public MovementToNearestTargetObject(DeterminantOfDirectionOfMovementBase directionOfMovementInAbsenceOfObjects) { _directionOfMovementInAbsenceOfObjects = directionOfMovementInAbsenceOfObjects; }
public MovementToNearestTargetObject(Vector2f directionInTheAbsenceOfObjects) { _directionOfMovementInAbsenceOfObjects = new MovementInPredeterminedDirection(directionInTheAbsenceOfObjects); }