/// <summary> /// Send the initial messenger configuration and contents. /// </summary> /// <param name="A">Unsure</param> /// <param name="B">Unsure</param> /// <param name="C">Unsure</param> public void Send_MessengerInit(int A, int B, int C, Category[] Categories, Friend[] Friends, uint MaxFriends) { OutgoingMessage Message = new OutgoingMessage(12); Message.AppendInt32(A); // Find out Message.AppendInt32(B); // Find out Message.AppendInt32(C); // Find out Message.AppendInt32(Categories.Length); for (int i = 0; i < Categories.Length; i++) { Message.AppendUInt32(Categories[i].GetID()); Message.AppendString(Categories[i].GetName()); } Message.AppendInt32(Friends.Length); for (int i = 0; i < Friends.Length; i++) { Message.AppendObject(Friends[i]); } Message.AppendUInt32(MaxFriends); Message.AppendBoolean(false); // TODO: Find out }
/// <summary> /// Send the information for the given subscription. (Habbo Club) /// </summary> /// <param name="SubscriptionName">The type of subscription.</param> /// <param name="CurrentDay">The amount of days into the month.</param> /// <param name="ElapsedMonths">The amount of passed months.</param> /// <param name="PrepaidMonths">The amount of unused months.</param> /// <param name="IsActive">Is the subscription active?</param> public void Send_UserInfo(string SubscriptionName, byte CurrentDay, ushort ElapsedMonths, ushort PrepaidMonths, bool IsActive) { OutgoingMessage Message = new OutgoingMessage(7); Message.AppendString(SubscriptionName); Message.AppendInt32(CurrentDay); Message.AppendInt32(ElapsedMonths); Message.AppendInt32(PrepaidMonths); Message.AppendBoolean(IsActive); this.fUser.GetConnection().SendMessage(Message); }
/// <summary> /// /// </summary> /// <param name="Categories">An array of all categories to show to the user.</param> /// <param name="Friends">An array of all friends to show to the user.</param> /// <param name="FriendUpdates">An array of all changes to the friends list to send to the user.</param> public void Send_FriendListUpdate(Category[] Categories, Friend[] Friends, FriendUpdate[] FriendUpdates) { OutgoingMessage Message = new OutgoingMessage(13); Message.AppendInt32(Categories.Length); for (int i = 0; i < Categories.Length; i++) { Message.AppendUInt32(Categories[i].GetID()); Message.AppendString(Categories[i].GetName()); } Message.AppendInt32(Friends.Length + FriendUpdates.Length); for (int i = 0; i < FriendUpdates.Length; i++) { Message.AppendObject(FriendUpdates[i]); } for (int i = 0; i < Friends.Length; i++) { Message.AppendObject(Friends[i]); } }
/// <summary> /// Send data about a user. /// </summary> /// <param name="UserID">The user ID.</param> /// <param name="Username">The username.</param> /// <param name="Figure">The figure.</param> /// <param name="Gender">The gender.</param> /// <param name="Motto">The motto.</param> /// <param name="SwimFigure">The swim figure in string form.</param> public void Send_UserObject(uint UserID, string Username, string Figure, bool Gender, string Motto, string SwimFigure) { OutgoingMessage Message = new OutgoingMessage(5); Message.AppendUInt32(UserID); Message.AppendString(Username); Message.AppendString(Figure); Message.AppendString(Gender ? "M" : "F"); // True = Male, False = Female Message.AppendString(Motto); Message.AppendInt32(12); // TODO: Find out what this does. Message.Append(SwimFigure); Message.AppendBoolean(false); Message.AppendBoolean(true); this.fUser.GetConnection().SendMessage(Message); }