/// <summary> /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration /// </summary> public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app) { UnityEngine_Debug_Binding.Register(app); System_String_Binding.Register(app); HFFramework_HFLog_Binding.Register(app); HFFramework_IDGenerator_Binding.Register(app); UnityEngine_Object_Binding.Register(app); UnityEngine_GameObject_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app); Cysharp_Threading_Tasks_CompilerServices_AsyncUniTaskMethodBuilder_Binding.Register(app); UnityEngine_Transform_Binding.Register(app); UnityEngine_Component_Binding.Register(app); HFFramework_NotificationCenter_Binding.Register(app); System_Collections_Generic_HashSet_1_UInt64_Binding.Register(app); System_Int64_Binding.Register(app); System_Collections_Generic_HashSet_1_UInt64_Binding_Enumerator_Binding.Register(app); System_IDisposable_Binding.Register(app); System_Object_Binding.Register(app); System_Reflection_MemberInfo_Binding.Register(app); HFFramework_AssetManager_Binding.Register(app); Cysharp_Threading_Tasks_UniTask_1_GameObject_Binding.Register(app); Cysharp_Threading_Tasks_UniTask_1_GameObject_Binding_Awaiter_Binding.Register(app); System_Type_Binding.Register(app); System_Activator_Binding.Register(app); HFFramework_GameFactory_Binding.Register(app); UnityEngine_Time_Binding.Register(app); HFFramework_GameLooper_Binding.Register(app); UnityEngine_MonoBehaviour_Binding.Register(app); ILRuntime.CLR.TypeSystem.CLRType __clrType = null; __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3)); s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>; __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Quaternion)); s_UnityEngine_Quaternion_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Quaternion>; __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector2)); s_UnityEngine_Vector2_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector2>; }
/// <summary> /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration /// </summary> public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app) { UnityEngine_Debug_Binding.Register(app); UnityEngine_GameObject_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_UInt64_Object_Binding.Register(app); UnityEngine_Object_Binding.Register(app); UnityEngine_Transform_Binding.Register(app); UnityEngine_Component_Binding.Register(app); HFFramework_GameLooper_Binding.Register(app); UnityEngine_MonoBehaviour_Binding.Register(app); HFFramework_NotificationMessage_Binding.Register(app); HFFramework_NotificationCenter_Binding.Register(app); HFFramework_AudioManager_Binding.Register(app); HFFramework_AudioPlayer_Binding.Register(app); System_Collections_Generic_List_1_Coroutine_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_KeyValuePair_2_Int64_ILTypeInstance_Binding.Register(app); System_IDisposable_Binding.Register(app); System_Collections_Generic_Dictionary_2_UInt64_Object_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_KeyValuePair_2_UInt64_Object_Binding.Register(app); UnityEngine_Time_Binding.Register(app); System_String_Binding.Register(app); System_Type_Binding.Register(app); System_Activator_Binding.Register(app); System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Queue_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app); System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app); System_Action_1_Int32_Binding.Register(app); UnityEngine_Vector3_Binding.Register(app); UnityEngine_CanvasGroup_Binding.Register(app); ILRuntime.CLR.TypeSystem.CLRType __clrType = null; }