示例#1
0
文件: LoadName.cs 项目: EternalH/IRIS
 public static LoadName GetInstance()
 {
     if (instance == null)
     {
         instance = new LoadName();
     }
     return(instance);
 }
示例#2
0
        //注意这里返回值一定是 IEnumerator
        IEnumerator LoadScene()
        {
            //yield return new WaitForEndOfFrame();
            //异步读取场景。
            //Globe.loadName 就是A场景中需要读取的C场景名称。
            //async = Application.LoadLevelAsync(LoadName.GetInstance().loadName);
            async = SceneManager.LoadSceneAsync(LoadName.GetInstance().loadName);

            async.allowSceneActivation = false;

            while (async.progress < 0.9f)
            {
                toProgress = (int)(async.progress * 100);
                while (displayProgress < toProgress)
                {
                    ++displayProgress;
                    //LoadingAnimator(displayProgress);
                }
                yield return(new WaitForEndOfFrame());// 每次循环结束执行完当前帧才继续下一个循环
            }

            toProgress = 100;
            while (displayProgress < toProgress)
            {
                ++displayProgress;
                //LoadingAnimator(displayProgress);
                yield return(new WaitForEndOfFrame());
            }
            //CharacterPause();
            yield return(new WaitForEndOfFrame());

            async.allowSceneActivation = true;
            SystemController.StartSystem();
            Time.timeScale = 1;
            ////读取完毕后返回, 系统会自动进入C场景
            //yield return async;
        }
示例#3
0
文件: LoadName.cs 项目: EternalH/IRIS
 void Awake()
 {
     instance = this;
 }
示例#4
0
 /// <summary>
 /// 切换至该场景
 /// </summary>
 public void EnterScene()
 {
     SceneManager.LoadScene("Loading");
     //Application.LoadLevel("Loading");
     LoadName.GetInstance().loadName = gameObject.name;
 }