/// <summary> Initializes the component. Override this method to load any non- /// graphics resources and query for any required services.</summary> public override void Initialize() { var contentManager = ServiceLocator.Current.GetInstance<ContentManager>(); var theme = Game.Content.Load<Theme>("UI/UITheme"); var renderer = new UIRenderer(Game, theme); var gameSettings = ServiceLocator.Current.GetInstance<GameSettings>(); _gameBoardManager = new GameBoardManagerObject(_levelObjects[GameSettings.LevelNumber]); var content = ServiceLocator.Current.GetInstance<ContentManager>(); Song music = content.Load<Song>(_levelObjects[GameSettings.LevelNumber]._backgroundSong); MediaPlayer.Play(music); MediaPlayer.IsRepeating = true; _aiHandler = new AIHandlerObject(_gameBoardManager); _camera = new CameraObject(); // Create the inital game objects var gameObjectService = ServiceLocator.Current.GetInstance<IGameObjectService>(); gameObjectService.Objects.Add(_camera); gameObjectService.Objects.Add(_gameBoardManager); gameObjectService.Objects.Add(_aiHandler); _gameHUD = new MainGameHUD("GameHUD", renderer, _gameBoardManager.TurnManager); var gameLog = ServiceLocator.Current.GetInstance<GameLog>(); gameLog.ResetLog(); var uiService = ServiceLocator.Current.GetInstance<IUIService>(); uiService.Screens.Add(_gameHUD); }
/// <summary> Constructor.</summary> /// /// <param name="GameBoard"> The game board.</param> public AIHandlerObject(GameBoardManagerObject GameBoard) { GameBoardObj = GameBoard; IsAITurn = false; EndAITurn = false; }