// Lightmap loader public void loadLightmap(Lightmap lm) { if (lm == null) { return; } diffuse = lm.diffuse; specular = lm.specular; lightmapLoaded = true; ready = lightmapLoaded && materialLoaded; }
public void buildLightMap() { if (lightmap == null) { lightmap = new Lightmap(scene); } else { lightmap.rebuildLightmap(); } rasterizer.loadLightmap(lightmap); }
// Lightmap loader public void loadLightmap(Lightmap lm) { if (lm == null) return; diffuse = lm.diffuse; specular = lm.specular; lightmapLoaded = true; ready = lightmapLoaded && materialLoaded; }
public void buildLightMap() { if (lightmap == null) lightmap = new Lightmap(scene); else lightmap.rebuildLightmap(); rasterizer.loadLightmap(lightmap); }