private void ReadBlockStromPosConfig() { string text = ResourceLoadManager.Instance.GetConfigText(name3); if (text == null) { Debug.LogError("LoadConfig Failed:" + name3); return; } if (BlockStormPos.npc_transforms == null) { BlockStormPos.npc_transforms = new List <IM.Transform>(); } XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(name3, text); XmlNode root = xmlDoc.LastChild; XmlNodeList npcs = root.ChildNodes; int npcCount = npcs.Count; for (int i = 0; i < npcCount; ++i) { XmlNode node = npcs.Item(i); IM.Transform tempTrans = new IM.Transform(); ParseTransformInfo(node, tempTrans); BlockStormPos.npc_transforms.Add(tempTrans); } }
private void ParseTransformInfo(XmlNode node, IM.Transform iMtrans) { XmlNode pointNode = node.SelectSingleNode("Point"); iMtrans.SetPosition(IM.Vector3.Parse(pointNode.InnerText)); XmlNode rotationNode = node.SelectSingleNode("Rotation"); iMtrans.SetRotaion(IM.Quaternion.Parse(rotationNode.InnerText)); }
private void ReadTipOffPosConfig() { string text = ResourceLoadManager.Instance.GetConfigText(name11); if (text == null) { Debug.LogError("LoadConfig Failed:" + name11); return; } if (TipOffPos.defenses_transform == null) { TipOffPos.defenses_transform = new List <IM.Transform>(); } if (TipOffPos.offenses_transform == null) { TipOffPos.offenses_transform = new List <IM.Transform>(); } XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(name11, text); XmlNode root = xmlDoc.LastChild; XmlNode defenseNode = root.SelectSingleNode("DefenseNode"); XmlNodeList defenseList = defenseNode.ChildNodes; int deCount = defenseList.Count; for (int i = 0; i < deCount; ++i) { XmlNode node = defenseList.Item(i); IM.Transform tempTrans = new IM.Transform(); XmlNode pointNode = node.SelectSingleNode("Point"); XmlNode rotationNode = node.SelectSingleNode("Rotation"); tempTrans.SetPosition(IM.Vector3.Parse(pointNode.InnerText)); tempTrans.SetRotaion(IM.Quaternion.Parse(rotationNode.InnerText)); TipOffPos.defenses_transform.Add(tempTrans); } XmlNode offenseNode = root.SelectSingleNode("OffenseNode"); XmlNodeList offenseList = offenseNode.ChildNodes; int offCount = offenseList.Count; for (int i = 0; i < offCount; ++i) { XmlNode node = offenseList.Item(i); IM.Transform tempTrans = new IM.Transform(); XmlNode pointNode = node.SelectSingleNode("Point"); XmlNode rotationNode = node.SelectSingleNode("Rotation"); tempTrans.SetPosition(IM.Vector3.Parse(pointNode.InnerText)); tempTrans.SetRotaion(IM.Quaternion.Parse(rotationNode.InnerText)); TipOffPos.offenses_transform.Add(tempTrans); } }
private void ReadBeginPosConfig() { string text = ResourceLoadManager.Instance.GetConfigText(name2); if (text == null) { Debug.LogError("LoadConfig Failed:" + name2); return; } if (BeginPos.defenses_transform == null) { BeginPos.defenses_transform = new List <IM.Transform>(); } if (BeginPos.offenses_transform == null) { BeginPos.offenses_transform = new List <IM.Transform>(); } XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(name2, text); XmlNode root = xmlDoc.LastChild; XmlNode defenseNode = root.SelectSingleNode("DefenseNode"); XmlNodeList defenseList = defenseNode.ChildNodes; int deCount = defenseList.Count; for (int i = 0; i < deCount; ++i) { XmlNode node = defenseList.Item(i); IM.Transform tempTrans = new IM.Transform(); ParseTransformInfo(node, tempTrans); BeginPos.defenses_transform.Add(tempTrans); } XmlNode offenseNode = root.SelectSingleNode("OffenseNode"); XmlNodeList offenseList = offenseNode.ChildNodes; int offCount = offenseList.Count; for (int i = 0; i < offCount; ++i) { XmlNode node = offenseList.Item(i); IM.Transform tempTrans = new IM.Transform(); ParseTransformInfo(node, tempTrans); BeginPos.offenses_transform.Add(tempTrans); } }
private void Step_Move() { match.tip = practise.tips[1]; match.ShowGuideTip(); match.ShowTouchGuide(); IM.Transform move1Trans = GameSystem.Instance.MatchPointsConfig.PractiseMovePos.move1_transform; if (movePosGo == null) { movePosGo = new GameObject("move1Pos"); } movePosGo.AddComponent <SceneTrigger>(); movePosGo.transform.position = (Vector3)move1Trans.position; movePosGo.transform.rotation = (Quaternion)move1Trans.rotation; _obj_effect.transform.parent = movePosGo.transform; _obj_effect.transform.localPosition = Vector3.zero; _obj_effect.SetActive(true); _tip_on_scene.SetActive(true); SetUIEffect(_tip_on_scene, movePosGo.transform); _tip_text.text = practise.tips[5]; movePosGo.GetComponent <SceneTrigger>().onTrigger = OnTrigger; _step = Step.Move1; }
private void ReadRedboundStormConfig() { string text = ResourceLoadManager.Instance.GetConfigText(name10); if (text == null) { Debug.LogError("LoadConfig Failed:" + name10); return; } ReboundStormPos.mainRole_transform = new IM.Transform(); ReboundStormPos.npc_transform = new IM.Transform(); ReboundStormPos.shoots_transform = new List <IM.Transform>(); XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(name10, text); XmlNode root = xmlDoc.LastChild; XmlNode npcNode = root.SelectSingleNode("NPC"); ParseTransformInfo(npcNode, ReboundStormPos.npc_transform); XmlNode mainRoleNode = root.SelectSingleNode("MainRole"); ParseTransformInfo(mainRoleNode, ReboundStormPos.mainRole_transform); XmlNode shootNode = root.SelectSingleNode("ShootNode"); XmlNodeList shoots = shootNode.ChildNodes; int shootCount = shoots.Count; for (int i = 0; i < shootCount; ++i) { XmlNode node = shoots.Item(i); IM.Transform tempTrans = new IM.Transform(); ParseTransformInfo(node, tempTrans); ReboundStormPos.shoots_transform.Add(tempTrans); } }
private void Step_GrabBall() { IM.Transform ballTrans = GameSystem.Instance.MatchPointsConfig.PractiseMovePos.ball_transform; match.mainRole.DropBall(match.mCurScene.mBall); match.mainRole.m_StateMachine.SetState(PlayerState.State.eStand); match.mCurScene.mBall.transform.localPosition = (Vector3)ballTrans.position; match.ResetPlayerPos(); match.ShowGuideTip(); match.tip = practise.tips[0]; GameObject ballPosGo = new GameObject("ballPos"); ballPosGo.transform.position = (Vector3)ballTrans.position; ballPosGo.transform.rotation = (Quaternion)ballTrans.rotation; _obj_effect.transform.parent = ballPosGo.transform; _obj_effect.transform.localPosition = Vector3.zero; _obj_effect.SetActive(true); _tip_on_scene = CreateUIEffect("Prefab/GUI/TipOnScene", ballPosGo.transform); _tip_text = _tip_on_scene.transform.FindChild("Tip").GetComponent <UILabel>(); _tip_text.text = practise.tips[4]; _step = Step.GrabBall; }
private void ResetShooter(IM.Transform trans) { shooter.position = trans.position; shooter.forward = IM.Vector3.forward; }
private void ReadGrabZonePosConfig() { string text = ResourceLoadManager.Instance.GetConfigText(name6); if (text == null) { Debug.LogError("LoadConfig Failed:" + name6); return; } if (GrabZonePos.balls_transform == null) { GrabZonePos.balls_transform = new List <IM.Transform>(); } if (GrabZonePos.zones_transform == null) { GrabZonePos.zones_transform = new List <IM.Transform>(); } if (GrabZonePos.mainRole_transform == null) { GrabZonePos.mainRole_transform = new IM.Transform(); } if (GrabZonePos.npc_transform == null) { GrabZonePos.npc_transform = new IM.Transform(); } XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(name6, text); XmlNode root = xmlDoc.LastChild; //--- BallNode----- XmlNode ballNode = root.SelectSingleNode("BallNode"); XmlNodeList ballNodeList = ballNode.ChildNodes; int ballCount = ballNodeList.Count; for (int i = 0; i < ballCount; ++i) { XmlNode node = ballNodeList.Item(i); IM.Transform tempTrans = new IM.Transform(); ParseTransformInfo(node, tempTrans); GrabZonePos.balls_transform.Add(tempTrans); } XmlNode zoneNode = root.SelectSingleNode("ZoneNode"); XmlNodeList zoneList = zoneNode.ChildNodes; int offCount = zoneList.Count; for (int i = 0; i < offCount; ++i) { XmlNode node = zoneList.Item(i); IM.Transform tempTrans = new IM.Transform(); ParseTransformInfo(node, tempTrans); GrabZonePos.zones_transform.Add(tempTrans); } XmlNode mainRoleNode = root.SelectSingleNode("MainRole"); ParseTransformInfo(mainRoleNode, GrabZonePos.mainRole_transform); XmlNode npcNode = root.SelectSingleNode("NPC"); ParseTransformInfo(npcNode, GrabZonePos.npc_transform); }
private void ResetNPC(IM.Transform trans) { npc.position = trans.position; npc.forward = IM.Vector3.forward; }
override public void OnEnter(MatchState lastState) { if (m_match.m_needTipOff) { TipOffPos tipOffPos = GameSystem.Instance.MatchPointsConfig.TipOffPos; int homeCnt = m_match.m_homeTeam.GetMemberCount(); for (int idx = 0; idx != homeCnt; idx++) { IM.Transform trOffensePos = tipOffPos.offenses_transform[idx]; IM.Transform trDefensePos = tipOffPos.defenses_transform[idx]; Player homePlayer = m_match.m_homeTeam.members[idx]; if (homePlayer != null) { homePlayer.position = trOffensePos.position; homePlayer.rotation = trOffensePos.rotation; } Player awayPlayer = m_match.m_awayTeam.members[idx]; if (awayPlayer != null) { awayPlayer.position = trDefensePos.position; awayPlayer.rotation = trDefensePos.rotation; } } m_match.m_needTipOff = false; } if (m_match.m_cam != null) { m_match.m_cam.m_Zoom.ReleaseZoom(); } foreach (Player player in GameSystem.Instance.mClient.mPlayerManager) { player.m_enableAction = false; player.m_enableMovement = false; player.m_bMovedWithBall = false; if (player.m_catchHelper != null) { player.m_catchHelper.enabled = true; } if (player.m_pickupDetector != null) { player.m_enablePickupDetector = true; } if (player.m_AOD != null) { player.m_AOD.visible = false; } player.m_toSkillInstance = null; player.m_stamina.ResetStamina(); player.m_StateMachine.SetState(PlayerState.State.eStand); } if (m_goBeginUI == null) { m_goBeginUI = GameSystem.Instance.mClient.mUIManager.CreateUI("UIBeginCounter"); } if (m_goBeginUI == null) { Debug.Log("Error -- can not find ui resource " + "UIBeginCounter"); return; } Animation anim = m_goBeginUI.GetComponentInChildren <Animation>(); anim.Stop(); anim.Play("counter"); UBasketball ball = m_match.mCurScene.mBall; if (ball != null && ball.m_owner != null && m_match.m_uiMatch != null && m_match.EnableCounter24()) { m_match.m_uiMatch.ShowCounter(true, ball.m_owner.m_team.m_side == Team.Side.eHome); m_match.m_count24TimeStop = true; } ball.Reset(); IM.Number x1 = m_match.m_homeTeam.members[0].position.x; IM.Number x2 = m_match.m_awayTeam.members[0].position.x; IM.Number z = m_match.m_homeTeam.members[0].position.z; ball.SetInitPos(new IM.Vector3((x1 + x2) * IM.Number.half, fBallInitHeight, z)); ball.m_ballState = BallState.eNone; if (m_match.m_uiMatch != null && m_match.EnableCounter24()) { m_match.m_uiMatch.ShowCounter(true, true); m_match.m_gameMatchCountStop = true; m_match.m_count24TimeStop = true; } if (m_match.EnableEnhanceAttr()) { m_match.EnhanceAttr(); } mTimer = new GameUtils.Timer(new IM.Number(3), _OnCounterDone, 1); mTimerSound = new GameUtils.Timer(new IM.Number(3), PlaySound, 1); m_match.m_homeTeam.m_role = GameMatch.MatchRole.eNone; m_match.m_awayTeam.m_role = GameMatch.MatchRole.eNone; m_match.m_ruler.m_toCheckBallTeam = null; }
override public void OnEnter(MatchState lastState) { base.OnEnter(lastState); if (m_match.m_bOverTime) { m_match.m_gameMathCountEnable = false; } m_match.CreateUI(); m_match.ResetPlayerPos(); m_match.m_cam.Positioning(true); m_match.m_cam.m_PositionImmediately = false; foreach (Player player in GameSystem.Instance.mClient.mPlayerManager) { player.m_enableAction = false; player.m_enableMovement = false; player.m_enablePickupDetector = false; player.Show(true); } m_match.m_cam.m_moveSpeed = m_match.m_cam.m_CloseUpRestoreSpeed; m_match.m_cam.m_Zoom.SetZoom(m_match.mainRole.gameObject.transform, ZoomType.ePlayerCloseUp); if (m_match.m_uiMatch != null) { m_match.m_gameMatchCountStop = true; m_match.m_count24TimeStop = true; } Team oppoTeam = m_match.mainRole.m_team.m_side == Team.Side.eAway ? m_match.m_homeTeam : m_match.m_awayTeam; foreach (Player member in oppoTeam.members) { if (member.model != null) { member.model.EnableGrey(); } } Color yellow = new Color(1f, 252f / 255, 10f / 255, 1); m_match.mainRole.ShowIndicator(yellow, true); //if (m_match.m_mainRole.m_inputDispatcher == null && m_match.GetMatchType() != GameMatch.Type.e3AIOn3AI ) // m_match.m_mainRole.m_inputDispatcher = new InputDispatcher (m_match, m_match.m_mainRole); //reset position if (m_match.m_needTipOff) { TipOffPos tipOffPos = GameSystem.Instance.MatchPointsConfig.TipOffPos; int homeCnt = m_match.m_homeTeam.GetMemberCount(); for (int idx = 0; idx != homeCnt; idx++) { IM.Transform trOffensePos = tipOffPos.offenses_transform[idx]; IM.Transform trDefensePos = tipOffPos.defenses_transform[idx]; Player homePlayer = m_match.m_homeTeam.members[idx]; if (homePlayer != null) { homePlayer.position = trOffensePos.position; homePlayer.rotation = trOffensePos.rotation; } Player awayPlayer = m_match.m_awayTeam.members[idx]; if (awayPlayer != null) { awayPlayer.position = trDefensePos.position; awayPlayer.rotation = trDefensePos.rotation; } } m_match.m_needTipOff = false; } if (m_match.m_bOverTime) { timer2 = new GameUtils.Timer(BEGIN_WAIT_TIME, () => m_stateMachine.SetState(State.eTipOff), 1); } else { timer1 = new GameUtils.Timer4View((float)BEGIN_WAIT_TIME, GameMsgSender.SendGameBegin, 1); } }