/// <summary> /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration /// </summary> public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app) { UnityEngine_Vector3_Binding.Register(app); UnityEngine_Quaternion_Binding.Register(app); System_Object_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app); System_Type_Binding.Register(app); GameFramework_GameFrameworkException_Binding.Register(app); GameFramework_Utility_Binding_Text_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_IDisposable_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app); System_String_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_Variable_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app); UnityEngine_Debug_Binding.Register(app); UnityGameFramework_Runtime_Log_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int32_Action_Binding.Register(app); Trinity_GameEntry_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneSuccessEventArgs_Binding.Register(app); UnityGameFramework_Runtime_EventComponent_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneFailureEventArgs_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneUpdateEventArgs_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneDependencyAssetEventArgs_Binding.Register(app); UnityGameFramework_Runtime_SoundComponent_Binding.Register(app); UnityGameFramework_Runtime_EntityComponent_Binding.Register(app); UnityGameFramework_Runtime_SceneComponent_Binding.Register(app); UnityGameFramework_Runtime_BaseComponent_Binding.Register(app); GameFramework_Variable_1_Int32_Binding.Register(app); UnityGameFramework_Runtime_DataTableComponent_Binding.Register(app); GameFramework_DataTable_IDataTable_1_DRScene_Binding.Register(app); System_Int32_Binding.Register(app); Trinity_DRScene_Binding.Register(app); Trinity_AssetUtility_Binding.Register(app); System_Action_Binding.Register(app); Trinity_SoundExtension_Binding.Register(app); System_Single_Binding.Register(app); UnityGameFramework_Runtime_ConfigComponent_Binding.Register(app); UnityGameFramework_Runtime_VarInt_Binding.Register(app); System_Collections_Generic_ICollection_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Threading_Monitor_Binding.Register(app); System_Collections_Generic_IEnumerable_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Collections_Generic_IEnumerator_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Collections_IEnumerator_Binding.Register(app); System_Activator_Binding.Register(app); System_Collections_Generic_IDictionary_2_String_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Queue_1_IReference_Binding.Register(app); GameFramework_IReference_Binding.Register(app); ILRuntime.CLR.TypeSystem.CLRType __clrType = null; }
/// <summary> /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration /// </summary> public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app) { UnityEngine_Vector3_Binding.Register(app); UnityEngine_Quaternion_Binding.Register(app); LitJson_JsonMapper_Binding.Register(app); ETModel_IdGenerater_Binding.Register(app); System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueCollection_Binding.Register(app); System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app); UnityGameFramework_Runtime_Log_Binding.Register(app); System_IDisposable_Binding.Register(app); System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.Register(app); System_Object_Binding.Register(app); System_Reflection_MemberInfo_Binding.Register(app); System_String_Binding.Register(app); System_Exception_Binding.Register(app); System_Type_Binding.Register(app); System_Linq_Enumerable_Binding.Register(app); System_Collections_Generic_HashSet_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app); ETModel_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Queue_1_Int64_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app); ETModel_Log_Binding.Register(app); System_Collections_Generic_List_1_Type_Binding.Register(app); Trinity_GameEntry_Binding.Register(app); Trinity_ILRuntimeComponent_Binding.Register(app); System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.Register(app); System_Activator_Binding.Register(app); System_Collections_Generic_Dictionary_2_Type_Queue_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app); ETModel_Component_Binding.Register(app); ETModel_Scene_Binding.Register(app); ETModel_Game_Binding.Register(app); GameFramework_GameFrameworkException_Binding.Register(app); Google_Protobuf_ProtoPreconditions_Binding.Register(app); Google_Protobuf_CodedOutputStream_Binding.Register(app); Google_Protobuf_CodedInputStream_Binding.Register(app); Google_Protobuf_MessageParser_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app); Google_Protobuf_Collections_RepeatedField_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app); Google_Protobuf_Collections_RepeatedField_1_String_Binding.Register(app); Google_Protobuf_Collections_RepeatedField_1_Int32_Binding.Register(app); Google_Protobuf_Collections_RepeatedField_1_Int64_Binding.Register(app); Google_Protobuf_FieldCodec_Binding.Register(app); System_NotImplementedException_Binding.Register(app); System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.Register(app); ETModel_Entity_Binding.Register(app); ETModel_OpcodeTypeComponent_Binding.Register(app); ETModel_MessageProxy_Binding.Register(app); ETModel_MessageDispatherComponent_Binding.Register(app); ETModel_MessageInfo_Binding.Register(app); System_Collections_Generic_Dictionary_2_Type_Queue_1_Object_Binding.Register(app); System_Collections_Generic_Queue_1_Object_Binding.Register(app); ETModel_DoubleMap_2_UInt16_Type_Binding.Register(app); System_Collections_Generic_Dictionary_2_UInt16_Object_Binding.Register(app); ETModel_MessageAttribute_Binding.Register(app); ETModel_SessionCallbackComponent_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int32_Action_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app); ETModel_Session_Binding.Register(app); System_Action_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app); ETModel_NetworkComponent_Binding.Register(app); ETModel_IMessagePacker_Binding.Register(app); ETModel_OpcodeHelper_Binding.Register(app); System_Threading_Tasks_TaskCompletionSource_1_Google_Protobuf_IMessageAdaptor_Binding_Adaptor_Binding.Register(app); System_Threading_CancellationToken_Binding.Register(app); ETModel_ErrorCode_Binding.Register(app); ETModel_RpcException_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app); GameFramework_Utility_Binding_Text_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_Variable_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app); UnityEngine_Debug_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int32_Action_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneSuccessEventArgs_Binding.Register(app); UnityGameFramework_Runtime_EventComponent_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneFailureEventArgs_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneUpdateEventArgs_Binding.Register(app); UnityGameFramework_Runtime_LoadSceneDependencyAssetEventArgs_Binding.Register(app); UnityGameFramework_Runtime_SoundComponent_Binding.Register(app); UnityGameFramework_Runtime_EntityComponent_Binding.Register(app); UnityGameFramework_Runtime_SceneComponent_Binding.Register(app); UnityGameFramework_Runtime_BaseComponent_Binding.Register(app); GameFramework_Variable_1_Int32_Binding.Register(app); UnityGameFramework_Runtime_DataTableComponent_Binding.Register(app); GameFramework_DataTable_IDataTable_1_DRScene_Binding.Register(app); System_Int32_Binding.Register(app); Trinity_DRScene_Binding.Register(app); Trinity_AssetUtility_Binding.Register(app); System_Action_Binding.Register(app); Trinity_SoundExtension_Binding.Register(app); System_Single_Binding.Register(app); UnityGameFramework_Runtime_ConfigComponent_Binding.Register(app); UnityGameFramework_Runtime_VarInt_Binding.Register(app); UnityEngine_Input_Binding.Register(app); System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app); Trinity_ETNetworkComponent_Binding.Register(app); ETModel_C2R_RPCTest_Binding.Register(app); System_Threading_Tasks_Task_1_IResponse_Binding.Register(app); System_Runtime_CompilerServices_TaskAwaiter_1_IResponse_Binding.Register(app); ETModel_R2C_RPCTest_Binding.Register(app); System_Collections_Generic_ICollection_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Threading_Monitor_Binding.Register(app); System_Collections_Generic_IEnumerable_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Collections_Generic_IEnumerator_1_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Collections_IEnumerator_Binding.Register(app); System_Collections_Generic_IDictionary_2_String_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Queue_1_IReference_Binding.Register(app); GameFramework_IReference_Binding.Register(app); ILRuntime.CLR.TypeSystem.CLRType __clrType = null; }