/// <summary> /// Draws an UpDown's up and down buttons in the specified state, on the specified /// graphics surface, and within the specified bounds /// </summary> /// <param name="g">The Graphics to draw on</param> /// <param name="upButtonRect">The Rectangle that represents the dimensions /// of the up button</param> /// <param name="upButtonClipRect">The Rectangle that represents the clipping area /// for the up button</param> /// <param name="upButtonState">An UpDownStates value that specifies the /// state to draw the up button in</param> /// <param name="downButtonRect">The Rectangle that represents the dimensions /// of the down button</param> /// <param name="downButtonClipRect">The Rectangle that represents the clipping area /// for the down button</param> /// <param name="downButtonState">An UpDownStates value that specifies the /// state to draw the down button in</param> public static void DrawUpDownButtons(Graphics g, Rectangle upButtonRect, Rectangle upButtonClipRect, I3UpDownStates upButtonState, Rectangle downButtonRect, Rectangle downButtonClipRect, I3UpDownStates downButtonState) { if (g == null) { return; } if (upButtonRect.Width > 0 && upButtonRect.Height > 0 && upButtonClipRect.Width > 0 && upButtonClipRect.Height > 0) { if (I3ThemeManager.VisualStylesEnabled) { I3ThemeManager.DrawThemeBackground(g, I3ThemeClasses.UpDown, (int)I3UpDownParts.Up, (int)upButtonState, upButtonRect, upButtonClipRect); } else { ControlPaint.DrawScrollButton(g, upButtonRect, ScrollButton.Up, I3ThemeManager.ConvertUpDownStateToButtonState(upButtonState)); } } if (downButtonRect.Width > 0 && downButtonRect.Height > 0 && downButtonClipRect.Width > 0 && downButtonClipRect.Height > 0) { if (I3ThemeManager.VisualStylesEnabled) { I3ThemeManager.DrawThemeBackground(g, I3ThemeClasses.UpDown, (int)I3UpDownParts.Down, (int)downButtonState, downButtonRect, downButtonClipRect); } else { ControlPaint.DrawScrollButton(g, downButtonRect, ScrollButton.Down, I3ThemeManager.ConvertUpDownStateToButtonState(downButtonState)); } } }