示例#1
0
 public static void Ask(Choice[] choices, string text, GameObject obj)
 {
     for (int x = 0; x < _bubbles.Count; x++)
         if (_bubbles[x].Speaker != null && _bubbles[x].Speaker.ID == obj.ID && _bubbles[x].alive)
         {
             _bubbles.RemoveAt(x);
             break;
         }
     _bubbles.Add(new InteractiveTextBubble(choices, text, obj));
 }
示例#2
0
 public TextBubble(string Text, GameObject speaker, float timeout)
 {
     _text = Text;
     if (speaker != null)
         _origin = speaker.MidPosition - Vector2.UnitY * speaker.Rect.Height * 0.5f;
     _speaker = speaker;
     if (_font == null)
         _font = IGORR.Content.ContentInterface.LoadFont("font2");
     _textSize = _font.MeasureString(_text);
     CalculateTextStart();
     CalculateVertices();
     _timeOut = timeout;
 }
示例#3
0
 public InteractiveTextBubble(Choice[] choices, string text, GameObject partner)
     : base(text,partner,0)
 {
     _selectRect = IGORR.Content.ContentInterface.LoadTexture("selectRect");
     string bubbleText = text + (choices.Length > 0 ? Environment.NewLine : "");
     _offset = _font.MeasureString(bubbleText)/2.0f;
     _offset.X = 0;
     _choices = choices;
     _rectOffset = _font.MeasureString("5: ").X/2.0f;
     _choiceRects = new Rectangle[choices.Length];
     for (int x = 0; x < _choices.Length; x++)
     {
         _choices[x].text = (x + 1).ToString() + ": " + _choices[x].text;
         bubbleText += Environment.NewLine+_choices[x].text;
         Vector2 size = _font.MeasureString(_choices[x].text);
         _choiceRects[x] = new Rectangle(0, 0, (int)(size.X/2.0f), (int)(size.Y/2.0f));
     }
     SetText(bubbleText);
     _prevMouse = Mouse.GetState();
 }
示例#4
0
 public virtual bool Collides(GameObject obj)
 {
     return obj.Rect.Intersects(this._rect);
 }
示例#5
0
文件: Tile.cs 项目: MyEyes/Igorr
 public override bool Collides(GameObject obj)
 {
     if (_collides)
         return base.Collides(obj);
     else return false;
 }
示例#6
0
 public static void Say(GameObject obj, string Text, float timeout)
 {
     for (int x = 0; x < _bubbles.Count; x++)
         if (_bubbles[x].Speaker != null && _bubbles[x].Speaker.ID == obj.ID && !(_bubbles[x] is InteractiveTextBubble) && _bubbles[x].alive)
         {
             if (_bubbles[x] is InteractiveTextBubble)
             {
                 return;
             }
             else
             {
                 _bubbles.RemoveAt(x);
                 break;
             }
         }
     _bubbles.Add(new TextBubble(Text,obj,timeout));
 }
示例#7
0
文件: Map.cs 项目: MyEyes/Igorr
        public EventObject GetEvent(GameObject obj)
        {
            int posX = (int)(obj.MidPosition.X / tileSize);
            int posY = (int)(obj.MidPosition.Y / tileSize);

            for (int x = -1; x <= 1; x++)
                for (int y = -1; y <= 1; y++)
                    if (isValid(posX + x, posY + y))
                        if (_events[posX + x, posY + y] != null && _events[posX + x, posY + y].Collides(obj))
                            return _events[posX + x, posY + y];
            return null;
        }
示例#8
0
文件: Map.cs 项目: MyEyes/Igorr
        public bool Collides(GameObject obj)
        {
            int posX = (int)(obj.MidPosition.X / tileSize);
            int posY = (int)(obj.MidPosition.Y / tileSize);
            int sizeX = (obj.Rect.Width / tileSize) / 2 + 1;
            int sizeY = (obj.Rect.Height / tileSize) / 2 + 1;
            bool result = false;

            for (int x = -sizeX; x <= sizeX; x++)
                for (int y = -sizeY; y <= sizeY; y++)
                    if (isValid(posX + x, posY + y) && _layers[1][posX + x, posY + y]!=null)
                        result = result || _layers[1][posX + x, posY + y].Collides(obj);

            return result;
        }