示例#1
0
        /// <summary>
        /// Inspects data in the stream to determine if it appears to be a LUIGI ROM.
        /// </summary>
        /// <param name="stream">The stream containing the data to inspect.</param>
        /// <returns><c>RomFormat.Luigi</c> if the data at the beginning of <paramref name="stream"/> is a valid
        /// LUIGI file header, otherwise <c>RomFormat.None</c>.</returns>
        internal static RomFormat CheckFormat(System.IO.Stream stream)
        {
            var position = 0L;
            var format   = RomFormat.None;

            try
            {
                position = stream.Position;
                if (LuigiFileHeader.Inflate(stream) != null)
                {
                    format = RomFormat.Luigi;
                }
            }
            catch (System.Exception)
            {
            }
            finally
            {
                if (stream != null)
                {
                    stream.Seek(position, System.IO.SeekOrigin.Begin);
                }
            }
            return(format);
        }
示例#2
0
        /// <summary>
        /// Locates the first data block of the requested type in the ROM.
        /// </summary>
        /// <typeparam name="T">The type of LUIGI block to locate.</typeparam>
        /// <returns>The data block, or <c>null</c> if no block of the requested type is in the ROM.</returns>
        internal T LocateDataBlock <T>() where T : LuigiDataBlock
        {
            var dataBlock = default(T);

            if (StreamUtilities.FileExists(RomPath))
            {
                using (var file = StreamUtilities.OpenFileStream(RomPath))
                {
                    if (file != null)
                    {
                        if (file.Length > 0)
                        {
                            var desiredBlockType = LuigiDataBlock.GetBlockType <T>();
                            var luigiHeader      = LuigiFileHeader.Inflate(file);
                            var bytesRead        = luigiHeader.DeserializeByteCount;

                            // Start looking for desired block immediately after header.
                            var block = LuigiDataBlock.Inflate(file);
                            bytesRead += block.DeserializeByteCount;
                            if (StopIfScrambleKeyBlockFound(desiredBlockType, block.Type))
                            {
                                // Stop looking. If we hit the scramble key, there's nothing more to be looked at.
                                bytesRead = (int)file.Length;
                            }
                            while ((bytesRead < file.Length) && (block.Type != desiredBlockType) && (block.Type != LuigiDataBlockType.EndOfFile))
                            {
                                block      = LuigiDataBlock.Inflate(file);
                                bytesRead += block.DeserializeByteCount;
                                if (StopIfScrambleKeyBlockFound(desiredBlockType, block.Type))
                                {
                                    break;
                                }
                            }
                            if (block.Type == desiredBlockType)
                            {
                                dataBlock = block as T;
                            }
                        }
                    }
                }
            }
            return(dataBlock);
        }