/// <summary> /// This initlizes the listner TCP connection and the #root channel. /// </summary> public void Init() { InitCommands(); connection = new TCPHandler(); connection.Port = Port; connection.OnMsg += OnMessage; connection.OnConnection += (m, s) => { if (s == ConnectionStatus.Succes) { PrintLine(m + ": Connected"); } else { PrintLine(m + ": Disconnected"); } }; connection.CreateSocket(true); Room rootRoom = new Room("#root"); rootRoom.MOTD = "Welcome to the server! All Users are atumatically put into this room. Leaving this room will remove you form the server. Type \"/help\" for more info."; Rooms[rootRoom.Name] = rootRoom; }
public void Init() { new Thread(() => { InitCommands(); connection = new TCPHandler(Address, Port); connection.OnConnection += OnConnectionState; connection.OnMsg += OnMesseage; connection.OnBadThing += () => { System.Windows.MessageBox.Show("You have been Disconnected from the server.", "Connection Closed", MessageBoxButton.OK); //You'll notice these calls throughout the code, //when working with WPF, you are not allowed to update the UI directly from anything but //the UI thread. This ensures that the actions we want to take, are taken in the context //of the UI thread. IsConnected = false; try { Dispatcher.Invoke(new Action(() => { Close(); })); } catch (Exception) { //Since the window actually closes during this process, this will throw an exception (Cause it can't compleate) //So we catch it and do nothing with it. } }; connection.CreateSocket(false); new Thread(() => { while (!IsConnected) { Thread.Sleep(500); } connection.Send("connect " + ourNickname); ping.Enabled = true; ping.Start(); //connection.Send("join nick #root"); }).Start(); }).Start(); }
/// <summary> /// This initlizes the listner TCP connection and the #root channel. /// </summary> public void Init() { InitCommands(); connection = new TCPHandler(); connection.Port = Port; connection.OnMsg += OnMessage; connection.OnConnection += (m, s) => { if (s == ConnectionStatus.Succes) PrintLine(m + ": Connected"); else PrintLine(m + ": Disconnected"); }; connection.CreateSocket(true); Room rootRoom = new Room("#root"); rootRoom.MOTD = "Welcome to the server! All Users are atumatically put into this room. Leaving this room will remove you form the server. Type \"/help\" for more info."; Rooms[rootRoom.Name] = rootRoom; }