示例#1
0
 private void MSetButton(IMCButton buttonObject, string buttonTitle, Sprite buttonSprite, UnityAction buttonAction)
 {
     if (buttonObject.Text && buttonTitle != "")
     {
         buttonObject.Text.text = buttonTitle;
     }
     if (buttonAction != null)
     {
         buttonObject.AddListener(buttonAction);
     }
     if (buttonSprite != null)
     {
         buttonObject.image.sprite = buttonSprite;
     }
 }
示例#2
0
 private void SetCloseObject()//设置close按钮所关闭的对象,如果closeObject对象在运行前为null的话,默认关闭的对象为IMCMessageBox自身
 {
     if (closeButton)
     {
         closeButton.AddListener(() =>
         {
             UnInit();
             if (closeObject && closeObject != this.gameObject)
             {
                 if (closeObject.GetComponent <IMCUIBehaviour>())    //2018年1月4日16:47:19 判断如果是ui类就执行基类中的UnInit函数
                 {
                     closeObject.GetComponent <IMCUIBehaviour>().UnInit();
                 }
                 else
                 {
                     Destroy(closeObject.gameObject);
                 }
             }
         });
     }
 }
 protected override void Start()
 {
     base.Start();
     leftBtn.AddListener(LeftBtnClick);
     rightBtn.AddListener(RightBtnClick);
 }