_ANNOUNCE: handleAnnounceMessage(computer, message); break; case Protocol.PCMSG_PRIVMSG: handlePrivMsgMessage(computer, message); break; case Protocol.PCMSG_WHO: handleWhoMessage(computer); break; case Protocol.PCMSG_ENTER_CHANNEL: handleEnterChannelMessage(computer, message); break; case Protocol.PCMSG_USER_MODE: handleModeChangeMessage(computer, message); break; case Protocol.PCMSG_KICK_USER: handleKickUserMessage(computer, message); break; //TODO hinzugef�gt, evt sollte es durchfallen case Protocol.PCMSG_QUIT_CHANNEL: handleQuitChannelMessage(computer, message); break; case Protocol.PCMSG_LIST_CHANNELS: handleListChannelsMessage(computer, message); break; case Protocol.PCMSG_LIST_CHANNELUSERS: handleListChannelUsersMessage(computer, message); break; case Protocol.PCMSG_TOPIC_CHANGE: handleTopicChange(computer, message); break; case Protocol.PCMSG_DISCONNECT: handleDisconnectMessage(computer, message); break; case Protocol.PCMSG_GUILD_CREATE: handleGuildCreate(computer, message); break; case Protocol.PCMSG_GUILD_INVITE: handleGuildInvite(computer, message); break; case Protocol.PCMSG_GUILD_ACCEPT: handleGuildAcceptInvite(computer, message); break; case Protocol.PCMSG_GUILD_GET_MEMBERS: handleGuildGetMembers(computer, message); break; case Protocol.PCMSG_GUILD_PROMOTE_MEMBER: handleGuildMemberLevelChange(computer, message); break; case Protocol.PCMSG_GUILD_KICK_MEMBER: handleGuildKickMember(computer, message); break; //TODO hinzugef�gt, evt sollte es durchfallen case Protocol.PCMSG_GUILD_QUIT: handleGuildQuit(computer, message); break; case Protocol.PCMSG_PARTY_INVITE_ANSWER: handlePartyInviteAnswer(computer, message); break; case Protocol.PCMSG_PARTY_QUIT: handlePartyQuit(computer); break; default: Logger.Write(LogLevel.Warning, "processMessage, Invalid message type {0}", message.getId()); result.writeInt16((int)Protocol.XXMSG_INVALID); break; } if(result.getLength()>0) computer.send(result); }
protected override void processMessage(NetComputer computer, MessageIn message) { GameClient client=(GameClient)computer; if(client.status==(int)AccountClientStatus.CLIENT_LOGIN) { if(message.getId()!=Protocol.PGMSG_CONNECT) return; string magic_token=message.readString(); client.status=(int)AccountClientStatus.CLIENT_QUEUED; // Before the addPendingClient mTokenCollector.addPendingClient(magic_token, client); return; } else if(client.status!=(int)AccountClientStatus.CLIENT_CONNECTED) { return; } switch(message.getId()) { case Protocol.PGMSG_SAY: { handleSay(client, message); break; } case Protocol.PGMSG_NPC_TALK: case Protocol.PGMSG_NPC_TALK_NEXT: case Protocol.PGMSG_NPC_SELECT: case Protocol.PGMSG_NPC_NUMBER: case Protocol.PGMSG_NPC_STRING: { handleNpc(client, message); break; } case Protocol.PGMSG_PICKUP: { handlePickup(client, message); break; } case Protocol.PGMSG_USE_ITEM: { handleUseItem(client, message); break; } case Protocol.PGMSG_DROP: { handleDrop(client, message); break; } case Protocol.PGMSG_WALK: { handleWalk(client, message); break; } case Protocol.PGMSG_EQUIP: { handleEquip(client, message); break; } case Protocol.PGMSG_UNEQUIP: { handleUnequip(client, message); break; } case Protocol.PGMSG_MOVE_ITEM: { handleMoveItem(client, message); break; } case Protocol.PGMSG_ATTACK: { handleAttack(client, message); break; } case Protocol.PGMSG_USE_SPECIAL: { handleUseSpecial(client, message); break; } case Protocol.PGMSG_ACTION_CHANGE: { handleActionChange(client, message); break; } case Protocol.PGMSG_DIRECTION_CHANGE: { handleDirectionChange(client, message); break; } case Protocol.PGMSG_DISCONNECT: { handleDisconnect(client, message); break; } case Protocol.PGMSG_TRADE_REQUEST: { handleTradeRequest(client, message); break; } case Protocol.PGMSG_TRADE_CANCEL: case Protocol.PGMSG_TRADE_AGREED: case Protocol.PGMSG_TRADE_CONFIRM: case Protocol.PGMSG_TRADE_ADD_ITEM: case Protocol.PGMSG_TRADE_SET_MONEY: { handleTrade(client, message); break; } case Protocol.PGMSG_NPC_BUYSELL: { handleNpcBuySell(client, message); break; } case Protocol.PGMSG_RAISE_ATTRIBUTE: { handleRaiseAttribute(client, message); break; } case Protocol.PGMSG_LOWER_ATTRIBUTE: { handleLowerAttribute(client, message); break; } case Protocol.PGMSG_RESPAWN: { // plausibility check is done by character class client.character.respawn(); break; } case Protocol.PGMSG_NPC_POST_SEND: { handleNpcPostSend(client, message); break; } case Protocol.PGMSG_PARTY_INVITE: { handlePartyInvite(client, message); break; } default: { Logger.Write(LogLevel.Warning, "Invalid message type"); client.send(new MessageOut(Protocol.XXMSG_INVALID)); break; } } }