private QueueLeftItem(string Class, List <CauseAction> Actions, bool?Blocked, bool?Buildable, int?Id, int?InQueueSince, string Params, bool?Stuck, FreeStyleProject Task, string Url, string Why, bool?Cancelled, FreeStyleBuild Executable) { this.Class = Class; this.Actions = Actions; this.Blocked = Blocked; this.Buildable = Buildable; this.Id = Id; this.InQueueSince = InQueueSince; this.Params = Params; this.Stuck = Stuck; this.Task = Task; this.Url = Url; this.Why = Why; this.Cancelled = Cancelled; this.Executable = Executable; }
private HudsonMasterComputerexecutors(FreeStyleBuild CurrentExecutable, bool?Idle, bool?LikelyStuck, int?Number, int?Progress, string Class) { this.CurrentExecutable = CurrentExecutable; this.Idle = Idle; this.LikelyStuck = LikelyStuck; this.Number = Number; this.Progress = Progress; this.Class = Class; }
/// <summary> /// Sets value for FreeStyleProject.LastSuccessfulBuild property. /// </summary> /// <param name="value">LastSuccessfulBuild</param> public FreeStyleProjectBuilder LastSuccessfulBuild(FreeStyleBuild value) { _LastSuccessfulBuild = value; return(this); }
/// <summary> /// Sets value for FreeStyleProject.LastCompletedBuild property. /// </summary> /// <param name="value">LastCompletedBuild</param> public FreeStyleProjectBuilder LastCompletedBuild(FreeStyleBuild value) { _LastCompletedBuild = value; return(this); }
/// <summary> /// Sets value for FreeStyleProject.FirstBuild property. /// </summary> /// <param name="value">FirstBuild</param> public FreeStyleProjectBuilder FirstBuild(FreeStyleBuild value) { _FirstBuild = value; return(this); }
private FreeStyleProject(string Class, string Name, string Url, string Color, List <FreeStyleProjectactions> Actions, string Description, string DisplayName, string DisplayNameOrNull, string FullDisplayName, string FullName, bool?Buildable, List <FreeStyleBuild> Builds, FreeStyleBuild FirstBuild, List <FreeStyleProjecthealthReport> HealthReport, bool?InQueue, bool?KeepDependencies, FreeStyleBuild LastBuild, FreeStyleBuild LastCompletedBuild, string LastFailedBuild, FreeStyleBuild LastStableBuild, FreeStyleBuild LastSuccessfulBuild, string LastUnstableBuild, string LastUnsuccessfulBuild, int?NextBuildNumber, string QueueItem, bool?ConcurrentBuild, NullSCM Scm) { this.Class = Class; this.Name = Name; this.Url = Url; this.Color = Color; this.Actions = Actions; this.Description = Description; this.DisplayName = DisplayName; this.DisplayNameOrNull = DisplayNameOrNull; this.FullDisplayName = FullDisplayName; this.FullName = FullName; this.Buildable = Buildable; this.Builds = Builds; this.FirstBuild = FirstBuild; this.HealthReport = HealthReport; this.InQueue = InQueue; this.KeepDependencies = KeepDependencies; this.LastBuild = LastBuild; this.LastCompletedBuild = LastCompletedBuild; this.LastFailedBuild = LastFailedBuild; this.LastStableBuild = LastStableBuild; this.LastSuccessfulBuild = LastSuccessfulBuild; this.LastUnstableBuild = LastUnstableBuild; this.LastUnsuccessfulBuild = LastUnsuccessfulBuild; this.NextBuildNumber = NextBuildNumber; this.QueueItem = QueueItem; this.ConcurrentBuild = ConcurrentBuild; this.Scm = Scm; }
/// <summary> /// Sets value for HudsonMasterComputerexecutors.CurrentExecutable property. /// </summary> /// <param name="value">CurrentExecutable</param> public HudsonMasterComputerexecutorsBuilder CurrentExecutable(FreeStyleBuild value) { _CurrentExecutable = value; return(this); }
/// <summary> /// Sets value for QueueLeftItem.Executable property. /// </summary> /// <param name="value">Executable</param> public QueueLeftItemBuilder Executable(FreeStyleBuild value) { _Executable = value; return(this); }