public static void SelectTransition(Transition transition){ if (FsmEditor.instance == null || FsmEditor.SelectedTransition == transition) { return; } FsmEditor.instance.selectedTransition = transition; FsmEditor.instance.Repaint (); }
private void SelectTransition(int index){ this.transition = transitions [index]; FsmEditor.SelectTransition (this.transition); this.ResetConditionList (); }