protected override void OnChangeLang(ref CreatureConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { CreatureConfig cfg = cfgs[i]; tDao.TryGetText(cfg.AvatarName, language, ref cfg.AvatarName); } }
protected override void OnChangeLang(ref AchievementConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { AchievementConfig cfg = cfgs[i]; tDao.TryGetText(cfg.Name, language, ref cfg.Name); } }
protected override void OnChangeLang(ref SceneBubbleDialogueConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { SceneBubbleDialogueConfig cfg = cfgs[i]; tDao.TryGetText(cfg.DialogueTid, language, ref cfg.DialogueTid); } }
protected override void OnChangeLang(ref BuffConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { BuffConfig cfg = cfgs[i]; tDao.TryGetText(cfg.Tid, language, ref cfg.Tid); } }
protected override void OnChangeLang(ref HeroInfoConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { HeroInfoConfig cfg = cfgs[i]; tDao.TryGetText(cfg.HeroName, language, ref cfg.HeroName); tDao.TryGetText(cfg.HeroIntroduce, language, ref cfg.HeroIntroduce); } }
protected override void OnChangeLang(ref HeroElementConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { HeroElementConfig cfg = cfgs[i]; //tDao.TryGetText(cfg.HeroElementIconPath.ToString(), language, ref cfg.HeroElementIconPath); tDao.TryGetText(cfg.HeroElementTid, language, ref cfg.HeroElementTid); } }
protected override void OnChangeLang(ref CharacteristicConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { CharacteristicConfig cfg = cfgs[i]; tDao.TryGetText(cfg.NameTid, language, ref cfg.NameTid); tDao.TryGetText(cfg.InfoTid, language, ref cfg.InfoTid); } }
protected override void OnChangeLang(ref SceneDialogueConfig[] cfgs, string language) { TextDao tDao = TextDao.Inst; for (int i = 0; i < cfgs.Length; i++) { SceneDialogueConfig cfg = cfgs[i]; tDao.TryGetText(cfg.NameTid, language, ref cfg.NameTid); tDao.TryGetText(cfg.DialogueTid, language, ref cfg.DialogueTid); tDao.TryGetText(cfg.SkipSummary, language, ref cfg.SkipSummary); tDao.TryGetText(cfg.OptionTid1, language, ref cfg.OptionTid1); tDao.TryGetText(cfg.OptionTid2, language, ref cfg.OptionTid2); tDao.TryGetText(cfg.OptionTid3, language, ref cfg.OptionTid3); } }