public override void OnEnable() { base.OnEnable(); state = node as State; actionEditor = new ActionEditor(state, this); actionEditor.OnEnable(); }
protected override void MarkDirty() { base.MarkDirty(); actionEditor.OnEnable(); }
public override void OnEnable() { base.OnEnable (); state = node as State; actionEditor = new ActionEditor (state, this); actionEditor.OnEnable (); }