示例#1
0
文件: AIQueue.cs 项目: MyEyes/Igorr
 public JumpCommand(LuaNPC parent)
     : base(parent)
 {
 }
示例#2
0
文件: AIQueue.cs 项目: MyEyes/Igorr
 public AIQueue(LuaNPC parent)
 {
     _parent = parent;
     _queue = new List<AICommand>();
 }
示例#3
0
文件: AIQueue.cs 项目: MyEyes/Igorr
 public WaitCommand(LuaNPC parent, float time)
     : base(parent)
 {
     _time = time;
 }
示例#4
0
文件: AIQueue.cs 项目: MyEyes/Igorr
 public AICommand(LuaNPC parent)
 {
     _parent = parent;
 }
示例#5
0
文件: AIQueue.cs 项目: MyEyes/Igorr
 public MoveCommand(LuaNPC parent, float time, float dir)
     : base(parent)
 {
     _time = time;
     _dir = dir;
 }
示例#6
0
文件: AIQueue.cs 项目: MyEyes/Igorr
 public LuaCommand(LuaNPC parent, Player player, string command)
     : base(parent)
 {
     _command = command;
     _target = player;
 }