public void ToggleCharacterWindow() { if (_character == null && _player != null) _character = new CharacterWindow(new Vector2(300, 180), new Vector2(220, 320), _player); if (!_childs.Contains(_character)) AddChild(_character); else RemoveChild(_character); }
public void SetPlayer(Logic.Player player) { _player = player; _inventory = null; _character = null; }