public static void ReimportTextures(TextureImportData data) { if (data == null) { return; } string[] guids = AssetDatabase.FindAssets("t:Texture", new string[] { data.AssetPath }); for (int i = 0; i < guids.Length; i++) { string path = AssetDatabase.GUIDToAssetPath(guids[i]); if (string.IsNullOrEmpty(path)) { continue; } if (!data.IsRecursive) { string dir = path.Remove(path.LastIndexOf('/')); if (!dir.Equals(data.AssetPath)) { continue; } } string name = path.Substring(path.LastIndexOf('/') + 1); if (data.IsMatch(name)) { AssetImporter ai = AssetImporter.GetAtPath(path); if (null != ai) { ApplyRulesToTexture(ai, data); } } } }