示例#1
0
        private static void Install(PatchContext context)
        {
            try
            {
                var backup = new BackupUnit(context);

                // Copying
                Console.WriteLine("Updating files... ");
                var  nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins");
                bool isFlat             = Directory.Exists(nativePluginFolder) && Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll"));
                bool force        = !BackupManager.HasBackup(context) || context.Args.Contains("-f") || context.Args.Contains("--force");
                var  architecture = DetectArchitecture(context.Executable);

                Console.WriteLine("Architecture: {0}", architecture);

                CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force, backup,
                        (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat, architecture));

                Console.WriteLine("Successfully updated files!");

                if (!Directory.Exists(context.PluginsFolder))
                {
                    Console.WriteLine("Creating plugins folder... ");
                    Directory.CreateDirectory(context.PluginsFolder);
                }

                // Deobfuscating

                /*var options = new Deobfuscator.Options();
                 * options.OneFileAtATime = false;
                 * var searchDir = new Deobfuscator.SearchDir() { InputDirectory = context.ManagedPath, OutputDirectory = Path.Combine(context.ManagedPath, "decompiled/"), SkipUnknownObfuscators = false };
                 * options.SearchDirs = new List<Deobfuscator.SearchDir>() { searchDir };
                 *              new Deobfuscator(options).DoIt();*/

                // Patching
                var patchedModule = PatchedModule.Load(context.EngineFile);
                if (!patchedModule.IsPatched)
                {
                    Console.Write("Patching UnityEngine.dll... ");
                    backup.Add(context.EngineFile);
                    patchedModule.Patch();
                    Console.WriteLine("Done!");
                }

                // Virtualizing
                if (File.Exists(context.AssemblyFile))
                {
                    var virtualizedModule = VirtualizedModule.Load(context.AssemblyFile);
                    if (!virtualizedModule.IsVirtualized)
                    {
                        Console.Write("Virtualizing Assembly-Csharp.dll... ");
                        backup.Add(context.AssemblyFile);
                        virtualizedModule.Virtualize();
                        Console.WriteLine("Done!");
                    }
                }

                // Creating shortcut
                if (!File.Exists(context.ShortcutPath))
                {
                    Console.Write("Creating shortcut to IPA ({0})... ", context.IPA);
                    try
                    {
                        Shortcut.Create(
                            fileName: context.ShortcutPath,
                            targetPath: context.IPA,
                            arguments: Args(context.Executable, "--launch"),
                            workingDirectory: context.ProjectRoot,
                            description: "Launches the game and makes sure it's in a patched state",
                            hotkey: "",
                            iconPath: context.Executable
                            );
                        Console.WriteLine("Created");
                    }
                    catch (Exception e)
                    {
                        Console.Error.WriteLine("Failed to create shortcut, but game was patched!");
                    }
                }
            }
            catch (Exception e)
            {
                Fail("Oops! This should not have happened.\n\n" + e);
            }

            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("Finished!");
            Console.ResetColor();
        }
示例#2
0
        private static void Install(PatchContext context)
        {
            try
            {
                var backup = new BackupUnit(context);

                if (ArgDestructive)
                {
                    #region Patch Version Check

                    var patchedModule = PatchedModule.Load(context.EngineFile);
#if DEBUG
                    var isCurrentNewer = Version.CompareTo(patchedModule.Data.Version) >= 0;
#else
                    var isCurrentNewer = Version.CompareTo(patchedModule.Data.Version) > 0;
#endif
                    Console.WriteLine($"Current: {Version} Patched: {patchedModule.Data.Version}");
                    if (isCurrentNewer)
                    {
                        Console.ForegroundColor = ConsoleColor.White;
                        Console.WriteLine(
                            $"Preparing for update, {(patchedModule.Data.Version == null ? "UnPatched" : patchedModule.Data.Version.ToString())} => {Version}");
                        Console.WriteLine("--- Starting ---");
                        Revert(context);
                        Console.ResetColor();

                        #region File Copying

                        Console.ForegroundColor = ConsoleColor.Magenta;
                        Console.WriteLine("Updating files... ");
                        var  nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins");
                        bool isFlat             = Directory.Exists(nativePluginFolder) &&
                                                  Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll"));
                        bool force        = !BackupManager.HasBackup(context) || ArgForce;
                        var  architecture = DetectArchitecture(context.Executable);

                        Console.WriteLine("Architecture: {0}", architecture);

                        CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force,
                                backup,
                                (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
                                                                      architecture));
                        CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force,
                                backup,
                                (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
                                                                      architecture));

                        Console.WriteLine("Successfully updated files!");

                        #endregion
                    }
                    else
                    {
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine($"Files up to date @ Version {Version}!");
                        Console.ResetColor();
                    }

                    #endregion

                    #region Patching

                    if (!patchedModule.Data.IsPatched || isCurrentNewer)
                    {
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.WriteLine($"Patching UnityEngine.dll with Version {Application.ProductVersion}... ");
                        backup.Add(context.EngineFile);
                        patchedModule.Patch(Version);
                        Console.WriteLine("Done!");
                        Console.ResetColor();
                    }

                    #endregion

                    #region Creating shortcut
                    if (!File.Exists(context.ShortcutPath))
                    {
                        Console.ForegroundColor = ConsoleColor.DarkGreen;
                        Console.WriteLine("Creating shortcut to IPA ({0})... ", context.IPA);
                        try
                        {
                            Shortcut.Create(
                                fileName: context.ShortcutPath,
                                targetPath: context.IPA,
                                arguments: Args(context.Executable, "-ln"),
                                workingDirectory: context.ProjectRoot,
                                description: "Launches the game and makes sure it's in a patched state",
                                hotkey: "",
                                iconPath: context.Executable
                                );
                        }
                        catch (Exception)
                        {
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Error.WriteLine("Failed to create shortcut, but game was patched!");
                        }
                        Console.ResetColor();
                    }
                    #endregion
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine("Restoring old version... ");
                    if (BackupManager.HasBackup(context))
                    {
                        BackupManager.Restore(context);
                    }

                    var  nativePluginFolder = Path.Combine(context.DataPathDst, "Plugins");
                    bool isFlat             = Directory.Exists(nativePluginFolder) &&
                                              Directory.GetFiles(nativePluginFolder).Any(f => f.EndsWith(".dll"));
                    bool force        = !BackupManager.HasBackup(context) || ArgForce;
                    var  architecture = DetectArchitecture(context.Executable);

                    Console.ForegroundColor = ConsoleColor.DarkCyan;
                    Console.WriteLine("Installing files... ");

                    CopyAll(new DirectoryInfo(context.DataPathSrc), new DirectoryInfo(context.DataPathDst), force,
                            backup,
                            (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
                                                                  architecture));
                    CopyAll(new DirectoryInfo(context.LibsPathSrc), new DirectoryInfo(context.LibsPathDst), force,
                            backup,
                            (from, to) => NativePluginInterceptor(from, to, new DirectoryInfo(nativePluginFolder), isFlat,
                                                                  architecture));
                    CopyAll(new DirectoryInfo(context.IPARoot), new DirectoryInfo(context.ProjectRoot), force,
                            backup,
                            null, false);

                    //backup.Add(context.AssemblyFile);
                    //backup.Add(context.EngineFile);
                }

                #region Create Plugin Folder

                if (!Directory.Exists(context.PluginsFolder))
                {
                    Console.ForegroundColor = ConsoleColor.DarkYellow;
                    Console.WriteLine("Creating plugins folder... ");
                    Directory.CreateDirectory(context.PluginsFolder);
                    Console.ResetColor();
                }

                #endregion

                #region Virtualizing

                if (ArgDestructive && File.Exists(context.AssemblyFile))
                {
                    var virtualizedModule = VirtualizedModule.Load(context.AssemblyFile);
                    if (!virtualizedModule.IsVirtualized)
                    {
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine("Virtualizing Assembly-Csharp.dll... ");
                        backup.Add(context.AssemblyFile);
                        virtualizedModule.Virtualize();
                        Console.WriteLine("Done!");
                        Console.ResetColor();
                    }
                }

                #endregion
            }
            catch (Exception e)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Fail("Oops! This should not have happened.\n\n" + e);
            }
            Console.ResetColor();
        }